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- <a name="Automatic-Overlay-Debugging"></a>
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- <p>
- Next: <a href="Overlay-Sample-Program.html#Overlay-Sample-Program" accesskey="n" rel="next">Overlay Sample Program</a>, Previous: <a href="Overlay-Commands.html#Overlay-Commands" accesskey="p" rel="prev">Overlay Commands</a>, Up: <a href="Overlays.html#Overlays" accesskey="u" rel="up">Overlays</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
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- <a name="Automatic-Overlay-Debugging-1"></a>
- <h3 class="section">14.3 Automatic Overlay Debugging</h3>
- <a name="index-automatic-overlay-debugging"></a>
-
- <p><small>GDB</small> can automatically track which overlays are mapped and which
- are not, given some simple co-operation from the overlay manager in the
- inferior. If you enable automatic overlay debugging with the
- <code>overlay auto</code> command (see <a href="Overlay-Commands.html#Overlay-Commands">Overlay Commands</a>), <small>GDB</small>
- looks in the inferior’s memory for certain variables describing the
- current state of the overlays.
- </p>
- <p>Here are the variables your overlay manager must define to support
- <small>GDB</small>’s automatic overlay debugging:
- </p>
- <dl compact="compact">
- <dt><code>_ovly_table</code>:</dt>
- <dd><p>This variable must be an array of the following structures:
- </p>
- <div class="smallexample">
- <pre class="smallexample">struct
- {
- /* The overlay's mapped address. */
- unsigned long vma;
-
- /* The size of the overlay, in bytes. */
- unsigned long size;
-
- /* The overlay's load address. */
- unsigned long lma;
-
- /* Non-zero if the overlay is currently mapped;
- zero otherwise. */
- unsigned long mapped;
- }
- </pre></div>
-
- </dd>
- <dt><code>_novlys</code>:</dt>
- <dd><p>This variable must be a four-byte signed integer, holding the total
- number of elements in <code>_ovly_table</code>.
- </p>
- </dd>
- </dl>
-
- <p>To decide whether a particular overlay is mapped or not, <small>GDB</small>
- looks for an entry in <code><span class="nolinebreak">_ovly_table</span></code><!-- /@w --> whose <code>vma</code> and
- <code>lma</code> members equal the VMA and LMA of the overlay’s section in the
- executable file. When <small>GDB</small> finds a matching entry, it consults
- the entry’s <code>mapped</code> member to determine whether the overlay is
- currently mapped.
- </p>
- <p>In addition, your overlay manager may define a function called
- <code>_ovly_debug_event</code>. If this function is defined, <small>GDB</small>
- will silently set a breakpoint there. If the overlay manager then
- calls this function whenever it has changed the overlay table, this
- will enable <small>GDB</small> to accurately keep track of which overlays
- are in program memory, and update any breakpoints that may be set
- in overlays. This will allow breakpoints to work even if the
- overlays are kept in ROM or other non-writable memory while they
- are not being executed.
- </p>
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- <p>
- Next: <a href="Overlay-Sample-Program.html#Overlay-Sample-Program" accesskey="n" rel="next">Overlay Sample Program</a>, Previous: <a href="Overlay-Commands.html#Overlay-Commands" accesskey="p" rel="prev">Overlay Commands</a>, Up: <a href="Overlays.html#Overlays" accesskey="u" rel="up">Overlays</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
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