#ifndef USBaudio_h_
#define USBaudio_h_

#include "usb_desc.h"
#ifdef AUDIO_INTERFACE

#define FEATURE_MAX_VOLUME 0xFFF  // volume accepted from 0 to 0xFFF

#ifdef __cplusplus
extern "C" {
#endif
extern uint16_t usb_audio_receive_buffer[];
extern uint16_t usb_audio_transmit_buffer[];
extern void usb_audio_receive_callback(unsigned int len);
extern unsigned int usb_audio_transmit_callback(void);
int usb_audio_set_feature(void *stp, uint8_t *buf);
int usb_audio_get_feature(void *stp, uint8_t *data, uint32_t *datalen);

extern uint32_t usb_audio_sync_feedback;
extern uint8_t usb_audio_receive_setting;
extern uint8_t usb_audio_transmit_setting;
#ifdef __cplusplus
}

// setup struct definition could be moved from usb_dev.c to usb_dev.h so we can reuse 
// it instead of redefining it here
struct setup_struct {
  union {
    struct {
	uint8_t bmRequestType;
	uint8_t bRequest;
	union {
		struct {
			uint8_t bChannel;  // 0=main, 1=left, 2=right
			uint8_t bCS;       // Control Selector
		};
		uint16_t wValue;
	};
	union {
		struct {
			uint8_t bIfEp;     // type of entity
			uint8_t bEntityId; // UnitID, TerminalID, etc.
		};
		uint16_t wIndex;
	};
	uint16_t wLength;
    };
  };
};

// audio features supported
struct usb_audio_features_struct {
  int change;  // set to 1 when any value is changed
  int mute;    // 1=mute, 0=unmute
  int volume;  // volume from 0 to FEATURE_MAX_VOLUME, maybe should be float from 0.0 to 1.0
};

#include "AudioStream.h"

class AudioInputUSB : public AudioStream
{
public:
	AudioInputUSB(void) : AudioStream(0, NULL) { begin(); }
	virtual void update(void);
	void begin(void);
	friend void usb_audio_receive_callback(unsigned int len);
	friend int usb_audio_set_feature(void *stp, uint8_t *buf);
	friend int usb_audio_get_feature(void *stp, uint8_t *data, uint32_t *datalen);

	static struct usb_audio_features_struct features;

private:
	static bool update_responsibility;
	static audio_block_t *incoming_left;
	static audio_block_t *incoming_right;
	static audio_block_t *ready_left;
	static audio_block_t *ready_right;
	static uint16_t incoming_count;
	static uint8_t receive_flag;
};

class AudioOutputUSB : public AudioStream
{
public:
	AudioOutputUSB(void) : AudioStream(2, inputQueueArray) { begin(); }
	virtual void update(void);
	void begin(void);
	friend unsigned int usb_audio_transmit_callback(void);
private:
	static bool update_responsibility;
	static audio_block_t *left_1st;
	static audio_block_t *left_2nd;
	static audio_block_t *right_1st;
	static audio_block_t *right_2nd;
	static uint16_t offset_1st;
	audio_block_t *inputQueueArray[2];
};

#endif // __cplusplus
#endif // AUDIO_INTERFACE
#endif // USBaudio_h_