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  57. <a name="Entry-Point"></a>
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  59. <p>
  60. Next: <a href="File-Commands.html#File-Commands" accesskey="n" rel="next">File Commands</a>, Up: <a href="Simple-Commands.html#Simple-Commands" accesskey="u" rel="up">Simple Commands</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="LD-Index.html#LD-Index" title="Index" rel="index">Index</a>]</p>
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  63. <a name="Setting-the-Entry-Point"></a>
  64. <h4 class="subsection">3.4.1 Setting the Entry Point</h4>
  65. <a name="index-ENTRY_0028symbol_0029"></a>
  66. <a name="index-start-of-execution"></a>
  67. <a name="index-first-instruction"></a>
  68. <a name="index-entry-point"></a>
  69. <p>The first instruction to execute in a program is called the <em>entry
  70. point</em>. You can use the <code>ENTRY</code> linker script command to set the
  71. entry point. The argument is a symbol name:
  72. </p><div class="smallexample">
  73. <pre class="smallexample">ENTRY(<var>symbol</var>)
  74. </pre></div>
  75. <p>There are several ways to set the entry point. The linker will set the
  76. entry point by trying each of the following methods in order, and
  77. stopping when one of them succeeds:
  78. </p><ul>
  79. <li> the &lsquo;<samp>-e</samp>&rsquo; <var>entry</var> command-line option;
  80. </li><li> the <code>ENTRY(<var>symbol</var>)</code> command in a linker script;
  81. </li><li> the value of a target-specific symbol, if it is defined; For many
  82. targets this is <code>start</code>, but PE- and BeOS-based systems for example
  83. check a list of possible entry symbols, matching the first one found.
  84. </li><li> the address of the first byte of the &lsquo;<samp>.text</samp>&rsquo; section, if present;
  85. </li><li> The address <code>0</code>.
  86. </li></ul>
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