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 - <a name="Rationale"></a>
 - <div class="header">
 - <p>
 - Previous: <a href="Varying-Target-Capabilities.html#Varying-Target-Capabilities" accesskey="p" rel="prev">Varying Target Capabilities</a>, Up: <a href="Agent-Expressions.html#Agent-Expressions" accesskey="u" rel="up">Agent Expressions</a>   [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
 - </div>
 - <hr>
 - <a name="Rationale-1"></a>
 - <h3 class="section">F.5 Rationale</h3>
 - 
 - <p>Some of the design decisions apparent above are arguable.
 - </p>
 - <dl compact="compact">
 - <dt><b>What about stack overflow/underflow?</b></dt>
 - <dd><p>GDB should be able to query the target to discover its stack size.
 - Given that information, GDB can determine at translation time whether a
 - given expression will overflow the stack.  But this spec isn’t about
 - what kinds of error-checking GDB ought to do.
 - </p>
 - </dd>
 - <dt><b>Why are you doing everything in LONGEST?</b></dt>
 - <dd>
 - <p>Speed isn’t important, but agent code size is; using LONGEST brings in a
 - bunch of support code to do things like division, etc.  So this is a
 - serious concern.
 - </p>
 - <p>First, note that you don’t need different bytecodes for different
 - operand sizes.  You can generate code without <em>knowing</em> how big the
 - stack elements actually are on the target.  If the target only supports
 - 32-bit ints, and you don’t send any 64-bit bytecodes, everything just
 - works.  The observation here is that the MIPS and the Alpha have only
 - fixed-size registers, and you can still get C’s semantics even though
 - most instructions only operate on full-sized words.  You just need to
 - make sure everything is properly sign-extended at the right times.  So
 - there is no need for 32- and 64-bit variants of the bytecodes.  Just
 - implement everything using the largest size you support.
 - </p>
 - <p>GDB should certainly check to see what sizes the target supports, so the
 - user can get an error earlier, rather than later.  But this information
 - is not necessary for correctness.
 - </p>
 - 
 - </dd>
 - <dt><b>Why don’t you have <code>></code> or <code><=</code> operators?</b></dt>
 - <dd><p>I want to keep the interpreter small, and we don’t need them.  We can
 - combine the <code>less_</code> opcodes with <code>log_not</code>, and swap the order
 - of the operands, yielding all four asymmetrical comparison operators.
 - For example, <code>(x <= y)</code> is <code>! (x > y)</code>, which is <code>! (y <
 - x)</code>.
 - </p>
 - </dd>
 - <dt><b>Why do you have <code>log_not</code>?</b></dt>
 - <dt><b>Why do you have <code>ext</code>?</b></dt>
 - <dt><b>Why do you have <code>zero_ext</code>?</b></dt>
 - <dd><p>These are all easily synthesized from other instructions, but I expect
 - them to be used frequently, and they’re simple, so I include them to
 - keep bytecode strings short.
 - </p>
 - <p><code>log_not</code> is equivalent to <code>const8 0 equal</code>; it’s used in half
 - the relational operators.
 - </p>
 - <p><code>ext <var>n</var></code> is equivalent to <code>const8 <var>s-n</var> lsh const8
 - <var>s-n</var> rsh_signed</code>, where <var>s</var> is the size of the stack elements;
 - it follows <code>ref<var>m</var></code> and <var>reg</var> bytecodes when the value
 - should be signed.  See the next bulleted item.
 - </p>
 - <p><code>zero_ext <var>n</var></code> is equivalent to <code>const<var>m</var> <var>mask</var>
 - log_and</code>; it’s used whenever we push the value of a register, because we
 - can’t assume the upper bits of the register aren’t garbage.
 - </p>
 - </dd>
 - <dt><b>Why not have sign-extending variants of the <code>ref</code> operators?</b></dt>
 - <dd><p>Because that would double the number of <code>ref</code> operators, and we
 - need the <code>ext</code> bytecode anyway for accessing bitfields.
 - </p>
 - </dd>
 - <dt><b>Why not have constant-address variants of the <code>ref</code> operators?</b></dt>
 - <dd><p>Because that would double the number of <code>ref</code> operators again, and
 - <code>const32 <var>address</var> ref32</code> is only one byte longer.
 - </p>
 - </dd>
 - <dt><b>Why do the <code>ref<var>n</var></code> operators have to support unaligned fetches?</b></dt>
 - <dd><p>GDB will generate bytecode that fetches multi-byte values at unaligned
 - addresses whenever the executable’s debugging information tells it to.
 - Furthermore, GDB does not know the value the pointer will have when GDB
 - generates the bytecode, so it cannot determine whether a particular
 - fetch will be aligned or not.
 - </p>
 - <p>In particular, structure bitfields may be several bytes long, but follow
 - no alignment rules; members of packed structures are not necessarily
 - aligned either.
 - </p>
 - <p>In general, there are many cases where unaligned references occur in
 - correct C code, either at the programmer’s explicit request, or at the
 - compiler’s discretion.  Thus, it is simpler to make the GDB agent
 - bytecodes work correctly in all circumstances than to make GDB guess in
 - each case whether the compiler did the usual thing.
 - </p>
 - </dd>
 - <dt><b>Why are there no side-effecting operators?</b></dt>
 - <dd><p>Because our current client doesn’t want them?  That’s a cheap answer.  I
 - think the real answer is that I’m afraid of implementing function
 - calls.  We should re-visit this issue after the present contract is
 - delivered.
 - </p>
 - </dd>
 - <dt><b>Why aren’t the <code>goto</code> ops PC-relative?</b></dt>
 - <dd><p>The interpreter has the base address around anyway for PC bounds
 - checking, and it seemed simpler.
 - </p>
 - </dd>
 - <dt><b>Why is there only one offset size for the <code>goto</code> ops?</b></dt>
 - <dd><p>Offsets are currently sixteen bits.  I’m not happy with this situation
 - either:
 - </p>
 - <p>Suppose we have multiple branch ops with different offset sizes.  As I
 - generate code left-to-right, all my jumps are forward jumps (there are
 - no loops in expressions), so I never know the target when I emit the
 - jump opcode.  Thus, I have to either always assume the largest offset
 - size, or do jump relaxation on the code after I generate it, which seems
 - like a big waste of time.
 - </p>
 - <p>I can imagine a reasonable expression being longer than 256 bytes.  I
 - can’t imagine one being longer than 64k.  Thus, we need 16-bit offsets.
 - This kind of reasoning is so bogus, but relaxation is pathetic.
 - </p>
 - <p>The other approach would be to generate code right-to-left.  Then I’d
 - always know my offset size.  That might be fun.
 - </p>
 - </dd>
 - <dt><b>Where is the function call bytecode?</b></dt>
 - <dd>
 - <p>When we add side-effects, we should add this.
 - </p>
 - </dd>
 - <dt><b>Why does the <code>reg</code> bytecode take a 16-bit register number?</b></dt>
 - <dd>
 - <p>Intel’s IA-64 architecture has 128 general-purpose registers,
 - and 128 floating-point registers, and I’m sure it has some random
 - control registers.
 - </p>
 - </dd>
 - <dt><b>Why do we need <code>trace</code> and <code>trace_quick</code>?</b></dt>
 - <dd><p>Because GDB needs to record all the memory contents and registers an
 - expression touches.  If the user wants to evaluate an expression
 - <code>x->y->z</code>, the agent must record the values of <code>x</code> and
 - <code>x->y</code> as well as the value of <code>x->y->z</code>.
 - </p>
 - </dd>
 - <dt><b>Don’t the <code>trace</code> bytecodes make the interpreter less general?</b></dt>
 - <dd><p>They do mean that the interpreter contains special-purpose code, but
 - that doesn’t mean the interpreter can only be used for that purpose.  If
 - an expression doesn’t use the <code>trace</code> bytecodes, they don’t get in
 - its way.
 - </p>
 - </dd>
 - <dt><b>Why doesn’t <code>trace_quick</code> consume its arguments the way everything else does?</b></dt>
 - <dd><p>In general, you do want your operators to consume their arguments; it’s
 - consistent, and generally reduces the amount of stack rearrangement
 - necessary.  However, <code>trace_quick</code> is a kludge to save space; it
 - only exists so we needn’t write <code>dup const8 <var>SIZE</var> trace</code>
 - before every memory reference.  Therefore, it’s okay for it not to
 - consume its arguments; it’s meant for a specific context in which we
 - know exactly what it should do with the stack.  If we’re going to have a
 - kludge, it should be an effective kludge.
 - </p>
 - </dd>
 - <dt><b>Why does <code>trace16</code> exist?</b></dt>
 - <dd><p>That opcode was added by the customer that contracted Cygnus for the
 - data tracing work.  I personally think it is unnecessary; objects that
 - large will be quite rare, so it is okay to use <code>dup const16
 - <var>size</var> trace</code> in those cases.
 - </p>
 - <p>Whatever we decide to do with <code>trace16</code>, we should at least leave
 - opcode 0x30 reserved, to remain compatible with the customer who added
 - it.
 - </p>
 - </dd>
 - </dl>
 - 
 - <hr>
 - <div class="header">
 - <p>
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