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A function that has a definition in the current translation unit will
have a non-NULL
DECL_INITIAL
. However, back ends should not make
use of the particular value given by DECL_INITIAL
.
The DECL_SAVED_TREE
macro will give the complete body of the
function.
There are tree nodes corresponding to all of the source-level statement constructs, used within the C and C++ frontends. These are enumerated here, together with a list of the various macros that can be used to obtain information about them. There are a few macros that can be used with all statements:
STMT_IS_FULL_EXPR_P
In C++, statements normally constitute “full expressions”; temporaries
created during a statement are destroyed when the statement is complete.
However, G++ sometimes represents expressions by statements; these
statements will not have STMT_IS_FULL_EXPR_P
set. Temporaries
created during such statements should be destroyed when the innermost
enclosing statement with STMT_IS_FULL_EXPR_P
set is exited.
Here is the list of the various statement nodes, and the macros used to access them. This documentation describes the use of these nodes in non-template functions (including instantiations of template functions). In template functions, the same nodes are used, but sometimes in slightly different ways.
Many of the statements have substatements. For example, a while
loop will have a body, which is itself a statement. If the substatement
is NULL_TREE
, it is considered equivalent to a statement
consisting of a single ;
, i.e., an expression statement in which
the expression has been omitted. A substatement may in fact be a list
of statements, connected via their TREE_CHAIN
s. So, you should
always process the statement tree by looping over substatements, like
this:
void process_stmt (stmt)
tree stmt;
{
while (stmt)
{
switch (TREE_CODE (stmt))
{
case IF_STMT:
process_stmt (THEN_CLAUSE (stmt));
/* More processing here. */
break;
…
}
stmt = TREE_CHAIN (stmt);
}
}
In other words, while the then
clause of an if
statement
in C++ can be only one statement (although that one statement may be a
compound statement), the intermediate representation will sometimes use
several statements chained together.
BREAK_STMT
Used to represent a break
statement. There are no additional
fields.
CLEANUP_STMT
Used to represent an action that should take place upon exit from the
enclosing scope. Typically, these actions are calls to destructors for
local objects, but back ends cannot rely on this fact. If these nodes
are in fact representing such destructors, CLEANUP_DECL
will be
the VAR_DECL
destroyed. Otherwise, CLEANUP_DECL
will be
NULL_TREE
. In any case, the CLEANUP_EXPR
is the
expression to execute. The cleanups executed on exit from a scope
should be run in the reverse order of the order in which the associated
CLEANUP_STMT
s were encountered.
CONTINUE_STMT
Used to represent a continue
statement. There are no additional
fields.
CTOR_STMT
Used to mark the beginning (if CTOR_BEGIN_P
holds) or end (if
CTOR_END_P
holds of the main body of a constructor. See also
SUBOBJECT
for more information on how to use these nodes.
DO_STMT
Used to represent a do
loop. The body of the loop is given by
DO_BODY
while the termination condition for the loop is given by
DO_COND
. The condition for a do
-statement is always an
expression.
EMPTY_CLASS_EXPR
Used to represent a temporary object of a class with no data whose
address is never taken. (All such objects are interchangeable.) The
TREE_TYPE
represents the type of the object.
EXPR_STMT
Used to represent an expression statement. Use EXPR_STMT_EXPR
to
obtain the expression.
FOR_STMT
Used to represent a for
statement. The FOR_INIT_STMT
is
the initialization statement for the loop. The FOR_COND
is the
termination condition. The FOR_EXPR
is the expression executed
right before the FOR_COND
on each loop iteration; often, this
expression increments a counter. The body of the loop is given by
FOR_BODY
. Note that FOR_INIT_STMT
and FOR_BODY
return statements, while FOR_COND
and FOR_EXPR
return
expressions.
HANDLER
Used to represent a C++ catch
block. The HANDLER_TYPE
is the type of exception that will be caught by this handler; it is
equal (by pointer equality) to NULL
if this handler is for all
types. HANDLER_PARMS
is the DECL_STMT
for the catch
parameter, and HANDLER_BODY
is the code for the block itself.
IF_STMT
Used to represent an if
statement. The IF_COND
is the
expression.
If the condition is a TREE_LIST
, then the TREE_PURPOSE
is
a statement (usually a DECL_STMT
). Each time the condition is
evaluated, the statement should be executed. Then, the
TREE_VALUE
should be used as the conditional expression itself.
This representation is used to handle C++ code like this:
C++ distinguishes between this and COND_EXPR
for handling templates.
if (int i = 7) …
where there is a new local variable (or variables) declared within the condition.
The THEN_CLAUSE
represents the statement given by the then
condition, while the ELSE_CLAUSE
represents the statement given
by the else
condition.
SUBOBJECT
In a constructor, these nodes are used to mark the point at which a
subobject of this
is fully constructed. If, after this point, an
exception is thrown before a CTOR_STMT
with CTOR_END_P
set
is encountered, the SUBOBJECT_CLEANUP
must be executed. The
cleanups must be executed in the reverse order in which they appear.
SWITCH_STMT
Used to represent a switch
statement. The SWITCH_STMT_COND
is the expression on which the switch is occurring. See the documentation
for an IF_STMT
for more information on the representation used
for the condition. The SWITCH_STMT_BODY
is the body of the switch
statement. The SWITCH_STMT_TYPE
is the original type of switch
expression as given in the source, before any compiler conversions.
TRY_BLOCK
Used to represent a try
block. The body of the try block is
given by TRY_STMTS
. Each of the catch blocks is a HANDLER
node. The first handler is given by TRY_HANDLERS
. Subsequent
handlers are obtained by following the TREE_CHAIN
link from one
handler to the next. The body of the handler is given by
HANDLER_BODY
.
If CLEANUP_P
holds of the TRY_BLOCK
, then the
TRY_HANDLERS
will not be a HANDLER
node. Instead, it will
be an expression that should be executed if an exception is thrown in
the try block. It must rethrow the exception after executing that code.
And, if an exception is thrown while the expression is executing,
terminate
must be called.
USING_STMT
Used to represent a using
directive. The namespace is given by
USING_STMT_NAMESPACE
, which will be a NAMESPACE_DECL. This node
is needed inside template functions, to implement using directives
during instantiation.
WHILE_STMT
Used to represent a while
loop. The WHILE_COND
is the
termination condition for the loop. See the documentation for an
IF_STMT
for more information on the representation used for the
condition.
The WHILE_BODY
is the body of the loop.
Next: C++ Expressions, Previous: Functions for C++, Up: C and C++ Trees [Contents][Index]