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- <title>Signaling (Debugging with GDB)</title>
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- <a name="Signaling"></a>
- <div class="header">
- <p>
- Next: <a href="Returning.html#Returning" accesskey="n" rel="next">Returning</a>, Previous: <a href="Jumping.html#Jumping" accesskey="p" rel="prev">Jumping</a>, Up: <a href="Altering.html#Altering" accesskey="u" rel="up">Altering</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
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- <hr>
- <a name="Giving-your-Program-a-Signal"></a>
- <h3 class="section">17.3 Giving your Program a Signal</h3>
- <a name="index-deliver-a-signal-to-a-program"></a>
-
- <dl compact="compact">
- <dd><a name="index-signal"></a>
- </dd>
- <dt><code>signal <var>signal</var></code></dt>
- <dd><p>Resume execution where your program is stopped, but immediately give it the
- signal <var>signal</var>. The <var>signal</var> can be the name or the number of a
- signal. For example, on many systems <code>signal 2</code> and <code>signal
- SIGINT</code> are both ways of sending an interrupt signal.
- </p>
- <p>Alternatively, if <var>signal</var> is zero, continue execution without
- giving a signal. This is useful when your program stopped on account of
- a signal and would ordinarily see the signal when resumed with the
- <code>continue</code> command; ‘<samp>signal 0</samp>’ causes it to resume without a
- signal.
- </p>
- <p><em>Note:</em> When resuming a multi-threaded program, <var>signal</var> is
- delivered to the currently selected thread, not the thread that last
- reported a stop. This includes the situation where a thread was
- stopped due to a signal. So if you want to continue execution
- suppressing the signal that stopped a thread, you should select that
- same thread before issuing the ‘<samp>signal 0</samp>’ command. If you issue
- the ‘<samp>signal 0</samp>’ command with another thread as the selected one,
- <small>GDB</small> detects that and asks for confirmation.
- </p>
- <p>Invoking the <code>signal</code> command is not the same as invoking the
- <code>kill</code> utility from the shell. Sending a signal with <code>kill</code>
- causes <small>GDB</small> to decide what to do with the signal depending on
- the signal handling tables (see <a href="Signals.html#Signals">Signals</a>). The <code>signal</code> command
- passes the signal directly to your program.
- </p>
- <p><code>signal</code> does not repeat when you press <tt class="key">RET</tt> a second time
- after executing the command.
- </p>
- <a name="index-queue_002dsignal"></a>
- </dd>
- <dt><code>queue-signal <var>signal</var></code></dt>
- <dd><p>Queue <var>signal</var> to be delivered immediately to the current thread
- when execution of the thread resumes. The <var>signal</var> can be the name or
- the number of a signal. For example, on many systems <code>signal 2</code> and
- <code>signal SIGINT</code> are both ways of sending an interrupt signal.
- The handling of the signal must be set to pass the signal to the program,
- otherwise <small>GDB</small> will report an error.
- You can control the handling of signals from <small>GDB</small> with the
- <code>handle</code> command (see <a href="Signals.html#Signals">Signals</a>).
- </p>
- <p>Alternatively, if <var>signal</var> is zero, any currently queued signal
- for the current thread is discarded and when execution resumes no signal
- will be delivered. This is useful when your program stopped on account
- of a signal and would ordinarily see the signal when resumed with the
- <code>continue</code> command.
- </p>
- <p>This command differs from the <code>signal</code> command in that the signal
- is just queued, execution is not resumed. And <code>queue-signal</code> cannot
- be used to pass a signal whose handling state has been set to <code>nopass</code>
- (see <a href="Signals.html#Signals">Signals</a>).
- </p></dd>
- </dl>
-
- <p>See <a href="Signals.html#stepping-into-signal-handlers">stepping into signal handlers</a>, for information on how stepping
- commands behave when the thread has a signal queued.
- </p>
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