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- Next: <a href="typedef-asymbol.html#typedef-asymbol" accesskey="n" rel="next">typedef asymbol</a>, Previous: <a href="Writing-Symbols.html#Writing-Symbols" accesskey="p" rel="prev">Writing Symbols</a>, Up: <a href="Symbols.html#Symbols" accesskey="u" rel="up">Symbols</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="BFD-Index.html#BFD-Index" title="Index" rel="index">Index</a>]</p>
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- <h4 class="subsection">2.7.3 Mini Symbols</h4>
- <p>Mini symbols provide read-only access to the symbol table.
- They use less memory space, but require more time to access.
- They can be useful for tools like nm or objdump, which may
- have to handle symbol tables of extremely large executables.
- </p>
- <p>The <code>bfd_read_minisymbols</code> function will read the symbols
- into memory in an internal form. It will return a <code>void *</code>
- pointer to a block of memory, a symbol count, and the size of
- each symbol. The pointer is allocated using <code>malloc</code>, and
- should be freed by the caller when it is no longer needed.
- </p>
- <p>The function <code>bfd_minisymbol_to_symbol</code> will take a pointer
- to a minisymbol, and a pointer to a structure returned by
- <code>bfd_make_empty_symbol</code>, and return a <code>asymbol</code> structure.
- The return value may or may not be the same as the value from
- <code>bfd_make_empty_symbol</code> which was passed in.
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