<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <!-- Copyright (C) 1988-2020 Free Software Foundation, Inc. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with the Invariant Sections being "Free Software" and "Free Software Needs Free Documentation", with the Front-Cover Texts being "A GNU Manual," and with the Back-Cover Texts as in (a) below. (a) The FSF's Back-Cover Text is: "You are free to copy and modify this GNU Manual. 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The operating system defines the possible kinds of signals, and gives each kind a name and a number. For example, in Unix <code>SIGINT</code> is the signal a program gets when you type an interrupt character (often <kbd>Ctrl-c</kbd>); <code>SIGSEGV</code> is the signal a program gets from referencing a place in memory far away from all the areas in use; <code>SIGALRM</code> occurs when the alarm clock timer goes off (which happens only if your program has requested an alarm). </p> <a name="index-fatal-signals"></a> <p>Some signals, including <code>SIGALRM</code>, are a normal part of the functioning of your program. Others, such as <code>SIGSEGV</code>, indicate errors; these signals are <em>fatal</em> (they kill your program immediately) if the program has not specified in advance some other way to handle the signal. <code>SIGINT</code> does not indicate an error in your program, but it is normally fatal so it can carry out the purpose of the interrupt: to kill the program. </p> <p><small>GDB</small> has the ability to detect any occurrence of a signal in your program. You can tell <small>GDB</small> in advance what to do for each kind of signal. </p> <a name="index-handling-signals"></a> <p>Normally, <small>GDB</small> is set up to let the non-erroneous signals like <code>SIGALRM</code> be silently passed to your program (so as not to interfere with their role in the program’s functioning) but to stop your program immediately whenever an error signal happens. You can change these settings with the <code>handle</code> command. </p> <dl compact="compact"> <dd><a name="index-info-signals"></a> <a name="index-info-handle"></a> </dd> <dt><code>info signals</code></dt> <dt><code>info handle</code></dt> <dd><p>Print a table of all the kinds of signals and how <small>GDB</small> has been told to handle each one. You can use this to see the signal numbers of all the defined types of signals. </p> </dd> <dt><code>info signals <var>sig</var></code></dt> <dd><p>Similar, but print information only about the specified signal number. </p> <p><code>info handle</code> is an alias for <code>info signals</code>. </p> </dd> <dt><code>catch signal <span class="roman">[</span><var>signal</var>… <span class="roman">|</span> ‘<samp>all</samp>’<span class="roman">]</span></code></dt> <dd><p>Set a catchpoint for the indicated signals. See <a href="Set-Catchpoints.html#Set-Catchpoints">Set Catchpoints</a>, for details about this command. </p> <a name="index-handle"></a> </dd> <dt><code>handle <var>signal</var> <span class="roman">[</span><var>keywords</var>…<span class="roman">]</span></code></dt> <dd><p>Change the way <small>GDB</small> handles signal <var>signal</var>. The <var>signal</var> can be the number of a signal or its name (with or without the ‘<samp>SIG</samp>’ at the beginning); a list of signal numbers of the form ‘<samp><var>low</var>-<var>high</var></samp>’; or the word ‘<samp>all</samp>’, meaning all the known signals. Optional arguments <var>keywords</var>, described below, say what change to make. </p></dd> </dl> <p>The keywords allowed by the <code>handle</code> command can be abbreviated. Their full names are: </p> <dl compact="compact"> <dt><code>nostop</code></dt> <dd><p><small>GDB</small> should not stop your program when this signal happens. It may still print a message telling you that the signal has come in. </p> </dd> <dt><code>stop</code></dt> <dd><p><small>GDB</small> should stop your program when this signal happens. This implies the <code>print</code> keyword as well. </p> </dd> <dt><code>print</code></dt> <dd><p><small>GDB</small> should print a message when this signal happens. </p> </dd> <dt><code>noprint</code></dt> <dd><p><small>GDB</small> should not mention the occurrence of the signal at all. This implies the <code>nostop</code> keyword as well. </p> </dd> <dt><code>pass</code></dt> <dt><code>noignore</code></dt> <dd><p><small>GDB</small> should allow your program to see this signal; your program can handle the signal, or else it may terminate if the signal is fatal and not handled. <code>pass</code> and <code>noignore</code> are synonyms. </p> </dd> <dt><code>nopass</code></dt> <dt><code>ignore</code></dt> <dd><p><small>GDB</small> should not allow your program to see this signal. <code>nopass</code> and <code>ignore</code> are synonyms. </p></dd> </dl> <p>When a signal stops your program, the signal is not visible to the program until you continue. Your program sees the signal then, if <code>pass</code> is in effect for the signal in question <em>at that time</em>. In other words, after <small>GDB</small> reports a signal, you can use the <code>handle</code> command with <code>pass</code> or <code>nopass</code> to control whether your program sees that signal when you continue. </p> <p>The default is set to <code>nostop</code>, <code>noprint</code>, <code>pass</code> for non-erroneous signals such as <code>SIGALRM</code>, <code>SIGWINCH</code> and <code>SIGCHLD</code>, and to <code>stop</code>, <code>print</code>, <code>pass</code> for the erroneous signals. </p> <p>You can also use the <code>signal</code> command to prevent your program from seeing a signal, or cause it to see a signal it normally would not see, or to give it any signal at any time. For example, if your program stopped due to some sort of memory reference error, you might store correct values into the erroneous variables and continue, hoping to see more execution; but your program would probably terminate immediately as a result of the fatal signal once it saw the signal. To prevent this, you can continue with ‘<samp>signal 0</samp>’. See <a href="Signaling.html#Signaling">Giving your Program a Signal</a>. </p> <a name="index-stepping-and-signal-handlers"></a> <a name="stepping-and-signal-handlers"></a> <p><small>GDB</small> optimizes for stepping the mainline code. If a signal that has <code>handle nostop</code> and <code>handle pass</code> set arrives while a stepping command (e.g., <code>stepi</code>, <code>step</code>, <code>next</code>) is in progress, <small>GDB</small> lets the signal handler run and then resumes stepping the mainline code once the signal handler returns. In other words, <small>GDB</small> steps over the signal handler. This prevents signals that you’ve specified as not interesting (with <code>handle nostop</code>) from changing the focus of debugging unexpectedly. Note that the signal handler itself may still hit a breakpoint, stop for another signal that has <code>handle stop</code> in effect, or for any other event that normally results in stopping the stepping command sooner. Also note that <small>GDB</small> still informs you that the program received a signal if <code>handle print</code> is set. </p> <a name="stepping-into-signal-handlers"></a> <p>If you set <code>handle pass</code> for a signal, and your program sets up a handler for it, then issuing a stepping command, such as <code>step</code> or <code>stepi</code>, when your program is stopped due to the signal will step <em>into</em> the signal handler (if the target supports that). </p> <p>Likewise, if you use the <code>queue-signal</code> command to queue a signal to be delivered to the current thread when execution of the thread resumes (see <a href="Signaling.html#Signaling">Giving your Program a Signal</a>), then a stepping command will step into the signal handler. </p> <p>Here’s an example, using <code>stepi</code> to step to the first instruction of <code>SIGUSR1</code>’s handler: </p> <div class="smallexample"> <pre class="smallexample">(gdb) handle SIGUSR1 Signal Stop Print Pass to program Description SIGUSR1 Yes Yes Yes User defined signal 1 (gdb) c Continuing. Program received signal SIGUSR1, User defined signal 1. main () sigusr1.c:28 28 p = 0; (gdb) si sigusr1_handler () at sigusr1.c:9 9 { </pre></div> <p>The same, but using <code>queue-signal</code> instead of waiting for the program to receive the signal first: </p> <div class="smallexample"> <pre class="smallexample">(gdb) n 28 p = 0; (gdb) queue-signal SIGUSR1 (gdb) si sigusr1_handler () at sigusr1.c:9 9 { (gdb) </pre></div> <a name="index-extra-signal-information"></a> <a name="extra-signal-information"></a> <p>On some targets, <small>GDB</small> can inspect extra signal information associated with the intercepted signal, before it is actually delivered to the program being debugged. This information is exported by the convenience variable <code>$_siginfo</code>, and consists of data that is passed by the kernel to the signal handler at the time of the receipt of a signal. The data type of the information itself is target dependent. You can see the data type using the <code>ptype $_siginfo</code> command. On Unix systems, it typically corresponds to the standard <code>siginfo_t</code> type, as defined in the <samp>signal.h</samp> system header. </p> <p>Here’s an example, on a <small>GNU</small>/Linux system, printing the stray referenced address that raised a segmentation fault. </p> <div class="smallexample"> <pre class="smallexample">(gdb) continue Program received signal SIGSEGV, Segmentation fault. 0x0000000000400766 in main () 69 *(int *)p = 0; (gdb) ptype $_siginfo type = struct { int si_signo; int si_errno; int si_code; union { int _pad[28]; struct {...} _kill; struct {...} _timer; struct {...} _rt; struct {...} _sigchld; struct {...} _sigfault; struct {...} _sigpoll; } _sifields; } (gdb) ptype $_siginfo._sifields._sigfault type = struct { void *si_addr; } (gdb) p $_siginfo._sifields._sigfault.si_addr $1 = (void *) 0x7ffff7ff7000 </pre></div> <p>Depending on target support, <code>$_siginfo</code> may also be writable. </p> <a name="index-Intel-MPX-boundary-violations"></a> <a name="index-boundary-violations_002c-Intel-MPX"></a> <p>On some targets, a <code>SIGSEGV</code> can be caused by a boundary violation, i.e., accessing an address outside of the allowed range. In those cases <small>GDB</small> may displays additional information, depending on how <small>GDB</small> has been told to handle the signal. With <code>handle stop SIGSEGV</code>, <small>GDB</small> displays the violation kind: "Upper" or "Lower", the memory address accessed and the bounds, while with <code>handle nostop SIGSEGV</code> no additional information is displayed. </p> <p>The usual output of a segfault is: </p><div class="smallexample"> <pre class="smallexample">Program received signal SIGSEGV, Segmentation fault 0x0000000000400d7c in upper () at i386-mpx-sigsegv.c:68 68 value = *(p + len); </pre></div> <p>While a bound violation is presented as: </p><div class="smallexample"> <pre class="smallexample">Program received signal SIGSEGV, Segmentation fault Upper bound violation while accessing address 0x7fffffffc3b3 Bounds: [lower = 0x7fffffffc390, upper = 0x7fffffffc3a3] 0x0000000000400d7c in upper () at i386-mpx-sigsegv.c:68 68 value = *(p + len); </pre></div> <hr> <div class="header"> <p> Next: <a href="Thread-Stops.html#Thread-Stops" accesskey="n" rel="next">Thread Stops</a>, Previous: <a href="Skipping-Over-Functions-and-Files.html#Skipping-Over-Functions-and-Files" accesskey="p" rel="prev">Skipping Over Functions and Files</a>, Up: <a href="Stopping.html#Stopping" accesskey="u" rel="up">Stopping</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p> </div> </body> </html>