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  53. <a name="frexp_002c-frexpf_002d_002d_002dsplit-floating_002dpoint-number"></a>
  54. <h3 class="section">1.26 <code>frexp</code>, <code>frexpf</code>&mdash;split floating-point number</h3>
  55. <a name="index-frexp"></a>
  56. <a name="index-frexpf"></a>
  57. <p><strong>Synopsis</strong>
  58. </p><div class="example">
  59. <pre class="example">#include &lt;math.h&gt;
  60. double frexp(double <var>val</var>, int *<var>exp</var>);
  61. float frexpf(float <var>val</var>, int *<var>exp</var>);
  62. </pre></div>
  63. <p><strong>Description</strong><br>
  64. All nonzero, normal numbers can be described as <var>m</var> * 2**<var>p</var>.
  65. <code>frexp</code> represents the double <var>val</var> as a mantissa <var>m</var>
  66. and a power of two <var>p</var>. The resulting mantissa will always
  67. be greater than or equal to <code>0.5</code>, and less than <code>1.0</code> (as
  68. long as <var>val</var> is nonzero). The power of two will be stored
  69. in <code>*</code><var>exp</var>.
  70. </p>
  71. <p><var>m</var> and <var>p</var> are calculated so that
  72. <var>val</var> is <var>m</var> times <code>2</code> to the power <var>p</var>.
  73. </p>
  74. <p><code>frexpf</code> is identical, other than taking and returning
  75. floats rather than doubles.
  76. </p>
  77. <br>
  78. <p><strong>Returns</strong><br>
  79. <code>frexp</code> returns the mantissa <var>m</var>. If <var>val</var> is <code>0</code>, infinity,
  80. or Nan, <code>frexp</code> will set <code>*</code><var>exp</var> to <code>0</code> and return <var>val</var>.
  81. </p>
  82. <br>
  83. <p><strong>Portability</strong><br>
  84. <code>frexp</code> is ANSI.
  85. <code>frexpf</code> is an extension.
  86. </p>
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