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 - <a name="mmo-section-mapping"></a>
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 - <p>
 - Previous: <a href="Symbol_002dtable.html#Symbol_002dtable" accesskey="p" rel="prev">Symbol-table</a>, Up: <a href="mmo.html#mmo" accesskey="u" rel="up">mmo</a>   [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="BFD-Index.html#BFD-Index" title="Index" rel="index">Index</a>]</p>
 - </div>
 - <hr>
 - <a name="mmo-section-mapping-1"></a>
 - <h4 class="subsection">3.5.3 mmo section mapping</h4>
 - <p>The implementation in BFD uses special data type 80 (decimal) to
 - encapsulate and describe named sections, containing e.g. debug
 - information.  If needed, any datum in the encapsulation will be
 - quoted using lop_quote.  First comes a 32-bit word holding the
 - number of 32-bit words containing the zero-terminated zero-padded
 - segment name.  After the name there’s a 32-bit word holding flags
 - describing the section type.  Then comes a 64-bit big-endian word
 - with the section length (in bytes), then another with the section
 - start address.  Depending on the type of section, the contents
 - might follow, zero-padded to 32-bit boundary.  For a loadable
 - section (such as data or code), the contents might follow at some
 - later point, not necessarily immediately, as a lop_loc with the
 - same start address as in the section description, followed by the
 - contents.  This in effect forms a descriptor that must be emitted
 - before the actual contents.  Sections described this way must not
 - overlap.
 - </p>
 - <p>For areas that don’t have such descriptors, synthetic sections are
 - formed by BFD.  Consecutive contents in the two memory areas
 - ‘<samp>0x0000…00</samp>’ to ‘<samp>0x01ff…ff</samp>’ and
 - ‘<samp>0x2000…00</samp>’ to ‘<samp>0x20ff…ff</samp>’ are entered in
 - sections named <code>.text</code> and <code>.data</code> respectively.  If an area
 - is not otherwise described, but would together with a neighboring
 - lower area be less than ‘<samp>0x40000000</samp>’ bytes long, it is joined
 - with the lower area and the gap is zero-filled.  For other cases,
 - a new section is formed, named <code>.MMIX.sec.<var>n</var></code>.  Here,
 - <var>n</var> is a number, a running count through the mmo file,
 - starting at 0.
 - </p>
 - <p>A loadable section specified as:
 - </p>
 - <div class="example">
 - <pre class="example"> .section secname,"ax"
 -  TETRA 1,2,3,4,-1,-2009
 -  BYTE 80
 - </pre></div>
 - 
 - <p>and linked to address ‘<samp>0x4</samp>’, is represented by the sequence:
 - </p>
 - <div class="example">
 - <pre class="example"> 0x98080050 - lop_spec 80
 -  0x00000002 - two 32-bit words for the section name
 -  0x7365636e - "secn"
 -  0x616d6500 - "ame\0"
 -  0x00000033 - flags CODE, READONLY, LOAD, ALLOC
 -  0x00000000 - high 32 bits of section length
 -  0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
 -  0x00000000 - high 32 bits of section address
 -  0x00000004 - section address is 4
 -  0x98010002 - 64 bits with address of following data
 -  0x00000000 - high 32 bits of address
 -  0x00000004 - low 32 bits: data starts at address 4
 -  0x00000001 - 1
 -  0x00000002 - 2
 -  0x00000003 - 3
 -  0x00000004 - 4
 -  0xffffffff - -1
 -  0xfffff827 - -2009
 -  0x50000000 - 80 as a byte, padded with zeros.
 - </pre></div>
 - 
 - <p>Note that the lop_spec wrapping does not include the section
 - contents.  Compare this to a non-loaded section specified as:
 - </p>
 - <div class="example">
 - <pre class="example"> .section thirdsec
 -  TETRA 200001,100002
 -  BYTE 38,40
 - </pre></div>
 - 
 - <p>This, when linked to address ‘<samp>0x200000000000001c</samp>’, is
 - represented by:
 - </p>
 - <div class="example">
 - <pre class="example"> 0x98080050 - lop_spec 80
 -  0x00000002 - two 32-bit words for the section name
 -  0x7365636e - "thir"
 -  0x616d6500 - "dsec"
 -  0x00000010 - flag READONLY
 -  0x00000000 - high 32 bits of section length
 -  0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
 -  0x20000000 - high 32 bits of address
 -  0x0000001c - low 32 bits of address 0x200000000000001c
 -  0x00030d41 - 200001
 -  0x000186a2 - 100002
 -  0x26280000 - 38, 40 as bytes, padded with zeros
 - </pre></div>
 - 
 - <p>For the latter example, the section contents must not be
 - loaded in memory, and is therefore specified as part of the
 - special data.  The address is usually unimportant but might
 - provide information for e.g. the DWARF 2 debugging format.
 - </p>
 - <hr>
 - <div class="header">
 - <p>
 - Previous: <a href="Symbol_002dtable.html#Symbol_002dtable" accesskey="p" rel="prev">Symbol-table</a>, Up: <a href="mmo.html#mmo" accesskey="u" rel="up">mmo</a>   [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="BFD-Index.html#BFD-Index" title="Index" rel="index">Index</a>]</p>
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