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MillisTimer - handle begin when active

Two issues:

if you called begin or begingRepeating while still in waiting queue, it would create circular state (code did not set state to waiting)

If you called begin on one in active list, it would first remove it from list, but did not update the timings for items left as the timing all rely on items before it
main
Kurt Eckhardt 7年前
コミット
5638ec5417
1個のファイルの変更2行の追加0行の削除
  1. +2
    -0
      teensy3/EventResponder.cpp

+ 2
- 0
teensy3/EventResponder.cpp ファイルの表示

@@ -210,6 +210,7 @@ void MillisTimer::addToWaitingList()
bool irq = disableTimerInterrupt();
_next = listWaiting;
listWaiting = this; // TODO: use STREX to avoid interrupt disable
_state = TimerWaiting;
enableTimerInterrupt(irq);
}

@@ -261,6 +262,7 @@ void MillisTimer::end()
if (s == TimerActive) {
if (_next) {
_next->_prev = _prev;
_next->_ms += _ms; // add in the rest of our timing to next entry...
}
if (_prev) {
_prev->_next = _next;

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