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- <title>Reverse Execution (Debugging with GDB)</title>
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- <a name="Reverse-Execution"></a>
- <div class="header">
- <p>
- Next: <a href="Process-Record-and-Replay.html#Process-Record-and-Replay" accesskey="n" rel="next">Process Record and Replay</a>, Previous: <a href="Stopping.html#Stopping" accesskey="p" rel="prev">Stopping</a>, Up: <a href="index.html#Top" accesskey="u" rel="up">Top</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
- </div>
- <hr>
- <a name="Running-programs-backward"></a>
- <h2 class="chapter">6 Running programs backward</h2>
- <a name="index-reverse-execution"></a>
- <a name="index-running-programs-backward"></a>
-
- <p>When you are debugging a program, it is not unusual to realize that
- you have gone too far, and some event of interest has already happened.
- If the target environment supports it, <small>GDB</small> can allow you to
- “rewind” the program by running it backward.
- </p>
- <p>A target environment that supports reverse execution should be able
- to “undo” the changes in machine state that have taken place as the
- program was executing normally. Variables, registers etc. should
- revert to their previous values. Obviously this requires a great
- deal of sophistication on the part of the target environment; not
- all target environments can support reverse execution.
- </p>
- <p>When a program is executed in reverse, the instructions that
- have most recently been executed are “un-executed”, in reverse
- order. The program counter runs backward, following the previous
- thread of execution in reverse. As each instruction is “un-executed”,
- the values of memory and/or registers that were changed by that
- instruction are reverted to their previous states. After executing
- a piece of source code in reverse, all side effects of that code
- should be “undone”, and all variables should be returned to their
- prior values<a name="DOCF7" href="#FOOT7"><sup>7</sup></a>.
- </p>
- <p>On some platforms, <small>GDB</small> has built-in support for reverse
- execution, activated with the <code>record</code> or <code>record btrace</code>
- commands. See <a href="Process-Record-and-Replay.html#Process-Record-and-Replay">Process Record and Replay</a>. Some remote targets,
- typically full system emulators, support reverse execution directly
- without requiring any special command.
- </p>
- <p>If you are debugging in a target environment that supports
- reverse execution, <small>GDB</small> provides the following commands.
- </p>
- <dl compact="compact">
- <dd><a name="index-reverse_002dcontinue"></a>
- <a name="index-rc-_0028reverse_002dcontinue_0029"></a>
- </dd>
- <dt><code>reverse-continue <span class="roman">[</span><var>ignore-count</var><span class="roman">]</span></code></dt>
- <dt><code>rc <span class="roman">[</span><var>ignore-count</var><span class="roman">]</span></code></dt>
- <dd><p>Beginning at the point where your program last stopped, start executing
- in reverse. Reverse execution will stop for breakpoints and synchronous
- exceptions (signals), just like normal execution. Behavior of
- asynchronous signals depends on the target environment.
- </p>
- <a name="index-reverse_002dstep"></a>
- <a name="index-rs-_0028step_0029"></a>
- </dd>
- <dt><code>reverse-step <span class="roman">[</span><var>count</var><span class="roman">]</span></code></dt>
- <dd><p>Run the program backward until control reaches the start of a
- different source line; then stop it, and return control to <small>GDB</small>.
- </p>
- <p>Like the <code>step</code> command, <code>reverse-step</code> will only stop
- at the beginning of a source line. It “un-executes” the previously
- executed source line. If the previous source line included calls to
- debuggable functions, <code>reverse-step</code> will step (backward) into
- the called function, stopping at the beginning of the <em>last</em>
- statement in the called function (typically a return statement).
- </p>
- <p>Also, as with the <code>step</code> command, if non-debuggable functions are
- called, <code>reverse-step</code> will run thru them backward without stopping.
- </p>
- <a name="index-reverse_002dstepi"></a>
- <a name="index-rsi-_0028reverse_002dstepi_0029"></a>
- </dd>
- <dt><code>reverse-stepi <span class="roman">[</span><var>count</var><span class="roman">]</span></code></dt>
- <dd><p>Reverse-execute one machine instruction. Note that the instruction
- to be reverse-executed is <em>not</em> the one pointed to by the program
- counter, but the instruction executed prior to that one. For instance,
- if the last instruction was a jump, <code>reverse-stepi</code> will take you
- back from the destination of the jump to the jump instruction itself.
- </p>
- <a name="index-reverse_002dnext"></a>
- <a name="index-rn-_0028reverse_002dnext_0029"></a>
- </dd>
- <dt><code>reverse-next <span class="roman">[</span><var>count</var><span class="roman">]</span></code></dt>
- <dd><p>Run backward to the beginning of the previous line executed in
- the current (innermost) stack frame. If the line contains function
- calls, they will be “un-executed” without stopping. Starting from
- the first line of a function, <code>reverse-next</code> will take you back
- to the caller of that function, <em>before</em> the function was called,
- just as the normal <code>next</code> command would take you from the last
- line of a function back to its return to its caller
- <a name="DOCF8" href="#FOOT8"><sup>8</sup></a>.
- </p>
- <a name="index-reverse_002dnexti"></a>
- <a name="index-rni-_0028reverse_002dnexti_0029"></a>
- </dd>
- <dt><code>reverse-nexti <span class="roman">[</span><var>count</var><span class="roman">]</span></code></dt>
- <dd><p>Like <code>nexti</code>, <code>reverse-nexti</code> executes a single instruction
- in reverse, except that called functions are “un-executed” atomically.
- That is, if the previously executed instruction was a return from
- another function, <code>reverse-nexti</code> will continue to execute
- in reverse until the call to that function (from the current stack
- frame) is reached.
- </p>
- <a name="index-reverse_002dfinish"></a>
- </dd>
- <dt><code>reverse-finish</code></dt>
- <dd><p>Just as the <code>finish</code> command takes you to the point where the
- current function returns, <code>reverse-finish</code> takes you to the point
- where it was called. Instead of ending up at the end of the current
- function invocation, you end up at the beginning.
- </p>
- <a name="index-set-exec_002ddirection"></a>
- </dd>
- <dt><code>set exec-direction</code></dt>
- <dd><p>Set the direction of target execution.
- </p></dd>
- <dt><code>set exec-direction reverse</code></dt>
- <dd><a name="index-execute-forward-or-backward-in-time"></a>
- <p><small>GDB</small> will perform all execution commands in reverse, until the
- exec-direction mode is changed to “forward”. Affected commands include
- <code>step, stepi, next, nexti, continue, and finish</code>. The <code>return</code>
- command cannot be used in reverse mode.
- </p></dd>
- <dt><code>set exec-direction forward</code></dt>
- <dd><p><small>GDB</small> will perform all execution commands in the normal fashion.
- This is the default.
- </p></dd>
- </dl>
-
-
- <div class="footnote">
- <hr>
- <h4 class="footnotes-heading">Footnotes</h4>
-
- <h3><a name="FOOT7" href="#DOCF7">(7)</a></h3>
- <p>Note that some side effects are easier to undo than others. For instance,
- memory and registers are relatively easy, but device I/O is hard. Some
- targets may be able undo things like device I/O, and some may not.
- </p>
- <p>The contract between <small>GDB</small> and the reverse executing target
- requires only that the target do something reasonable when
- <small>GDB</small> tells it to execute backwards, and then report the
- results back to <small>GDB</small>. Whatever the target reports back to
- <small>GDB</small>, <small>GDB</small> will report back to the user. <small>GDB</small>
- assumes that the memory and registers that the target reports are in a
- consistent state, but <small>GDB</small> accepts whatever it is given.
- </p>
- <h3><a name="FOOT8" href="#DOCF8">(8)</a></h3>
- <p>Unless the code is too heavily optimized.</p>
- </div>
- <hr>
- <div class="header">
- <p>
- Next: <a href="Process-Record-and-Replay.html#Process-Record-and-Replay" accesskey="n" rel="next">Process Record and Replay</a>, Previous: <a href="Stopping.html#Stopping" accesskey="p" rel="prev">Stopping</a>, Up: <a href="index.html#Top" accesskey="u" rel="up">Top</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
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