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- <title>Basic Script Concepts (LD)</title>
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- <a name="Basic-Script-Concepts"></a>
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- <p>
- Next: <a href="Script-Format.html#Script-Format" accesskey="n" rel="next">Script Format</a>, Up: <a href="Scripts.html#Scripts" accesskey="u" rel="up">Scripts</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="LD-Index.html#LD-Index" title="Index" rel="index">Index</a>]</p>
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- <hr>
- <a name="Basic-Linker-Script-Concepts"></a>
- <h3 class="section">3.1 Basic Linker Script Concepts</h3>
- <a name="index-linker-script-concepts"></a>
- <p>We need to define some basic concepts and vocabulary in order to
- describe the linker script language.
- </p>
- <p>The linker combines input files into a single output file. The output
- file and each input file are in a special data format known as an
- <em>object file format</em>. Each file is called an <em>object file</em>.
- The output file is often called an <em>executable</em>, but for our
- purposes we will also call it an object file. Each object file has,
- among other things, a list of <em>sections</em>. We sometimes refer to a
- section in an input file as an <em>input section</em>; similarly, a section
- in the output file is an <em>output section</em>.
- </p>
- <p>Each section in an object file has a name and a size. Most sections
- also have an associated block of data, known as the <em>section
- contents</em>. A section may be marked as <em>loadable</em>, which means that
- the contents should be loaded into memory when the output file is run.
- A section with no contents may be <em>allocatable</em>, which means that an
- area in memory should be set aside, but nothing in particular should be
- loaded there (in some cases this memory must be zeroed out). A section
- which is neither loadable nor allocatable typically contains some sort
- of debugging information.
- </p>
- <p>Every loadable or allocatable output section has two addresses. The
- first is the <em>VMA</em>, or virtual memory address. This is the address
- the section will have when the output file is run. The second is the
- <em>LMA</em>, or load memory address. This is the address at which the
- section will be loaded. In most cases the two addresses will be the
- same. An example of when they might be different is when a data section
- is loaded into ROM, and then copied into RAM when the program starts up
- (this technique is often used to initialize global variables in a ROM
- based system). In this case the ROM address would be the LMA, and the
- RAM address would be the VMA.
- </p>
- <p>You can see the sections in an object file by using the <code>objdump</code>
- program with the ‘<samp>-h</samp>’ option.
- </p>
- <p>Every object file also has a list of <em>symbols</em>, known as the
- <em>symbol table</em>. A symbol may be defined or undefined. Each symbol
- has a name, and each defined symbol has an address, among other
- information. If you compile a C or C++ program into an object file, you
- will get a defined symbol for every defined function and global or
- static variable. Every undefined function or global variable which is
- referenced in the input file will become an undefined symbol.
- </p>
- <p>You can see the symbols in an object file by using the <code>nm</code>
- program, or by using the <code>objdump</code> program with the ‘<samp>-t</samp>’
- option.
- </p>
- <hr>
- <div class="header">
- <p>
- Next: <a href="Script-Format.html#Script-Format" accesskey="n" rel="next">Script Format</a>, Up: <a href="Scripts.html#Scripts" accesskey="u" rel="up">Scripts</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="LD-Index.html#LD-Index" title="Index" rel="index">Index</a>]</p>
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