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  59. <p>
  60. Previous: <a href="Bootstrapping.html#Bootstrapping" accesskey="p" rel="prev">Bootstrapping</a>, Up: <a href="Remote-Stub.html#Remote-Stub" accesskey="u" rel="up">Remote Stub</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
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  63. <a name="Putting-it-All-Together"></a>
  64. <h4 class="subsection">20.5.3 Putting it All Together</h4>
  65. <a name="index-remote-serial-debugging-summary"></a>
  66. <p>In summary, when your program is ready to debug, you must follow these
  67. steps.
  68. </p>
  69. <ol>
  70. <li> Make sure you have defined the supporting low-level routines
  71. (see <a href="Bootstrapping.html#Bootstrapping">What You Must Do for the Stub</a>):
  72. <div class="display">
  73. <pre class="display"><code>getDebugChar</code>, <code>putDebugChar</code>,
  74. <code>flush_i_cache</code>, <code>memset</code>, <code>exceptionHandler</code>.
  75. </pre></div>
  76. </li><li> Insert these lines in your program&rsquo;s startup code, before the main
  77. procedure is called:
  78. <div class="smallexample">
  79. <pre class="smallexample">set_debug_traps();
  80. breakpoint();
  81. </pre></div>
  82. <p>On some machines, when a breakpoint trap is raised, the hardware
  83. automatically makes the PC point to the instruction after the
  84. breakpoint. If your machine doesn&rsquo;t do that, you may need to adjust
  85. <code>handle_exception</code> to arrange for it to return to the instruction
  86. after the breakpoint on this first invocation, so that your program
  87. doesn&rsquo;t keep hitting the initial breakpoint instead of making
  88. progress.
  89. </p>
  90. </li><li> For the 680x0 stub only, you need to provide a variable called
  91. <code>exceptionHook</code>. Normally you just use:
  92. <div class="smallexample">
  93. <pre class="smallexample">void (*exceptionHook)() = 0;
  94. </pre></div>
  95. <p>but if before calling <code>set_debug_traps</code>, you set it to point to a
  96. function in your program, that function is called when
  97. <code><small>GDB</small></code> continues after stopping on a trap (for example, bus
  98. error). The function indicated by <code>exceptionHook</code> is called with
  99. one parameter: an <code>int</code> which is the exception number.
  100. </p>
  101. </li><li> Compile and link together: your program, the <small>GDB</small> debugging stub for
  102. your target architecture, and the supporting subroutines.
  103. </li><li> Make sure you have a serial connection between your target machine and
  104. the <small>GDB</small> host, and identify the serial port on the host.
  105. </li><li> Download your program to your target machine (or get it there by
  106. whatever means the manufacturer provides), and start it.
  107. </li><li> Start <small>GDB</small> on the host, and connect to the target
  108. (see <a href="Connecting.html#Connecting">Connecting to a Remote Target</a>).
  109. </li></ol>
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