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Add EventResponder documentation (as comments)

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PaulStoffregen vor 7 Jahren
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54d1f35ddf
1 geänderte Dateien mit 60 neuen und 2 gelöschten Zeilen
  1. +60
    -2
      teensy3/EventResponder.h

+ 60
- 2
teensy3/EventResponder.h Datei anzeigen

@@ -36,6 +36,19 @@

#include <Arduino.h>

/* EventResponder lets you control how your program responds to an event.
* Imagine a basketball or football (American soccer) player who gets the
* ball. Usually they will pass to another player who has the best
* opportunity to score. Similarly in Arduino programming, events are
* often triggered within interrupts or other timing sensitive code.
* EventResponder can call your function a short time later, giving you
* the ability to use Arduino functions and libraries which would not
* be safe to use from an interrupt. However, some situations do call
* for the most immediate response, even if doing so is more difficult.
* EventResponder lets you choose how your function will be called,
* without editing the timers or libraries which trigger the events.
*/

class EventResponder;
typedef EventResponder& EventResponderRef;
typedef void (*EventResponderFunction)(EventResponderRef);
@@ -47,33 +60,57 @@ public:
~EventResponder() {
detach();
}
enum EventType {
enum EventType { // these are not meant for public consumption...
EventTypeDetached = 0, // no function is called
EventTypeYield, // function is called from yield()
EventTypeImmediate, // function is called immediately
EventTypeInterrupt, // function is called from interrupt
EventTypeThread // function is run as a new thread
};

// Attach a function to be called from yield(). This should be the
// default way to use EventResponder. Calls from yield() allow use
// of Arduino libraries, String, Serial, etc.
void attach(EventResponderFunction function) {
detach();
_function = function;
_type = EventTypeYield;
}

// Attach a function to be called immediately. This provides the
// fastest possible response, but your function must be carefully
// designed.
void attachImmediate(EventResponderFunction function) {
detach();
_function = function;
_type = EventTypeImmediate;
}

// Attach a function to be called from a low priority interrupt.
// Boards not supporting software triggered interrupts will implement
// this as attachImmediate. On ARM and other platforms with software
// interrupts, this allow fast interrupt-based response, but with less
// disruption to other libraries requiring their own interrupts.
void attachInterrupt(EventResponderFunction function) {
detach();
_function = function;
_type = EventTypeInterrupt;
// TODO: configure PendSV
}

// Attach a function to be called as its own thread. Boards not running
// a RTOS or pre-emptive scheduler shall implement this as attach().
void attachThread(EventResponderFunction function, void *param=nullptr) {
attach(function); // for non-RTOS usage, compile as default attach
}

// Do not call any function. The user's program must occasionally check
// whether the event has occurred, or use one of the wait functions.
void detach();

// Trigger the event. An optional status code and data may be provided.
// The code triggering the event does NOT control which of the above
// response methods will be used.
virtual void triggerEvent(int status=0, void *data=nullptr) {
_status = status;
_data = data;
@@ -83,13 +120,34 @@ public:
triggerEventNotImmediate();
}
}
// Clear an event which has been triggered, but has not yet caused a
// function to be called.
bool clearEvent();

// Get the event's status code. Typically this will indicate if the event was
// triggered due to successful completion, or how much data was successfully
// processed (positive numbers) or an error (negative numbers). The
// exact meaning of this status code depends on the code or library which
// triggers the event.
int getStatus() { return _status; }

// Get the optional data pointer associated with the event. Often this
// will be NULL, or will be the object instance which triggered the event.
// Some libraries may use this to pass data associated with the event.
void * getData() { return _data; }

// An optional "context" may be associated with each EventResponder.
// When more than one EventResponder has the same function attached, these
// may be used to allow the function to obtain extra information needed
// depending on which EventResponder called it.
void setContext(void *context) { _context = context; }
void * getContext() { return _context; }
void * getData() { return _data; }

// Wait for event(s) to occur. These are most likely to be useful when
// used with a scheduler or RTOS.
bool waitForEvent(EventResponderRef event, int timeout);
EventResponder * waitForEvent(EventResponder *list, int listsize, int timeout);

static void runFromYield() {
EventResponder *first = firstYield;
if (first && !runningFromYield) {

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