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 - <div class="header">
 - <p>
 - Next: <a href="Internal-flags.html#Internal-flags" accesskey="n" rel="next">Internal flags</a>, Previous: <a href="IPA.html#IPA" accesskey="p" rel="prev">IPA</a>, Up: <a href="LTO.html#LTO" accesskey="u" rel="up">LTO</a>   [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Option-Index.html#Option-Index" title="Index" rel="index">Index</a>]</p>
 - </div>
 - <hr>
 - <a name="Whole-program-assumptions_002c-linker-plugin-and-symbol-visibilities"></a>
 - <h3 class="section">25.4 Whole program assumptions, linker plugin and symbol visibilities</h3>
 - 
 - <p>Link-time optimization gives relatively minor benefits when used
 - alone.  The problem is that propagation of inter-procedural
 - information does not work well across functions and variables
 - that are called or referenced by other compilation units (such as
 - from a dynamically linked library).  We say that such functions
 - and variables are <em>externally visible</em>.
 - </p>
 - <p>To make the situation even more difficult, many applications
 - organize themselves as a set of shared libraries, and the default
 - ELF visibility rules allow one to overwrite any externally
 - visible symbol with a different symbol at runtime.  This
 - basically disables any optimizations across such functions and
 - variables, because the compiler cannot be sure that the function
 - body it is seeing is the same function body that will be used at
 - runtime.  Any function or variable not declared <code>static</code> in
 - the sources degrades the quality of inter-procedural
 - optimization.
 - </p>
 - <p>To avoid this problem the compiler must assume that it sees the
 - whole program when doing link-time optimization.  Strictly
 - speaking, the whole program is rarely visible even at link-time.
 - Standard system libraries are usually linked dynamically or not
 - provided with the link-time information.  In GCC, the whole
 - program option (<samp>-fwhole-program</samp>) asserts that every
 - function and variable defined in the current compilation
 - unit is static, except for function <code>main</code> (note: at
 - link time, the current unit is the union of all objects compiled
 - with LTO).  Since some functions and variables need to
 - be referenced externally, for example by another DSO or from an
 - assembler file, GCC also provides the function and variable
 - attribute <code>externally_visible</code> which can be used to disable
 - the effect of <samp>-fwhole-program</samp> on a specific symbol.
 - </p>
 - <p>The whole program mode assumptions are slightly more complex in
 - C++, where inline functions in headers are put into <em>COMDAT</em>
 - sections.  COMDAT function and variables can be defined by
 - multiple object files and their bodies are unified at link-time
 - and dynamic link-time.  COMDAT functions are changed to local only
 - when their address is not taken and thus un-sharing them with a
 - library is not harmful.  COMDAT variables always remain externally
 - visible, however for readonly variables it is assumed that their
 - initializers cannot be overwritten by a different value.
 - </p>
 - <p>GCC provides the function and variable attribute
 - <code>visibility</code> that can be used to specify the visibility of
 - externally visible symbols (or alternatively an
 - <samp>-fdefault-visibility</samp> command line option).  ELF defines
 - the <code>default</code>, <code>protected</code>, <code>hidden</code> and
 - <code>internal</code> visibilities.
 - </p>
 - <p>The most commonly used is visibility is <code>hidden</code>.  It
 - specifies that the symbol cannot be referenced from outside of
 - the current shared library.  Unfortunately, this information
 - cannot be used directly by the link-time optimization in the
 - compiler since the whole shared library also might contain
 - non-LTO objects and those are not visible to the compiler.
 - </p>
 - <p>GCC solves this problem using linker plugins.  A <em>linker
 - plugin</em> is an interface to the linker that allows an external
 - program to claim the ownership of a given object file.  The linker
 - then performs the linking procedure by querying the plugin about
 - the symbol table of the claimed objects and once the linking
 - decisions are complete, the plugin is allowed to provide the
 - final object file before the actual linking is made.  The linker
 - plugin obtains the symbol resolution information which specifies
 - which symbols provided by the claimed objects are bound from the
 - rest of a binary being linked.
 - </p>
 - <p>GCC is designed to be independent of the rest of the toolchain
 - and aims to support linkers without plugin support.  For this
 - reason it does not use the linker plugin by default.  Instead,
 - the object files are examined by <code>collect2</code> before being
 - passed to the linker and objects found to have LTO sections are
 - passed to <code>lto1</code> first.  This mode does not work for
 - library archives.  The decision on what object files from the
 - archive are needed depends on the actual linking and thus GCC
 - would have to implement the linker itself.  The resolution
 - information is missing too and thus GCC needs to make an educated
 - guess based on <samp>-fwhole-program</samp>.  Without the linker
 - plugin GCC also assumes that symbols are declared <code>hidden</code>
 - and not referred by non-LTO code by default.
 - </p>
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 - Next: <a href="Internal-flags.html#Internal-flags" accesskey="n" rel="next">Internal flags</a>, Previous: <a href="IPA.html#IPA" accesskey="p" rel="prev">IPA</a>, Up: <a href="LTO.html#LTO" accesskey="u" rel="up">LTO</a>   [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Option-Index.html#Option-Index" title="Index" rel="index">Index</a>]</p>
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