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- <a name="Loop-representation"></a>
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- Next: <a href="Loop-querying.html#Loop-querying" accesskey="n" rel="next">Loop querying</a>, Up: <a href="Loop-Analysis-and-Representation.html#Loop-Analysis-and-Representation" accesskey="u" rel="up">Loop Analysis and Representation</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Option-Index.html#Option-Index" title="Index" rel="index">Index</a>]</p>
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- <a name="Loop-representation-1"></a>
- <h3 class="section">16.1 Loop representation</h3>
- <a name="index-Loop-representation"></a>
- <a name="index-Loop-analysis"></a>
-
- <p>This chapter describes the representation of loops in GCC, and functions
- that can be used to build, modify and analyze this representation. Most
- of the interfaces and data structures are declared in <samp>cfgloop.h</samp>.
- Loop structures are analyzed and this information disposed or updated
- at the discretion of individual passes. Still most of the generic
- CFG manipulation routines are aware of loop structures and try to
- keep them up-to-date. By this means an increasing part of the
- compilation pipeline is setup to maintain loop structure across
- passes to allow attaching meta information to individual loops
- for consumption by later passes.
- </p>
- <p>In general, a natural loop has one entry block (header) and possibly
- several back edges (latches) leading to the header from the inside of
- the loop. Loops with several latches may appear if several loops share
- a single header, or if there is a branching in the middle of the loop.
- The representation of loops in GCC however allows only loops with a
- single latch. During loop analysis, headers of such loops are split and
- forwarder blocks are created in order to disambiguate their structures.
- Heuristic based on profile information and structure of the induction
- variables in the loops is used to determine whether the latches
- correspond to sub-loops or to control flow in a single loop. This means
- that the analysis sometimes changes the CFG, and if you run it in the
- middle of an optimization pass, you must be able to deal with the new
- blocks. You may avoid CFG changes by passing
- <code>LOOPS_MAY_HAVE_MULTIPLE_LATCHES</code> flag to the loop discovery,
- note however that most other loop manipulation functions will not work
- correctly for loops with multiple latch edges (the functions that only
- query membership of blocks to loops and subloop relationships, or
- enumerate and test loop exits, can be expected to work).
- </p>
- <p>Body of the loop is the set of blocks that are dominated by its header,
- and reachable from its latch against the direction of edges in CFG. The
- loops are organized in a containment hierarchy (tree) such that all the
- loops immediately contained inside loop L are the children of L in the
- tree. This tree is represented by the <code>struct loops</code> structure.
- The root of this tree is a fake loop that contains all blocks in the
- function. Each of the loops is represented in a <code>struct loop</code>
- structure. Each loop is assigned an index (<code>num</code> field of the
- <code>struct loop</code> structure), and the pointer to the loop is stored in
- the corresponding field of the <code>larray</code> vector in the loops
- structure. The indices do not have to be continuous, there may be
- empty (<code>NULL</code>) entries in the <code>larray</code> created by deleting
- loops. Also, there is no guarantee on the relative order of a loop
- and its subloops in the numbering. The index of a loop never changes.
- </p>
- <p>The entries of the <code>larray</code> field should not be accessed directly.
- The function <code>get_loop</code> returns the loop description for a loop with
- the given index. <code>number_of_loops</code> function returns number of
- loops in the function. To traverse all loops, use <code>FOR_EACH_LOOP</code>
- macro. The <code>flags</code> argument of the macro is used to determine
- the direction of traversal and the set of loops visited. Each loop is
- guaranteed to be visited exactly once, regardless of the changes to the
- loop tree, and the loops may be removed during the traversal. The newly
- created loops are never traversed, if they need to be visited, this
- must be done separately after their creation.
- </p>
- <p>Each basic block contains the reference to the innermost loop it belongs
- to (<code>loop_father</code>). For this reason, it is only possible to have
- one <code>struct loops</code> structure initialized at the same time for each
- CFG. The global variable <code>current_loops</code> contains the
- <code>struct loops</code> structure. Many of the loop manipulation functions
- assume that dominance information is up-to-date.
- </p>
- <p>The loops are analyzed through <code>loop_optimizer_init</code> function. The
- argument of this function is a set of flags represented in an integer
- bitmask. These flags specify what other properties of the loop
- structures should be calculated/enforced and preserved later:
- </p>
- <ul>
- <li> <code>LOOPS_MAY_HAVE_MULTIPLE_LATCHES</code>: If this flag is set, no
- changes to CFG will be performed in the loop analysis, in particular,
- loops with multiple latch edges will not be disambiguated. If a loop
- has multiple latches, its latch block is set to NULL. Most of
- the loop manipulation functions will not work for loops in this shape.
- No other flags that require CFG changes can be passed to
- loop_optimizer_init.
- </li><li> <code>LOOPS_HAVE_PREHEADERS</code>: Forwarder blocks are created in such
- a way that each loop has only one entry edge, and additionally, the
- source block of this entry edge has only one successor. This creates a
- natural place where the code can be moved out of the loop, and ensures
- that the entry edge of the loop leads from its immediate super-loop.
- </li><li> <code>LOOPS_HAVE_SIMPLE_LATCHES</code>: Forwarder blocks are created to
- force the latch block of each loop to have only one successor. This
- ensures that the latch of the loop does not belong to any of its
- sub-loops, and makes manipulation with the loops significantly easier.
- Most of the loop manipulation functions assume that the loops are in
- this shape. Note that with this flag, the “normal” loop without any
- control flow inside and with one exit consists of two basic blocks.
- </li><li> <code>LOOPS_HAVE_MARKED_IRREDUCIBLE_REGIONS</code>: Basic blocks and
- edges in the strongly connected components that are not natural loops
- (have more than one entry block) are marked with
- <code>BB_IRREDUCIBLE_LOOP</code> and <code>EDGE_IRREDUCIBLE_LOOP</code> flags. The
- flag is not set for blocks and edges that belong to natural loops that
- are in such an irreducible region (but it is set for the entry and exit
- edges of such a loop, if they lead to/from this region).
- </li><li> <code>LOOPS_HAVE_RECORDED_EXITS</code>: The lists of exits are recorded
- and updated for each loop. This makes some functions (e.g.,
- <code>get_loop_exit_edges</code>) more efficient. Some functions (e.g.,
- <code>single_exit</code>) can be used only if the lists of exits are
- recorded.
- </li></ul>
-
- <p>These properties may also be computed/enforced later, using functions
- <code>create_preheaders</code>, <code>force_single_succ_latches</code>,
- <code>mark_irreducible_loops</code> and <code>record_loop_exits</code>.
- The properties can be queried using <code>loops_state_satisfies_p</code>.
- </p>
- <p>The memory occupied by the loops structures should be freed with
- <code>loop_optimizer_finalize</code> function. When loop structures are
- setup to be preserved across passes this function reduces the
- information to be kept up-to-date to a minimum (only
- <code>LOOPS_MAY_HAVE_MULTIPLE_LATCHES</code> set).
- </p>
- <p>The CFG manipulation functions in general do not update loop structures.
- Specialized versions that additionally do so are provided for the most
- common tasks. On GIMPLE, <code>cleanup_tree_cfg_loop</code> function can be
- used to cleanup CFG while updating the loops structures if
- <code>current_loops</code> is set.
- </p>
- <p>At the moment loop structure is preserved from the start of GIMPLE
- loop optimizations until the end of RTL loop optimizations. During
- this time a loop can be tracked by its <code>struct loop</code> and number.
- </p>
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