選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

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1.9KB

  1. /* Audio Library for Teensy 3.X
  2. * Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com
  3. *
  4. * Development of this audio library was funded by PJRC.COM, LLC by sales of
  5. * Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
  6. * open source software by purchasing Teensy or other PJRC products.
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice, development funding notice, and this permission
  16. * notice shall be included in all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. */
  26. #ifndef AudioControl_h_
  27. #define AudioControl_h_
  28. #include <stdint.h>
  29. // A base class for all Codecs, DACs and ADCs, so at least the
  30. // most basic functionality is consistent.
  31. #define AUDIO_INPUT_LINEIN 0
  32. #define AUDIO_INPUT_MIC 1
  33. class AudioControl
  34. {
  35. public:
  36. virtual bool enable(void) = 0;
  37. virtual bool disable(void) = 0;
  38. virtual bool volume(float volume) = 0; // volume 0.0 to 1.0
  39. virtual bool inputLevel(float volume) = 0; // volume 0.0 to 1.0
  40. virtual bool inputSelect(int n) = 0;
  41. };
  42. #endif