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- <title>Output Section Keywords (LD)</title>
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- <a name="Output-Section-Keywords"></a>
- <div class="header">
- <p>
- Next: <a href="Output-Section-Discarding.html#Output-Section-Discarding" accesskey="n" rel="next">Output Section Discarding</a>, Previous: <a href="Output-Section-Data.html#Output-Section-Data" accesskey="p" rel="prev">Output Section Data</a>, Up: <a href="SECTIONS.html#SECTIONS" accesskey="u" rel="up">SECTIONS</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="LD-Index.html#LD-Index" title="Index" rel="index">Index</a>]</p>
- </div>
- <hr>
- <a name="Output-Section-Keywords-1"></a>
- <h4 class="subsection">3.6.6 Output Section Keywords</h4>
- <p>There are a couple of keywords which can appear as output section
- commands.
- </p>
- <dl compact="compact">
- <dd><a name="index-CREATE_005fOBJECT_005fSYMBOLS"></a>
- <a name="index-input-filename-symbols"></a>
- <a name="index-filename-symbols"></a>
- </dd>
- <dt><code>CREATE_OBJECT_SYMBOLS</code></dt>
- <dd><p>The command tells the linker to create a symbol for each input file.
- The name of each symbol will be the name of the corresponding input
- file. The section of each symbol will be the output section in which
- the <code>CREATE_OBJECT_SYMBOLS</code> command appears.
- </p>
- <p>This is conventional for the a.out object file format. It is not
- normally used for any other object file format.
- </p>
- <a name="index-CONSTRUCTORS"></a>
- <a name="index-C_002b_002b-constructors_002c-arranging-in-link"></a>
- <a name="index-constructors_002c-arranging-in-link"></a>
- </dd>
- <dt><code>CONSTRUCTORS</code></dt>
- <dd><p>When linking using the a.out object file format, the linker uses an
- unusual set construct to support C++ global constructors and
- destructors. When linking object file formats which do not support
- arbitrary sections, such as ECOFF and XCOFF, the linker will
- automatically recognize C++ global constructors and destructors by name.
- For these object file formats, the <code>CONSTRUCTORS</code> command tells the
- linker to place constructor information in the output section where the
- <code>CONSTRUCTORS</code> command appears. The <code>CONSTRUCTORS</code> command is
- ignored for other object file formats.
- </p>
- <p>The symbol <code><span class="nolinebreak">__CTOR_LIST__</span></code><!-- /@w --> marks the start of the global
- constructors, and the symbol <code><span class="nolinebreak">__CTOR_END__</span></code><!-- /@w --> marks the end.
- Similarly, <code><span class="nolinebreak">__DTOR_LIST__</span></code><!-- /@w --> and <code><span class="nolinebreak">__DTOR_END__</span></code><!-- /@w --> mark
- the start and end of the global destructors. The
- first word in the list is the number of entries, followed by the address
- of each constructor or destructor, followed by a zero word. The
- compiler must arrange to actually run the code. For these object file
- formats <small>GNU</small> C++ normally calls constructors from a subroutine
- <code>__main</code>; a call to <code>__main</code> is automatically inserted into
- the startup code for <code>main</code>. <small>GNU</small> C++ normally runs
- destructors either by using <code>atexit</code>, or directly from the function
- <code>exit</code>.
- </p>
- <p>For object file formats such as <code>COFF</code> or <code>ELF</code> which support
- arbitrary section names, <small>GNU</small> C++ will normally arrange to put the
- addresses of global constructors and destructors into the <code>.ctors</code>
- and <code>.dtors</code> sections. Placing the following sequence into your
- linker script will build the sort of table which the <small>GNU</small> C++
- runtime code expects to see.
- </p>
- <div class="smallexample">
- <pre class="smallexample"> __CTOR_LIST__ = .;
- LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)
- *(.ctors)
- LONG(0)
- __CTOR_END__ = .;
- __DTOR_LIST__ = .;
- LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)
- *(.dtors)
- LONG(0)
- __DTOR_END__ = .;
- </pre></div>
-
- <p>If you are using the <small>GNU</small> C++ support for initialization priority,
- which provides some control over the order in which global constructors
- are run, you must sort the constructors at link time to ensure that they
- are executed in the correct order. When using the <code>CONSTRUCTORS</code>
- command, use ‘<samp>SORT_BY_NAME(CONSTRUCTORS)</samp>’ instead. When using the
- <code>.ctors</code> and <code>.dtors</code> sections, use ‘<samp>*(SORT_BY_NAME(.ctors))</samp>’ and
- ‘<samp>*(SORT_BY_NAME(.dtors))</samp>’ instead of just ‘<samp>*(.ctors)</samp>’ and
- ‘<samp>*(.dtors)</samp>’.
- </p>
- <p>Normally the compiler and linker will handle these issues automatically,
- and you will not need to concern yourself with them. However, you may
- need to consider this if you are using C++ and writing your own linker
- scripts.
- </p>
- </dd>
- </dl>
-
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- <p>
- Next: <a href="Output-Section-Discarding.html#Output-Section-Discarding" accesskey="n" rel="next">Output Section Discarding</a>, Previous: <a href="Output-Section-Data.html#Output-Section-Data" accesskey="p" rel="prev">Output Section Data</a>, Up: <a href="SECTIONS.html#SECTIONS" accesskey="u" rel="up">SECTIONS</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="LD-Index.html#LD-Index" title="Index" rel="index">Index</a>]</p>
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