https://forum.pjrc.com/threads/63230-map()-returns-different-values-on-arduino-vs-teensymain
| @@ -49,15 +49,35 @@ long map(T _x, A _in_min, B _in_max, C _out_min, D _out_max, typename std::enabl | |||
| { | |||
| long x = _x, in_min = _in_min, in_max = _in_max, out_min = _out_min, out_max = _out_max; | |||
| // Arduino's traditional algorithm | |||
| //return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min; | |||
| #if 0 | |||
| return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min; | |||
| #endif | |||
| #if 0 | |||
| // st42's suggestion: https://github.com/arduino/Arduino/issues/2466#issuecomment-69873889 | |||
| // more conversation: | |||
| // https://forum.pjrc.com/threads/44503-map()-function-improvements | |||
| if ((in_max - in_min) > (out_max - out_min)) { | |||
| return (x - in_min) * (out_max - out_min+1) / (in_max - in_min+1) + out_min; | |||
| } else { | |||
| return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min; | |||
| } | |||
| #endif | |||
| long in_range = in_max - in_min; | |||
| long out_range = out_max - out_min; | |||
| if (in_range == 0) return out_min + out_range / 2; | |||
| long num = (x - in_min) * out_range; | |||
| if (out_range >= 0) { | |||
| num += in_range / 2; | |||
| } else { | |||
| num -= in_range / 2; | |||
| } | |||
| long result = num / in_range + out_min; | |||
| if (out_range >= 0) { | |||
| if (in_range * num < 0) return result - 1; | |||
| } else { | |||
| if (in_range * num >= 0) return result + 1; | |||
| } | |||
| return result; | |||
| // more conversation: | |||
| // https://forum.pjrc.com/threads/44503-map()-function-improvements | |||
| } | |||
| // when the input is a float or double, do all math using the input's type | |||
| template <class T, class A, class B, class C, class D> | |||
| @@ -49,15 +49,35 @@ long map(T _x, A _in_min, B _in_max, C _out_min, D _out_max, typename std::enabl | |||
| { | |||
| long x = _x, in_min = _in_min, in_max = _in_max, out_min = _out_min, out_max = _out_max; | |||
| // Arduino's traditional algorithm | |||
| //return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min; | |||
| #if 0 | |||
| return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min; | |||
| #endif | |||
| #if 0 | |||
| // st42's suggestion: https://github.com/arduino/Arduino/issues/2466#issuecomment-69873889 | |||
| // more conversation: | |||
| // https://forum.pjrc.com/threads/44503-map()-function-improvements | |||
| if ((in_max - in_min) > (out_max - out_min)) { | |||
| return (x - in_min) * (out_max - out_min+1) / (in_max - in_min+1) + out_min; | |||
| } else { | |||
| return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min; | |||
| } | |||
| #endif | |||
| long in_range = in_max - in_min; | |||
| long out_range = out_max - out_min; | |||
| if (in_range == 0) return out_min + out_range / 2; | |||
| long num = (x - in_min) * out_range; | |||
| if (out_range >= 0) { | |||
| num += in_range / 2; | |||
| } else { | |||
| num -= in_range / 2; | |||
| } | |||
| long result = num / in_range + out_min; | |||
| if (out_range >= 0) { | |||
| if (in_range * num < 0) return result - 1; | |||
| } else { | |||
| if (in_range * num >= 0) return result + 1; | |||
| } | |||
| return result; | |||
| // more conversation: | |||
| // https://forum.pjrc.com/threads/44503-map()-function-improvements | |||
| } | |||
| // when the input is a float or double, do all math using the input's type | |||
| template <class T, class A, class B, class C, class D> | |||