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- /* ----------------------------------------------------------------------
- * ______ ___ __
- * / ____/___ / | ____ __ ___ __/ /_ ___ ________
- * / / __/ __ \/ /| | / __ \/ / / / | /| / / __ \/ _ \/ ___/ _ \
- * / /_/ / /_/ / ___ |/ / / / /_/ /| |/ |/ / / / / __/ / / __/
- * \____/\____/_/ |_/_/ /_/\__. / |__/|__/_/ /_/\___/_/ \___/
- * /____/
- *
- * (C) Copyright 2015 GoAnywhere (http://goanywhere.io).
- * ----------------------------------------------------------------------
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- * ----------------------------------------------------------------------*/
- package livereload
-
- import (
- "encoding/json"
- "net/http"
- "sync"
-
- "github.com/gorilla/websocket"
- )
-
- /* ----------------------------------------------------------------------
- * WebSocket Server
- * ----------------------------------------------------------------------*/
- var (
- once sync.Once
-
- broadcast chan []byte
- tunnels map[*tunnel]bool
-
- in chan *tunnel
- out chan *tunnel
-
- mutex sync.RWMutex
-
- upgrader = websocket.Upgrader{
- ReadBufferSize: 1024,
- WriteBufferSize: 1024,
- }
-
- URL = struct {
- WebSocket string
- JavaScript string
- }{
- WebSocket: "/livereload",
- JavaScript: "/livereload.js",
- }
- )
-
- // Alert sends a notice message to browser's livereload.js.
- func Alert(message string) {
- go func() {
- var bytes, _ = json.Marshal(&alert{
- Command: "alert",
- Message: message,
- })
- broadcast <- bytes
- }()
- }
-
- // Reload sends a reload message to browser's livereload.js.
- func Reload() {
- go func() {
- var bytes, _ = json.Marshal(&reload{
- Command: "reload",
- Path: URL.WebSocket,
- LiveCSS: true,
- })
- broadcast <- bytes
- }()
- }
-
- // run watches/dispatches all tunnel & tunnel messages.
- func run() {
- for {
- select {
- case tunnel := <-in:
- mutex.Lock()
- defer mutex.Unlock()
- tunnels[tunnel] = true
-
- case tunnel := <-out:
- mutex.Lock()
- defer mutex.Unlock()
- delete(tunnels, tunnel)
- close(tunnel.message)
-
- case m := <-broadcast:
- for tunnel := range tunnels {
- select {
- case tunnel.message <- m:
- default:
- mutex.Lock()
- defer mutex.Unlock()
- delete(tunnels, tunnel)
- close(tunnel.message)
- }
- }
- }
- }
- }
-
- // Serve serves as a livereload server for accepting I/O tunnel messages.
- func ServeWebSocket(w http.ResponseWriter, r *http.Request) {
- var socket, err = upgrader.Upgrade(w, r, nil)
- if err != nil {
- return
- }
- tunnel := new(tunnel)
- tunnel.socket = socket
- tunnel.message = make(chan []byte, 256)
-
- in <- tunnel
- defer func() { out <- tunnel }()
-
- tunnel.connect()
- }
-
- // ServeJavaScript serves livereload.js for browser.
- func ServeJavaScript(w http.ResponseWriter, r *http.Request) {
- w.Header().Set("Content-Type", "application/javascript")
- w.Write(javascript)
- }
-
- // Start activates livereload server for accepting tunnel messages.
- func Start() {
- once.Do(func() {
- broadcast = make(chan []byte)
- tunnels = make(map[*tunnel]bool)
-
- in = make(chan *tunnel)
- out = make(chan *tunnel)
-
- go run()
- })
- }
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