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 - <a name="Conditions"></a>
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 - <p>
 - Next: <a href="Break-Commands.html#Break-Commands" accesskey="n" rel="next">Break Commands</a>, Previous: <a href="Disabling.html#Disabling" accesskey="p" rel="prev">Disabling</a>, Up: <a href="Breakpoints.html#Breakpoints" accesskey="u" rel="up">Breakpoints</a>   [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
 - </div>
 - <hr>
 - <a name="Break-Conditions"></a>
 - <h4 class="subsection">5.1.6 Break Conditions</h4>
 - <a name="index-conditional-breakpoints"></a>
 - <a name="index-breakpoint-conditions"></a>
 - 
 - <p>The simplest sort of breakpoint breaks every time your program reaches a
 - specified place.  You can also specify a <em>condition</em> for a
 - breakpoint.  A condition is just a Boolean expression in your
 - programming language (see <a href="Expressions.html#Expressions">Expressions</a>).  A breakpoint with
 - a condition evaluates the expression each time your program reaches it,
 - and your program stops only if the condition is <em>true</em>.
 - </p>
 - <p>This is the converse of using assertions for program validation; in that
 - situation, you want to stop when the assertion is violated—that is,
 - when the condition is false.  In C, if you want to test an assertion expressed
 - by the condition <var>assert</var>, you should set the condition
 - ‘<samp>! <var>assert</var></samp>’ on the appropriate breakpoint.
 - </p>
 - <p>Conditions are also accepted for watchpoints; you may not need them,
 - since a watchpoint is inspecting the value of an expression anyhow—but
 - it might be simpler, say, to just set a watchpoint on a variable name,
 - and specify a condition that tests whether the new value is an interesting
 - one.
 - </p>
 - <p>Break conditions can have side effects, and may even call functions in
 - your program.  This can be useful, for example, to activate functions
 - that log program progress, or to use your own print functions to
 - format special data structures.  The effects are completely predictable
 - unless there is another enabled breakpoint at the same address.  (In
 - that case, <small>GDB</small> might see the other breakpoint first and stop your
 - program without checking the condition of this one.)  Note that
 - breakpoint commands are usually more convenient and flexible than break
 - conditions for the
 - purpose of performing side effects when a breakpoint is reached
 - (see <a href="Break-Commands.html#Break-Commands">Breakpoint Command Lists</a>).
 - </p>
 - <p>Breakpoint conditions can also be evaluated on the target’s side if
 - the target supports it.  Instead of evaluating the conditions locally,
 - <small>GDB</small> encodes the expression into an agent expression
 - (see <a href="Agent-Expressions.html#Agent-Expressions">Agent Expressions</a>) suitable for execution on the target,
 - independently of <small>GDB</small>.  Global variables become raw memory
 - locations, locals become stack accesses, and so forth.
 - </p>
 - <p>In this case, <small>GDB</small> will only be notified of a breakpoint trigger
 - when its condition evaluates to true.  This mechanism may provide faster
 - response times depending on the performance characteristics of the target
 - since it does not need to keep <small>GDB</small> informed about
 - every breakpoint trigger, even those with false conditions.
 - </p>
 - <p>Break conditions can be specified when a breakpoint is set, by using
 - ‘<samp>if</samp>’ in the arguments to the <code>break</code> command.  See <a href="Set-Breaks.html#Set-Breaks">Setting Breakpoints</a>.  They can also be changed at any time
 - with the <code>condition</code> command.
 - </p>
 - <p>You can also use the <code>if</code> keyword with the <code>watch</code> command.
 - The <code>catch</code> command does not recognize the <code>if</code> keyword;
 - <code>condition</code> is the only way to impose a further condition on a
 - catchpoint.
 - </p>
 - <dl compact="compact">
 - <dd><a name="index-condition"></a>
 - </dd>
 - <dt><code>condition <var>bnum</var> <var>expression</var></code></dt>
 - <dd><p>Specify <var>expression</var> as the break condition for breakpoint,
 - watchpoint, or catchpoint number <var>bnum</var>.  After you set a condition,
 - breakpoint <var>bnum</var> stops your program only if the value of
 - <var>expression</var> is true (nonzero, in C).  When you use
 - <code>condition</code>, <small>GDB</small> checks <var>expression</var> immediately for
 - syntactic correctness, and to determine whether symbols in it have
 - referents in the context of your breakpoint.  If <var>expression</var> uses
 - symbols not referenced in the context of the breakpoint, <small>GDB</small>
 - prints an error message:
 - </p>
 - <div class="smallexample">
 - <pre class="smallexample">No symbol "foo" in current context.
 - </pre></div>
 - 
 - <p><small>GDB</small> does
 - not actually evaluate <var>expression</var> at the time the <code>condition</code>
 - command (or a command that sets a breakpoint with a condition, like
 - <code>break if …</code>) is given, however.  See <a href="Expressions.html#Expressions">Expressions</a>.
 - </p>
 - </dd>
 - <dt><code>condition <var>bnum</var></code></dt>
 - <dd><p>Remove the condition from breakpoint number <var>bnum</var>.  It becomes
 - an ordinary unconditional breakpoint.
 - </p></dd>
 - </dl>
 - 
 - <a name="index-ignore-count-_0028of-breakpoint_0029"></a>
 - <p>A special case of a breakpoint condition is to stop only when the
 - breakpoint has been reached a certain number of times.  This is so
 - useful that there is a special way to do it, using the <em>ignore
 - count</em> of the breakpoint.  Every breakpoint has an ignore count, which
 - is an integer.  Most of the time, the ignore count is zero, and
 - therefore has no effect.  But if your program reaches a breakpoint whose
 - ignore count is positive, then instead of stopping, it just decrements
 - the ignore count by one and continues.  As a result, if the ignore count
 - value is <var>n</var>, the breakpoint does not stop the next <var>n</var> times
 - your program reaches it.
 - </p>
 - <dl compact="compact">
 - <dd><a name="index-ignore"></a>
 - </dd>
 - <dt><code>ignore <var>bnum</var> <var>count</var></code></dt>
 - <dd><p>Set the ignore count of breakpoint number <var>bnum</var> to <var>count</var>.
 - The next <var>count</var> times the breakpoint is reached, your program’s
 - execution does not stop; other than to decrement the ignore count, <small>GDB</small>
 - takes no action.
 - </p>
 - <p>To make the breakpoint stop the next time it is reached, specify
 - a count of zero.
 - </p>
 - <p>When you use <code>continue</code> to resume execution of your program from a
 - breakpoint, you can specify an ignore count directly as an argument to
 - <code>continue</code>, rather than using <code>ignore</code>.  See <a href="Continuing-and-Stepping.html#Continuing-and-Stepping">Continuing and Stepping</a>.
 - </p>
 - <p>If a breakpoint has a positive ignore count and a condition, the
 - condition is not checked.  Once the ignore count reaches zero,
 - <small>GDB</small> resumes checking the condition.
 - </p>
 - <p>You could achieve the effect of the ignore count with a condition such
 - as ‘<samp><span class="nolinebreak">$foo--</span> <= 0</samp>’<!-- /@w --> using a debugger convenience variable that
 - is decremented each time.  See <a href="Convenience-Vars.html#Convenience-Vars">Convenience
 - Variables</a>.
 - </p></dd>
 - </dl>
 - 
 - <p>Ignore counts apply to breakpoints, watchpoints, and catchpoints.
 - </p>
 - 
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