@@ -0,0 +1,27 @@ | |||
.SILENT: | |||
.PHONY: docs docs-server docs-watch docs-sync-server | |||
_invalid: | |||
echo "Specify a target name to execute" | |||
docs: | |||
sphinx-build -b html \ | |||
docs \ | |||
_build/docs \ | |||
-Wqaj8 | |||
echo "Docs generated to _build/docs" | |||
docs-server: docs | |||
echo "Docs are visible on http://localhost:9794/" | |||
cd _build/docs && \ | |||
python -m http.server 9794 | |||
docs-watch: docs | |||
+sh tools/docs-watch.sh | |||
docs-sync-server: docs | |||
cd _build/docs && \ | |||
browser-sync start --server \ | |||
--reload-delay 300 \ | |||
--watch **/*.html |
@@ -0,0 +1,27 @@ | |||
# -*- coding: utf-8 -*- | |||
# Refer: http://www.sphinx-doc.org/en/master/config | |||
# -- Project information ----------------------------------------------------- | |||
project = 'dds' | |||
copyright = '2019, vector-of-bool' | |||
author = 'vector-of-bool' | |||
# The short X.Y version | |||
version = '' | |||
# The full version, including alpha/beta/rc tags | |||
release = '0.1.0' | |||
# -- General configuration --------------------------------------------------- | |||
extensions = [] | |||
templates_path = ['_templates'] | |||
source_suffix = '.rst' | |||
master_doc = 'index' | |||
language = None | |||
exclude_patterns = ['_build', 'Thumbs.db', '.DS_Store'] | |||
pygments_style = None | |||
# -- Options for HTML output ------------------------------------------------- | |||
html_theme = 'pyramid' | |||
html_theme_options = {} | |||
html_static_path = [] | |||
html_sidebars = {} |
@@ -0,0 +1,192 @@ | |||
``dds`` Design and Rationale | |||
############################ | |||
``dds`` has been designed from the very beginning as an extremely opinionated | |||
hybrid *build system* and *package manager*. Unlike most build systems however, | |||
``dds`` has a hyper-specific focus on a particular aspect of software | |||
development: C++ libraries. | |||
This may sound pointless, right? Libraries are useless unless we can use them | |||
to build applications! | |||
Indeed, applications *are* essential, but that is "not our job." | |||
Another design decision is that ``dds`` is built to be driven by automated | |||
tools as well as humans. ``dds`` will not build your AAA console game, nor will | |||
it compile an OS kernel. Instead, the build system of your AAA console game or | |||
OS kernel can *use* ``dds``. | |||
Background | |||
********** | |||
I'm going to say something somewhat controversial: C++ doesn't need "package | |||
management." At least, not *generalize* "package management." C++ needs | |||
*library* "package management." | |||
The C and C++ compilation model is inherently *more complex* than almost any | |||
other language in use today. This isn't to say "bad," but rather than it is | |||
built to meet extremely high and strange demands. It also comes with a large | |||
burden of *legacy*. Meeting both of these requirements simultaneously presents | |||
incredible implementation challenges. | |||
Despite the vast amount of work put into build systems and tooling, virtually | |||
all developers are using them *incorrectly* and/or *dangerously* without | |||
realizing it. Despite this work, we seem to be a great distance from a unified | |||
library package distribution and consumption mechanism. | |||
Tabula Rasa | |||
*********** | |||
``dds`` attempts to break from the pattern of legacy demands and strange usage | |||
demands in a few ways. The major differences between ``dds`` and other build | |||
systems like CMake, Meson, build2, SCons, MSBuild, etc. is that of *tradeoffs*. | |||
If you opt-in to have your library built by ``dds``, you forgoe | |||
*customizability* in favor of *simplicity* and *ease*. | |||
``dds`` takes a look at what is needed to build and develop *libraries* and | |||
hyper-optimizes for that use case. It is also built with a very strong, very | |||
opinionated idea of *how* libraries should be constructed and used. These | |||
prescriptions are not at all arbitrary, though. They are built upon the | |||
observations of the strengths and weaknesses of build systems in use throughout | |||
industry and community. | |||
There is some ambiguity on the term "build system." It can mean one of two | |||
things: | |||
1. A *proper noun* "Build System," such as CMake, Meson, Autotools, or even | |||
Gulp, WebPack, and Mix. These are specific tools that have been developed | |||
for the implementation of the second definition: | |||
2. A general noun "build system" refers to the particular start-to-finish | |||
process through which a specific piece of software is mapped from its raw | |||
*inputs* (source code, resource libraries, toolchains) to the outputs | |||
(applications, appliances, libraries, or web sites). | |||
For example, LLVM and Blender both use the CMake "Build System," but their | |||
"build system" is not the same. The "build system" for each is wildly | |||
different, despite both using the same underlying "Build System." | |||
``dds`` takes a massive divergence at this point. One project using ``dds`` as | |||
their build system has an identical build process to every other project using | |||
``dds``. Simply running :code:`dds -F` is enough to build *any* ``dds`` | |||
project. | |||
In order to reach this uniformity and simplicity, ``dds`` drops almost all | |||
aspects of project-by-project customizability. Instead, ``dds`` affords the | |||
developer a contract: | |||
If you play by my rules, you get to play in my space. | |||
.. _design.rules: | |||
The Rules | |||
********* | |||
We've talked an awful lot about the "rules" and "restrictions" that ``dds`` | |||
imposes, but what are they? | |||
.. _design.rules.not-apps: | |||
``dds`` Is not Made for Complex Applications | |||
=============================================== | |||
Alright, this one isn't a "rule" as much as a recommendation: If you are | |||
building an application that *needs* some build process functionality that | |||
``dds`` does not provide, ``dds`` is only open to changes that do not | |||
violate any of the other existing rules. | |||
.. note:: | |||
**However:** If you are a *library* author and you find that ``dds`` | |||
cannot correctly build your library without violating other rules, we may | |||
have to take a look. This is certainly not to say it will allow arbitrary | |||
customization features to permit the rules to be bent arbitrarily: Read | |||
on. | |||
``dds`` contains a minimal amount of functionality for building simple | |||
applications, but it is certainly not its primary purpose (See the ``--apps`` | |||
flag). | |||
.. _design.rules.change: | |||
*Your* Code Should Be Changed Before ``dds`` Should Be Changed | |||
================================================================= | |||
The wording of this rule means that the onus is on the library developer to | |||
meet the expectations that ``dds`` prescribes in order to make the build | |||
work. | |||
If your library meets all the requirements outlined in this document but you | |||
still find trouble in making your build work, this is grounds for change in | |||
``dds``, either in clarifying the rules or tweaking ``dds`` functionality. | |||
.. _design.rules.layout: | |||
Library Projects Must Meet the Layout Requirements | |||
================================================== | |||
This is a very concrete requirement. ``dds`` prescribes a particular project | |||
structure layout with minimal differing options. ``dds`` prescribes the | |||
`Pitchfork`_ layout requirements. | |||
.. note:: | |||
These prescriptions are not as draconian as they may sound upon first | |||
reading. Refer to the :doc:`layout` page for more information. | |||
.. _Pitchfork: https://api.csswg.org/bikeshed/?force=1&url=https://raw.githubusercontent.com/vector-of-bool/pitchfork/develop/data/spec.bs | |||
.. _design.rules.no-cond-compile: | |||
A Library Build Must Successfully Compile All Source Files | |||
========================================================== | |||
Almost all Build Systems have a concept of *conditionally* adding a source file | |||
to a build. ``dds`` elides this feature in place of relying on in-source | |||
conditional compilation. | |||
.. _design.rules.no-lazy-code-gen: | |||
All Code Must Be in Place Before Building | |||
========================================= | |||
``dds`` does not provide code-generation functionality. Instead, any | |||
generated code should be generated and committed to the repository to be only | |||
ever modified through such generation scripts. | |||
.. _design.rules.one-binary-per-src: | |||
All Compilable Files in a ``src/`` Directory Must Link Together | |||
=============================================================== | |||
As part of the prescribed project layout, the ``src/`` project directory | |||
contains source files. ``dds`` requires that *all* source files in a given | |||
``src/`` directory should link together cleanly. Practically, this means that | |||
every ``src/`` directory must correspond to *exactly* one library. | |||
.. _design.rules.include: | |||
No Arbitrary ``#include`` Directories | |||
===================================== | |||
Only ``src/`` and ``include/`` will ever be used as the basis for header | |||
resolution while building a library, so all ``#include`` directives should be | |||
relative to those directories. Refer to :ref:`guide.layout.include`. | |||
.. _design.rules.uniform-compile: | |||
All Files Compile with the Same Options | |||
======================================= | |||
When DDS compiles a library, every source file will be compiled with an | |||
identical set of options. Additionally, when DDS compiles a dependency tree, | |||
every library in that dependency tree will be compiled with an identical set of | |||
options. Refer to the :doc:`toolchains` page for more information. |
@@ -0,0 +1,11 @@ | |||
.. _guide: | |||
User Guide | |||
########## | |||
.. toctree:: | |||
:maxdepth: 2 | |||
design | |||
layout | |||
toolchains |
@@ -0,0 +1,123 @@ | |||
Project Layout | |||
############## | |||
The layout expected by ``dds`` is based on the `Pitchfork layout`_ (PFL). | |||
``dds`` does not make use of every provision of the layout document, but the | |||
features it does have are based on PFL. | |||
.. _Pitchfork layout: https://api.csswg.org/bikeshed/?force=1&url=https://raw.githubusercontent.com/vector-of-bool/pitchfork/develop/data/spec.bs | |||
In particular, the following directories are used: | |||
- ``src/`` | |||
- ``include/`` | |||
- ``libs/`` | |||
- ``_build/`` (the default build output directory used by ``dds``). | |||
Note that the ``libs/*/`` directories can contain their own ``src/`` and | |||
``include/`` directories, the purposes and behaviors of which match those of | |||
their top-level counterparts. | |||
.. _guide.layout.include: | |||
Include Directories and Header Resolution | |||
***************************************** | |||
A compiler's "include path" is the list of directories in which it will attempt | |||
to resolve ``#include`` directives. | |||
The layout prescriptions permit either ``src/``, ``include/``, or both. In the | |||
presence of both, the ``include/`` directory is used as the *public* include | |||
directory, and ``src/`` is used as the *private* include directory. When only | |||
one of either is present, that directory will be treated as the *public* | |||
include directory (and there will be no *private* include directory). | |||
.. _guide.layout.sources: | |||
Source Files | |||
************ | |||
``dds`` distinguishes between *headers* and *compilable* sources. The heuristic | |||
used is based on common file extensions: | |||
The following are considered to be *header* source files: | |||
- ``.h`` | |||
- ``.hpp`` | |||
- ``.hxx`` | |||
- ``.inl`` | |||
- ``.h++`` | |||
While the following are considered to be *compilable* source files: | |||
- ``.c`` | |||
- ``.cpp`` | |||
- ``.cc`` | |||
- ``.cxx`` | |||
- ``.c++`` | |||
``dds`` will compile every compilable source file that appears in the ``src/`` | |||
directory. ``dds`` will not compile compilable source files that appear in the | |||
``include/`` directory and will issue a warning on each file found. | |||
.. _guide.layout.apps-tests: | |||
Applications and Tests | |||
********************** | |||
``dds`` will recognize certain compilable source files as belonging to | |||
applications and tests. If a compilable source file stem ends with ``.main`` or | |||
``.test``, that source file is assumed to correspond to an executable to | |||
generate. The filename stem before the ``.main`` or ``.test`` will be used as | |||
the name of the generated executable. For example: | |||
- ``foo.main.cpp`` will generate an executable named ``foo``. | |||
- ``bar.test.cpp`` will generate an executable named ``bar``. | |||
- ``cat-meow.main.cpp`` will generate an executable named ``cat-meow``. | |||
- ``cats.musical.test.cpp`` will generate an executable named ``cats.musical``. | |||
.. note:: | |||
``dds`` will automatically append the appropriate filename extension to the | |||
generated executables based on the host and toolchain. | |||
If the inner extension is ``.main``, then ``dds`` will assume the corresponding | |||
executable to be an *application*. If the inner extension is ``.test``, ``dds`` | |||
will assume the executable to be a test. | |||
The building of tests and applications can be controlled when running | |||
``dds build``. If tests are built, ``dds`` will automatically execute those | |||
tests in parallel once the executables have been generated. | |||
In any case, the executables are associated with a *library*, and, when those | |||
executables are linked, the associated library (and its dependencies) will be | |||
linked into the final executable. There is no need to manually specify this | |||
linking behavior. | |||
.. _guide.layout.libraries: | |||
Libraries | |||
********* | |||
The *library* is a fundamental unit of consumable code, and ``dds`` is | |||
specifically built to work with them. When you are in ``dds``, the library is | |||
the center of everything. | |||
A *source root* is a directory that contains the ``src/`` and/or ``include/`` | |||
directories. The ``src/`` and ``include/`` directories are themselves | |||
*source directories*. A single *source root* will always correspond to exactly | |||
one library. If the library has any compilable sources then ``dds`` will use | |||
those sources to generate a static library file that is linked into runtime | |||
binaries. If a library contains only headers then ``dds`` will not generate an | |||
archive to be included in downstream binaries, but it will still generate link | |||
rules for the dependencies of a header-only library. | |||
In the previous section, :ref:`guide.layout.apps-tests`, it was noted that | |||
applications and tests are associated with a library. This association is | |||
purely based on being collocated within the same source root. | |||
When an executable is built within the context of a library, that library (and | |||
all of its dependencies) will be linked into that executable. |
@@ -0,0 +1,80 @@ | |||
Toolchains | |||
########## | |||
One of the core components of ``dds`` is that of the *toolchain*. A toolchain | |||
encompasses the environment used to build and link source code, including, but | |||
not limited to: | |||
#. The executable binaries that constitute the language implementation: | |||
Compilers, linkers, and archive managers. | |||
#. The configuration of those tools, including most options given to those | |||
tools when they are invoked. | |||
#. The set of preprocessor macros and language features that are active during | |||
compilation. | |||
When a build is run, every file in the entire tree (including dependencies) | |||
will be compiled, archived, and linked using the same toolchain. | |||
This page provides an introduction on how one can make use of toolchains most | |||
effectively in your project. | |||
Passing a Toolchain | |||
******************* | |||
In ``dds``, the default format of a toolchain is that of a single file that | |||
describes the entire toolchain, and uses the extension ``.tc.dds`` by | |||
convention. When running a build for a project, the ``dds`` executable will | |||
look for a file named ``toolchain.tc.dds`` by default, and will error out if | |||
this file does not exist. A different toolchain can be provided by passing the | |||
toolchain file for the ``--toolchain`` (or ``-T``) option on the command line:: | |||
$ dds build -T my-toolchain.tc.dds | |||
Alternatively, you can pass the name of a built-in toolchain. See below. | |||
Built-in Toolchains | |||
******************* | |||
For convenience, ``dds`` includes several built-in toolchains that can be | |||
accessed in the ``--toolchain`` command-line option using a colon ``:`` | |||
prefix:: | |||
$ dds build -T :gcc | |||
``dds`` will treat the leading colon (``:``) as a name for a built-in | |||
toolchain (this means that a toolchain's filepath may not begin with a colon). | |||
There are several built-in toolchains that may be specified: | |||
``:gcc`` | |||
Uses the default ``gcc`` and ``g++`` executables, linkers, and options | |||
thereof. | |||
``:gcc-N`` (for some integer ``N``) | |||
Equivalent to ``:gcc``, but uses the ``gcc-N`` and ``g++-N`` executables. | |||
``:clang`` | |||
Equivalent to ``:gcc``, but uses the ``clang`` and ``clang++`` executables. | |||
``:clang-N`` (for some integer ``N``) | |||
Equivalent to ``:clang``, but uses the ``clang-N`` and ``clang++-N`` | |||
executables. | |||
``:msvc`` | |||
Compiles and links using the Visual C++ toolchain. | |||
The following pseudo-toolchains are also available: | |||
``:ccache:XYZ`` | |||
Uses built-in toolchain ``:XYZ``, but prefixes all compile commands with | |||
``ccache``. | |||
.. note:: | |||
**IMPORTANT**: ``dds`` will *not* automatically load the Visual C++ | |||
environment. To use Visual C++, ``dds`` must be executed from the | |||
appropriate environment in order for the Visual C++ toolchain executables | |||
and files to be available. | |||
@@ -0,0 +1,24 @@ | |||
DDS | |||
###### | |||
**dds** is the Drop-Dead-Simple Build and Library Management Tool. | |||
dds is a hybrid build system and package manager with a unique twist. | |||
There's a lot to learn, but I'm glad you're here! I hope you find ``dds`` | |||
useful to you and your projects. | |||
If you're completely new and have no idea what the project is about, check out | |||
the :doc:`guide/design` page to get started. | |||
.. toctree:: | |||
:maxdepth: 2 | |||
guide/index | |||
Indices and tables | |||
================== | |||
* :ref:`genindex` | |||
* :ref:`modindex` | |||
* :ref:`search` |
@@ -0,0 +1,16 @@ | |||
set -eu | |||
THIS_SCRIPT=$(readlink -m $0) | |||
HERE=$(dirname ${THIS_SCRIPT}) | |||
ROOT=$(dirname ${HERE}) | |||
while true; do | |||
echo "Watching for changes..." | |||
inotifywait -r ${ROOT}/docs/ -q \ | |||
-e modify \ | |||
-e close_write \ | |||
-e move \ | |||
-e delete \ | |||
-e create | |||
make docs || : | |||
done |