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 - <a name="Source-Code-Reference"></a>
 - <div class="header">
 - <p>
 - Previous: <a href="PROVIDE_005fHIDDEN.html#PROVIDE_005fHIDDEN" accesskey="p" rel="prev">PROVIDE_HIDDEN</a>, Up: <a href="Assignments.html#Assignments" accesskey="u" rel="up">Assignments</a>   [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="LD-Index.html#LD-Index" title="Index" rel="index">Index</a>]</p>
 - </div>
 - <hr>
 - <a name="Source-Code-Reference-1"></a>
 - <h4 class="subsection">3.5.5 Source Code Reference</h4>
 - 
 - <p>Accessing a linker script defined variable from source code is not
 - intuitive.  In particular a linker script symbol is not equivalent to
 - a variable declaration in a high level language, it is instead a
 - symbol that does not have a value.
 - </p>
 - <p>Before going further, it is important to note that compilers often
 - transform names in the source code into different names when they are
 - stored in the symbol table.  For example, Fortran compilers commonly
 - prepend or append an underscore, and C++ performs extensive ‘<samp>name
 - mangling</samp>’.  Therefore there might be a discrepancy between the name
 - of a variable as it is used in source code and the name of the same
 - variable as it is defined in a linker script.  For example in C a
 - linker script variable might be referred to as:
 - </p>
 - <div class="smallexample">
 - <pre class="smallexample">  extern int foo;
 - </pre></div>
 - 
 - <p>But in the linker script it might be defined as:
 - </p>
 - <div class="smallexample">
 - <pre class="smallexample">  _foo = 1000;
 - </pre></div>
 - 
 - <p>In the remaining examples however it is assumed that no name
 - transformation has taken place.
 - </p>
 - <p>When a symbol is declared in a high level language such as C, two
 - things happen.  The first is that the compiler reserves enough space
 - in the program’s memory to hold the <em>value</em> of the symbol.  The
 - second is that the compiler creates an entry in the program’s symbol
 - table which holds the symbol’s <em>address</em>.  ie the symbol table
 - contains the address of the block of memory holding the symbol’s
 - value.  So for example the following C declaration, at file scope:
 - </p>
 - <div class="smallexample">
 - <pre class="smallexample">  int foo = 1000;
 - </pre></div>
 - 
 - <p>creates an entry called ‘<samp>foo</samp>’ in the symbol table.  This entry
 - holds the address of an ‘<samp>int</samp>’ sized block of memory where the
 - number 1000 is initially stored.
 - </p>
 - <p>When a program references a symbol the compiler generates code that
 - first accesses the symbol table to find the address of the symbol’s
 - memory block and then code to read the value from that memory block.
 - So:
 - </p>
 - <div class="smallexample">
 - <pre class="smallexample">  foo = 1;
 - </pre></div>
 - 
 - <p>looks up the symbol ‘<samp>foo</samp>’ in the symbol table, gets the address
 - associated with this symbol and then writes the value 1 into that
 - address.  Whereas:
 - </p>
 - <div class="smallexample">
 - <pre class="smallexample">  int * a = & foo;
 - </pre></div>
 - 
 - <p>looks up the symbol ‘<samp>foo</samp>’ in the symbol table, gets its address
 - and then copies this address into the block of memory associated with
 - the variable ‘<samp>a</samp>’.
 - </p>
 - <p>Linker scripts symbol declarations, by contrast, create an entry in
 - the symbol table but do not assign any memory to them.  Thus they are
 - an address without a value.  So for example the linker script definition:
 - </p>
 - <div class="smallexample">
 - <pre class="smallexample">  foo = 1000;
 - </pre></div>
 - 
 - <p>creates an entry in the symbol table called ‘<samp>foo</samp>’ which holds
 - the address of memory location 1000, but nothing special is stored at
 - address 1000.  This means that you cannot access the <em>value</em> of a
 - linker script defined symbol - it has no value - all you can do is
 - access the <em>address</em> of a linker script defined symbol.
 - </p>
 - <p>Hence when you are using a linker script defined symbol in source code
 - you should always take the address of the symbol, and never attempt to
 - use its value.  For example suppose you want to copy the contents of a
 - section of memory called .ROM into a section called .FLASH and the
 - linker script contains these declarations:
 - </p>
 - <div class="smallexample">
 - <pre class="smallexample">  start_of_ROM   = .ROM;
 -   end_of_ROM     = .ROM + sizeof (.ROM);
 -   start_of_FLASH = .FLASH;
 - </pre></div>
 - 
 - <p>Then the C source code to perform the copy would be:
 - </p>
 - <div class="smallexample">
 - <pre class="smallexample">  extern char start_of_ROM, end_of_ROM, start_of_FLASH;
 - 
 -   memcpy (& start_of_FLASH, & start_of_ROM, & end_of_ROM - & start_of_ROM);
 - </pre></div>
 - 
 - <p>Note the use of the ‘<samp>&</samp>’ operators.  These are correct.
 - Alternatively the symbols can be treated as the names of vectors or
 - arrays and then the code will again work as expected:
 - </p>
 - <div class="smallexample">
 - <pre class="smallexample">  extern char start_of_ROM[], end_of_ROM[], start_of_FLASH[];
 - 
 -   memcpy (start_of_FLASH, start_of_ROM, end_of_ROM - start_of_ROM);
 - </pre></div>
 - 
 - <p>Note how using this method does not require the use of ‘<samp>&</samp>’
 - operators.
 - </p>
 - <hr>
 - <div class="header">
 - <p>
 - Previous: <a href="PROVIDE_005fHIDDEN.html#PROVIDE_005fHIDDEN" accesskey="p" rel="prev">PROVIDE_HIDDEN</a>, Up: <a href="Assignments.html#Assignments" accesskey="u" rel="up">Assignments</a>   [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="LD-Index.html#LD-Index" title="Index" rel="index">Index</a>]</p>
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