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- <a name="Entry-Point"></a>
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- Next: <a href="File-Commands.html#File-Commands" accesskey="n" rel="next">File Commands</a>, Up: <a href="Simple-Commands.html#Simple-Commands" accesskey="u" rel="up">Simple Commands</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="LD-Index.html#LD-Index" title="Index" rel="index">Index</a>]</p>
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- <a name="Setting-the-Entry-Point"></a>
- <h4 class="subsection">3.4.1 Setting the Entry Point</h4>
- <a name="index-ENTRY_0028symbol_0029"></a>
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- <a name="index-first-instruction"></a>
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- <p>The first instruction to execute in a program is called the <em>entry
- point</em>. You can use the <code>ENTRY</code> linker script command to set the
- entry point. The argument is a symbol name:
- </p><div class="smallexample">
- <pre class="smallexample">ENTRY(<var>symbol</var>)
- </pre></div>
-
- <p>There are several ways to set the entry point. The linker will set the
- entry point by trying each of the following methods in order, and
- stopping when one of them succeeds:
- </p><ul>
- <li> the ‘<samp>-e</samp>’ <var>entry</var> command-line option;
- </li><li> the <code>ENTRY(<var>symbol</var>)</code> command in a linker script;
- </li><li> the value of a target-specific symbol, if it is defined; For many
- targets this is <code>start</code>, but PE- and BeOS-based systems for example
- check a list of possible entry symbols, matching the first one found.
- </li><li> the address of the first byte of the ‘<samp>.text</samp>’ section, if present;
- </li><li> The address <code>0</code>.
- </li></ul>
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