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 - <h4 class="subsection">23.4.3 Which flavor to choose?</h4>
 - 
 - <p>Given the multiple ways of auto-loading extensions, it might not always
 - be clear which one to choose.  This section provides some guidance.
 - </p>
 - <p>Benefits of the <samp>-gdb.<var>ext</var></samp> way:
 - </p>
 - <ul>
 - <li> Can be used with file formats that don’t support multiple sections.
 - 
 - </li><li> Ease of finding scripts for public libraries.
 - 
 - <p>Scripts specified in the <code>.debug_gdb_scripts</code> section are searched for
 - in the source search path.
 - For publicly installed libraries, e.g., <samp>libstdc++</samp>, there typically
 - isn’t a source directory in which to find the script.
 - </p>
 - </li><li> Doesn’t require source code additions.
 - </li></ul>
 - 
 - <p>Benefits of the <code>.debug_gdb_scripts</code> way:
 - </p>
 - <ul>
 - <li> Works with static linking.
 - 
 - <p>Scripts for libraries done the <samp>-gdb.<var>ext</var></samp> way require an objfile to
 - trigger their loading.  When an application is statically linked the only
 - objfile available is the executable, and it is cumbersome to attach all the
 - scripts from all the input libraries to the executable’s
 - <samp>-gdb.<var>ext</var></samp> script.
 - </p>
 - </li><li> Works with classes that are entirely inlined.
 - 
 - <p>Some classes can be entirely inlined, and thus there may not be an associated
 - shared library to attach a <samp>-gdb.<var>ext</var></samp> script to.
 - </p>
 - </li><li> Scripts needn’t be copied out of the source tree.
 - 
 - <p>In some circumstances, apps can be built out of large collections of internal
 - libraries, and the build infrastructure necessary to install the
 - <samp>-gdb.<var>ext</var></samp> scripts in a place where <small>GDB</small> can find them is
 - cumbersome.  It may be easier to specify the scripts in the
 - <code>.debug_gdb_scripts</code> section as relative paths, and add a path to the
 - top of the source tree to the source search path.
 - </p></li></ul>
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