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- #ifndef FRAME_PARAMS_H__
- #define FRAME_PARAMS_H__
-
- struct FrameParams {
- uint_fast16_t audioPeak; // range: 0..512
- float audioMean; // range: 0..1
- float timeMult; // animations are expected to run at 60fps I guess? 1.0==exactly 60fps. 4.0==achieving 15fps, so move 4x faster.
- };
-
- struct Point {
- uint_fast16_t x;
- uint_fast16_t y;
- };
-
- #endif
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