PaulStoffregen pirms 4 gadiem
vecāks
revīzija
92b126da26
2 mainītis faili ar 46 papildinājumiem un 6 dzēšanām
  1. +23
    -3
      teensy3/wiring.h
  2. +23
    -3
      teensy4/wiring.h

+ 23
- 3
teensy3/wiring.h Parādīt failu

@@ -49,15 +49,35 @@ long map(T _x, A _in_min, B _in_max, C _out_min, D _out_max, typename std::enabl
{
long x = _x, in_min = _in_min, in_max = _in_max, out_min = _out_min, out_max = _out_max;
// Arduino's traditional algorithm
//return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
#if 0
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
#endif
#if 0
// st42's suggestion: https://github.com/arduino/Arduino/issues/2466#issuecomment-69873889
// more conversation:
// https://forum.pjrc.com/threads/44503-map()-function-improvements
if ((in_max - in_min) > (out_max - out_min)) {
return (x - in_min) * (out_max - out_min+1) / (in_max - in_min+1) + out_min;
} else {
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
#endif
long in_range = in_max - in_min;
long out_range = out_max - out_min;
if (in_range == 0) return out_min + out_range / 2;
long num = (x - in_min) * out_range;
if (out_range >= 0) {
num += in_range / 2;
} else {
num -= in_range / 2;
}
long result = num / in_range + out_min;
if (out_range >= 0) {
if (in_range * num < 0) return result - 1;
} else {
if (in_range * num >= 0) return result + 1;
}
return result;
// more conversation:
// https://forum.pjrc.com/threads/44503-map()-function-improvements
}
// when the input is a float or double, do all math using the input's type
template <class T, class A, class B, class C, class D>

+ 23
- 3
teensy4/wiring.h Parādīt failu

@@ -49,15 +49,35 @@ long map(T _x, A _in_min, B _in_max, C _out_min, D _out_max, typename std::enabl
{
long x = _x, in_min = _in_min, in_max = _in_max, out_min = _out_min, out_max = _out_max;
// Arduino's traditional algorithm
//return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
#if 0
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
#endif
#if 0
// st42's suggestion: https://github.com/arduino/Arduino/issues/2466#issuecomment-69873889
// more conversation:
// https://forum.pjrc.com/threads/44503-map()-function-improvements
if ((in_max - in_min) > (out_max - out_min)) {
return (x - in_min) * (out_max - out_min+1) / (in_max - in_min+1) + out_min;
} else {
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
#endif
long in_range = in_max - in_min;
long out_range = out_max - out_min;
if (in_range == 0) return out_min + out_range / 2;
long num = (x - in_min) * out_range;
if (out_range >= 0) {
num += in_range / 2;
} else {
num -= in_range / 2;
}
long result = num / in_range + out_min;
if (out_range >= 0) {
if (in_range * num < 0) return result - 1;
} else {
if (in_range * num >= 0) return result + 1;
}
return result;
// more conversation:
// https://forum.pjrc.com/threads/44503-map()-function-improvements
}
// when the input is a float or double, do all math using the input's type
template <class T, class A, class B, class C, class D>

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