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  1. /* Audio Library for Teensy 3.X
  2. * Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com
  3. *
  4. * Development of this audio library was funded by PJRC.COM, LLC by sales of
  5. * Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
  6. * open source software by purchasing Teensy or other PJRC products.
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice, development funding notice, and this permission
  16. * notice shall be included in all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. */
  26. #include "play_queue.h"
  27. #include "utility/dspinst.h"
  28. int16_t * AudioPlayQueue::getBuffer(void)
  29. {
  30. while (1) {
  31. userblock = allocate();
  32. if (userblock) return userblock->data;
  33. yield();
  34. }
  35. }
  36. void AudioPlayQueue::playBuffer(void)
  37. {
  38. uint32_t h;
  39. if (!userblock) return;
  40. h = head + 1;
  41. if (h >= 32) h = 0;
  42. while (tail == h) ; // wait until space in the queue
  43. queue[h] = userblock;
  44. head = h;
  45. userblock = NULL;
  46. }
  47. void AudioPlayQueue::update(void)
  48. {
  49. audio_block_t *block;
  50. uint32_t t;
  51. t = tail;
  52. if (t != head) {
  53. if (++t >= 32) t = 0;
  54. block = queue[t];
  55. tail = t;
  56. transmit(block);
  57. release(block);
  58. }
  59. }