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  20. <title>What you can and what you cannot do in +load (Using the GNU Compiler Collection (GCC))</title>
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  64. Up: <a href="Executing-code-before-main.html#Executing-code-before-main" accesskey="u" rel="up">Executing code before main</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Option-Index.html#Option-Index" title="Index" rel="index">Index</a>]</p>
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  67. <a name="What-You-Can-and-Cannot-Do-in-_002bload"></a>
  68. <h4 class="subsection">8.2.1 What You Can and Cannot Do in <code>+load</code></h4>
  69. <p><code>+load</code> is to be used only as a last resort. Because it is
  70. executed very early, most of the Objective-C runtime machinery will
  71. not be ready when <code>+load</code> is executed; hence <code>+load</code> works
  72. best for executing C code that is independent on the Objective-C
  73. runtime.
  74. </p>
  75. <p>The <code>+load</code> implementation in the GNU runtime guarantees you the
  76. following things:
  77. </p>
  78. <ul>
  79. <li> you can write whatever C code you like;
  80. </li><li> you can allocate and send messages to objects whose class is implemented
  81. in the same file;
  82. </li><li> the <code>+load</code> implementation of all super classes of a class are
  83. executed before the <code>+load</code> of that class is executed;
  84. </li><li> the <code>+load</code> implementation of a class is executed before the
  85. <code>+load</code> implementation of any category.
  86. </li></ul>
  87. <p>In particular, the following things, even if they can work in a
  88. particular case, are not guaranteed:
  89. </p>
  90. <ul>
  91. <li> allocation of or sending messages to arbitrary objects;
  92. </li><li> allocation of or sending messages to objects whose classes have a
  93. category implemented in the same file;
  94. </li><li> sending messages to Objective-C constant strings (<code>@&quot;this is a
  95. constant string&quot;</code>);
  96. </li></ul>
  97. <p>You should make no assumptions about receiving <code>+load</code> in sibling
  98. classes when you write <code>+load</code> of a class. The order in which
  99. sibling classes receive <code>+load</code> is not guaranteed.
  100. </p>
  101. <p>The order in which <code>+load</code> and <code>+initialize</code> are called could
  102. be problematic if this matters. If you don&rsquo;t allocate objects inside
  103. <code>+load</code>, it is guaranteed that <code>+load</code> is called before
  104. <code>+initialize</code>. If you create an object inside <code>+load</code> the
  105. <code>+initialize</code> method of object&rsquo;s class is invoked even if
  106. <code>+load</code> was not invoked. Note if you explicitly call <code>+load</code>
  107. on a class, <code>+initialize</code> will be called first. To avoid possible
  108. problems try to implement only one of these methods.
  109. </p>
  110. <p>The <code>+load</code> method is also invoked when a bundle is dynamically
  111. loaded into your running program. This happens automatically without any
  112. intervening operation from you. When you write bundles and you need to
  113. write <code>+load</code> you can safely create and send messages to objects whose
  114. classes already exist in the running program. The same restrictions as
  115. above apply to classes defined in bundle.
  116. </p>
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