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- <a name="Checkpoint_002fRestart"></a>
- <div class="header">
- <p>
- Previous: <a href="Forks.html#Forks" accesskey="p" rel="prev">Forks</a>, Up: <a href="Running.html#Running" accesskey="u" rel="up">Running</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
- </div>
- <hr>
- <a name="Setting-a-Bookmark-to-Return-to-Later"></a>
- <h3 class="section">4.12 Setting a <em>Bookmark</em> to Return to Later</h3>
-
- <a name="index-checkpoint"></a>
- <a name="index-restart"></a>
- <a name="index-bookmark"></a>
- <a name="index-snapshot-of-a-process"></a>
- <a name="index-rewind-program-state"></a>
-
- <p>On certain operating systems<a name="DOCF4" href="#FOOT4"><sup>4</sup></a>, <small>GDB</small> is able to save a <em>snapshot</em> of a
- program’s state, called a <em>checkpoint</em>, and come back to it
- later.
- </p>
- <p>Returning to a checkpoint effectively undoes everything that has
- happened in the program since the <code>checkpoint</code> was saved. This
- includes changes in memory, registers, and even (within some limits)
- system state. Effectively, it is like going back in time to the
- moment when the checkpoint was saved.
- </p>
- <p>Thus, if you’re stepping thru a program and you think you’re
- getting close to the point where things go wrong, you can save
- a checkpoint. Then, if you accidentally go too far and miss
- the critical statement, instead of having to restart your program
- from the beginning, you can just go back to the checkpoint and
- start again from there.
- </p>
- <p>This can be especially useful if it takes a lot of time or
- steps to reach the point where you think the bug occurs.
- </p>
- <p>To use the <code>checkpoint</code>/<code>restart</code> method of debugging:
- </p>
- <dl compact="compact">
- <dd><a name="index-checkpoint-1"></a>
- </dd>
- <dt><code>checkpoint</code></dt>
- <dd><p>Save a snapshot of the debugged program’s current execution state.
- The <code>checkpoint</code> command takes no arguments, but each checkpoint
- is assigned a small integer id, similar to a breakpoint id.
- </p>
- <a name="index-info-checkpoints"></a>
- </dd>
- <dt><code>info checkpoints</code></dt>
- <dd><p>List the checkpoints that have been saved in the current debugging
- session. For each checkpoint, the following information will be
- listed:
- </p>
- <dl compact="compact">
- <dt><code>Checkpoint ID</code></dt>
- <dt><code>Process ID</code></dt>
- <dt><code>Code Address</code></dt>
- <dt><code>Source line, or label</code></dt>
- </dl>
-
- <a name="index-restart-checkpoint_002did"></a>
- </dd>
- <dt><code>restart <var>checkpoint-id</var></code></dt>
- <dd><p>Restore the program state that was saved as checkpoint number
- <var>checkpoint-id</var>. All program variables, registers, stack frames
- etc. will be returned to the values that they had when the checkpoint
- was saved. In essence, gdb will “wind back the clock” to the point
- in time when the checkpoint was saved.
- </p>
- <p>Note that breakpoints, <small>GDB</small> variables, command history etc.
- are not affected by restoring a checkpoint. In general, a checkpoint
- only restores things that reside in the program being debugged, not in
- the debugger.
- </p>
- <a name="index-delete-checkpoint-checkpoint_002did"></a>
- </dd>
- <dt><code>delete checkpoint <var>checkpoint-id</var></code></dt>
- <dd><p>Delete the previously-saved checkpoint identified by <var>checkpoint-id</var>.
- </p>
- </dd>
- </dl>
-
- <p>Returning to a previously saved checkpoint will restore the user state
- of the program being debugged, plus a significant subset of the system
- (OS) state, including file pointers. It won’t “un-write” data from
- a file, but it will rewind the file pointer to the previous location,
- so that the previously written data can be overwritten. For files
- opened in read mode, the pointer will also be restored so that the
- previously read data can be read again.
- </p>
- <p>Of course, characters that have been sent to a printer (or other
- external device) cannot be “snatched back”, and characters received
- from eg. a serial device can be removed from internal program buffers,
- but they cannot be “pushed back” into the serial pipeline, ready to
- be received again. Similarly, the actual contents of files that have
- been changed cannot be restored (at this time).
- </p>
- <p>However, within those constraints, you actually can “rewind” your
- program to a previously saved point in time, and begin debugging it
- again — and you can change the course of events so as to debug a
- different execution path this time.
- </p>
- <a name="index-checkpoints-and-process-id"></a>
- <p>Finally, there is one bit of internal program state that will be
- different when you return to a checkpoint — the program’s process
- id. Each checkpoint will have a unique process id (or <var>pid</var>),
- and each will be different from the program’s original <var>pid</var>.
- If your program has saved a local copy of its process id, this could
- potentially pose a problem.
- </p>
- <a name="A-Non_002dobvious-Benefit-of-Using-Checkpoints"></a>
- <h4 class="subsection">4.12.1 A Non-obvious Benefit of Using Checkpoints</h4>
-
- <p>On some systems such as <small>GNU</small>/Linux, address space randomization
- is performed on new processes for security reasons. This makes it
- difficult or impossible to set a breakpoint, or watchpoint, on an
- absolute address if you have to restart the program, since the
- absolute location of a symbol will change from one execution to the
- next.
- </p>
- <p>A checkpoint, however, is an <em>identical</em> copy of a process.
- Therefore if you create a checkpoint at (eg.) the start of main,
- and simply return to that checkpoint instead of restarting the
- process, you can avoid the effects of address randomization and
- your symbols will all stay in the same place.
- </p>
- <div class="footnote">
- <hr>
- <h4 class="footnotes-heading">Footnotes</h4>
-
- <h3><a name="FOOT4" href="#DOCF4">(4)</a></h3>
- <p>Currently, only
- <small>GNU</small>/Linux.</p>
- </div>
- <hr>
- <div class="header">
- <p>
- Previous: <a href="Forks.html#Forks" accesskey="p" rel="prev">Forks</a>, Up: <a href="Running.html#Running" accesskey="u" rel="up">Running</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
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