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 - Next: <a href="Adding-symbols-from-an-archive.html#Adding-symbols-from-an-archive" accesskey="n" rel="next">Adding symbols from an archive</a>, Previous: <a href="Differing-file-formats.html#Differing-file-formats" accesskey="p" rel="prev">Differing file formats</a>, Up: <a href="Adding-Symbols-to-the-Hash-Table.html#Adding-Symbols-to-the-Hash-Table" accesskey="u" rel="up">Adding Symbols to the Hash Table</a>   [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="BFD-Index.html#BFD-Index" title="Index" rel="index">Index</a>]</p>
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 - <a name="Adding-symbols-from-an-object-file-1"></a>
 - <h4 class="subsubsection">2.17.2.2 Adding symbols from an object file</h4>
 - <p>When the <code>_bfd_link_add_symbols</code> routine is passed an object
 - file, it must add all externally visible symbols in that
 - object file to the hash table.  The actual work of adding the
 - symbol to the hash table is normally handled by the function
 - <code>_bfd_generic_link_add_one_symbol</code>.  The
 - <code>_bfd_link_add_symbols</code> routine is responsible for reading
 - all the symbols from the object file and passing the correct
 - information to <code>_bfd_generic_link_add_one_symbol</code>.
 - </p>
 - <p>The <code>_bfd_link_add_symbols</code> routine should not use
 - <code>bfd_canonicalize_symtab</code> to read the symbols.  The point of
 - providing this routine is to avoid the overhead of converting
 - the symbols into generic <code>asymbol</code> structures.
 - </p>
 - <a name="index-_005fbfd_005fgeneric_005flink_005fadd_005fone_005fsymbol"></a>
 - <p><code>_bfd_generic_link_add_one_symbol</code> handles the details of
 - combining common symbols, warning about multiple definitions,
 - and so forth.  It takes arguments which describe the symbol to
 - add, notably symbol flags, a section, and an offset.  The
 - symbol flags include such things as <code>BSF_WEAK</code> or
 - <code>BSF_INDIRECT</code>.  The section is a section in the object
 - file, or something like <code>bfd_und_section_ptr</code> for an undefined
 - symbol or <code>bfd_com_section_ptr</code> for a common symbol.
 - </p>
 - <p>If the <code>_bfd_final_link</code> routine is also going to need to
 - read the symbol information, the <code>_bfd_link_add_symbols</code>
 - routine should save it somewhere attached to the object file
 - BFD.  However, the information should only be saved if the
 - <code>keep_memory</code> field of the <code>info</code> argument is TRUE, so
 - that the <code>-no-keep-memory</code> linker switch is effective.
 - </p>
 - <p>The a.out function which adds symbols from an object file is
 - <code>aout_link_add_object_symbols</code>, and most of the interesting
 - work is in <code>aout_link_add_symbols</code>.  The latter saves
 - pointers to the hash tables entries created by
 - <code>_bfd_generic_link_add_one_symbol</code> indexed by symbol number,
 - so that the <code>_bfd_final_link</code> routine does not have to call
 - the hash table lookup routine to locate the entry.
 - </p>
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 - <p>
 - Next: <a href="Adding-symbols-from-an-archive.html#Adding-symbols-from-an-archive" accesskey="n" rel="next">Adding symbols from an archive</a>, Previous: <a href="Differing-file-formats.html#Differing-file-formats" accesskey="p" rel="prev">Differing file formats</a>, Up: <a href="Adding-Symbols-to-the-Hash-Table.html#Adding-Symbols-to-the-Hash-Table" accesskey="u" rel="up">Adding Symbols to the Hash Table</a>   [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="BFD-Index.html#BFD-Index" title="Index" rel="index">Index</a>]</p>
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