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- <a name="Altering-Execution"></a>
- <h2 class="chapter">17 Altering Execution</h2>
-
- <p>Once you think you have found an error in your program, you might want to
- find out for certain whether correcting the apparent error would lead to
- correct results in the rest of the run. You can find the answer by
- experiment, using the <small>GDB</small> features for altering execution of the
- program.
- </p>
- <p>For example, you can store new values into variables or memory
- locations, give your program a signal, restart it at a different
- address, or even return prematurely from a function.
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- <tr><td align="left" valign="top">• <a href="Signaling.html#Signaling" accesskey="3">Signaling</a>:</td><td> </td><td align="left" valign="top">Giving your program a signal
- </td></tr>
- <tr><td align="left" valign="top">• <a href="Returning.html#Returning" accesskey="4">Returning</a>:</td><td> </td><td align="left" valign="top">Returning from a function
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- <tr><td align="left" valign="top">• <a href="Calling.html#Calling" accesskey="5">Calling</a>:</td><td> </td><td align="left" valign="top">Calling your program’s functions
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