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- #ifndef effect_fade_h_
- #define effect_fade_h_
-
- #include "AudioStream.h"
-
- class AudioEffectFade : public AudioStream
- {
- public:
- AudioEffectFade(void)
- : AudioStream(1, inputQueueArray), position(0xFFFFFFFF) {}
- void fadeIn(uint32_t milliseconds) {
- uint32_t samples = (uint32_t)(milliseconds * 441u + 5u) / 10u;
- //Serial.printf("fadeIn, %u samples\n", samples);
- fadeBegin(0xFFFFFFFFu / samples, 1);
- }
- void fadeOut(uint32_t milliseconds) {
- uint32_t samples = (uint32_t)(milliseconds * 441u + 5u) / 10u;
- //Serial.printf("fadeOut, %u samples\n", samples);
- fadeBegin(0xFFFFFFFFu / samples, 0);
- }
- virtual void update(void);
- private:
- void fadeBegin(uint32_t newrate, uint8_t dir);
- uint32_t position; // 0 = off, 0xFFFFFFFF = on
- uint32_t rate;
- uint8_t direction; // 0 = fading out, 1 = fading in
- audio_block_t *inputQueueArray[1];
- };
-
- #endif
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