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- <h3 class="section">6.15 Hex Floats</h3>
- <a name="index-hex-floats"></a>
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- <p>ISO C99 and ISO C++17 support floating-point numbers written not only in
- the usual decimal notation, such as <code>1.55e1</code>, but also numbers such as
- <code>0x1.fp3</code> written in hexadecimal format. As a GNU extension, GCC
- supports this in C90 mode (except in some cases when strictly
- conforming) and in C++98, C++11 and C++14 modes. In that format the
- ‘<samp>0x</samp>’ hex introducer and the ‘<samp>p</samp>’ or ‘<samp>P</samp>’ exponent field are
- mandatory. The exponent is a decimal number that indicates the power of
- 2 by which the significant part is multiplied. Thus ‘<samp>0x1.f</samp>’ is
- 1 15/16,
- ‘<samp>p3</samp>’ multiplies it by 8, and the value of <code>0x1.fp3</code>
- is the same as <code>1.55e1</code>.
- </p>
- <p>Unlike for floating-point numbers in the decimal notation the exponent
- is always required in the hexadecimal notation. Otherwise the compiler
- would not be able to resolve the ambiguity of, e.g., <code>0x1.f</code>. This
- could mean <code>1.0f</code> or <code>1.9375</code> since ‘<samp>f</samp>’ is also the
- extension for floating-point constants of type <code>float</code>.
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