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- Next: <a href="random.html#random" accesskey="n" rel="next">random</a>, Previous: <a href="qsort.html#qsort" accesskey="p" rel="prev">qsort</a>, Up: <a href="Stdlib.html#Stdlib" accesskey="u" rel="up">Stdlib</a> [<a href="Document-Index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Document-Index.html#Document-Index" title="Index" rel="index">Index</a>]</p>
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- <a name="rand_002c-srand_002d_002d_002dpseudo_002drandom-numbers"></a>
- <h3 class="section">2.33 <code>rand</code>, <code>srand</code>—pseudo-random numbers</h3>
- <a name="index-rand"></a>
- <a name="index-srand"></a>
- <a name="index-rand_005fr"></a>
- <p><strong>Synopsis</strong>
- </p><div class="example">
- <pre class="example">#include <stdlib.h>
- int rand(void);
- void srand(unsigned int <var>seed</var>);
- int rand_r(unsigned int *<var>seed</var>);
-
- </pre></div>
- <p><strong>Description</strong><br>
- <code>rand</code> returns a different integer each time it is called; each
- integer is chosen by an algorithm designed to be unpredictable, so
- that you can use <code>rand</code> when you require a random number.
- The algorithm depends on a static variable called the “random seed”;
- starting with a given value of the random seed always produces the
- same sequence of numbers in successive calls to <code>rand</code>.
- </p>
- <p>You can set the random seed using <code>srand</code>; it does nothing beyond
- storing its argument in the static variable used by <code>rand</code>. You can
- exploit this to make the pseudo-random sequence less predictable, if
- you wish, by using some other unpredictable value (often the least
- significant parts of a time-varying value) as the random seed before
- beginning a sequence of calls to <code>rand</code>; or, if you wish to ensure
- (for example, while debugging) that successive runs of your program
- use the same “random” numbers, you can use <code>srand</code> to set the same
- random seed at the outset.
- </p>
- <br>
- <p><strong>Returns</strong><br>
- <code>rand</code> returns the next pseudo-random integer in sequence; it is a
- number between <code>0</code> and <code>RAND_MAX</code> (inclusive).
- </p>
- <p><code>srand</code> does not return a result.
- </p>
- <br>
- <p><strong>Notes</strong><br>
- <code>rand</code> and <code>srand</code> are unsafe for multi-threaded applications.
- <code>rand_r</code> is thread-safe and should be used instead.
- </p>
- <br>
- <p><strong>Portability</strong><br>
- <code>rand</code> is required by ANSI, but the algorithm for pseudo-random
- number generation is not specified; therefore, even if you use
- the same random seed, you cannot expect the same sequence of results
- on two different systems.
- </p>
- <p><code>rand</code> requires no supporting OS subroutines.
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