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  1. <p align="center">
  2. <b>Guitar and Bass Tuner Library</b><br>
  3. <b>Teensy 3.1 v2.0</b><br>
  4. </p>
  5. >Software algorithm ([YIN]) for guitar and bass tuning using a Teensy Audio Library. This audio object's algorithm can be some what memory and processor hungry but will allow you to detect with fairly good accuracy the fundamental frequencies f<sub>o</sub> from electric guitars and basses.
  6. >>You can install this as a normal Arduino Library and will work with the Audio Library, no need to edit the Audio libraries source now.
  7. <!-- language: lang-none -->
  8. Hookup Guide - 1.2v DC Bias and High Pass Filter - No Amplification
  9. *--------------------------------------------------*
  10. | |
  11. | Pull Down Resistor | ' | |
  12. *------------/\/\/\-------------* |' '| |
  13. | 47K | _|_'_|_ |
  14. | | |` ` ` `| |
  15. *---)|+---* | | ` ` ` | |
  16. | 10uF | | |` ` ` `| |
  17. TEENSY 3.1 | | | | ` ` ` | |
  18. _______________ *-/\/\/\--* | |` ` ` `| |
  19. |GND |_____| Vin| | 2.2K | | | ` ` ` | |
  20. |0 ----- AGND|<-* | | |` ` ` `| |
  21. |1 |`````| 3.3V|>---/\/\/\--*--/\/\/\--* | | ` ` ` | |
  22. |2 | | 23| 10K 47K | | |` ` ` `| |
  23. |3 ----- 22| | | | ` ` ` | |
  24. |4 |'| 21| | | \=====/ |
  25. |5 ------ 20| | | | '`| |
  26. |6 |::::::::| 19| | REMOVE | | S`| |
  27. |7 |::::::::| 18| | DC | | H`| |
  28. |8 |::::::::| 17| | BIAS | | I`| |
  29. |9 ------A2/16|<---SIGNAL-1.2v-BIAS---*---+|(----* | E`|>--ANGD--*
  30. |10 --- 15| 1.2VDC 10uF | | L`|
  31. |11 |(`)| 14| | | D`|
  32. |12 --- 13| | | `|
  33. --------------- | |===|
  34. | \_/
  35. | /T\
  36. | .-I-.
  37. *---<\ P /
  38. \_/
  39. >Many optimizations have been done to the [YIN] algorithm for frequencies between 29-360Hz.
  40. >>While its still using a brute force method ( n<sup>2</sup> ) for finding the fundamental frequency f<sub>o</sub>, it is tuned to skip certain <b>tau</b> (<img src="http://latex.numberempire.com/render?%5Cinline%20%5Chuge%20%5Cmathbf%7B%5Ctau%7D&sig=845639da85c0dd8e2de679817b06639c"/></img>) values and focus mostly on frequencies found in the bass and guitar.
  41. >>>The input is double buffered so while you are processing one buffer it is filling the other to double throughput.
  42. >>>>There are a few parameters that can be adjusted to "dial in" the algorithm for better estimations. The defaults are what I found that have the best trade off for speed and accuracy.
  43. <h4>AudioTuner.h</h4>
  44. ```
  45. /****************************************************************/
  46. #define SAMPLE_RATE_DIVIDE_BY_1 1 // 44100 sample rate
  47. #define SAMPLE_RATE_DIVIDE_BY_2 2 // 22050 sample rate
  48. #define SAMPLE_RATE_DIVIDE_BY_4 4 // 11025 sample rate
  49. #define SAMPLE_RATE_DIVIDE_BY_8 8 // 5512.5 sample rate
  50. #define SAMPLE_RATE_DIVIDE_BY_16 16 // 2756.25 sample rate
  51. #define SAMPLE_RATE_DIVIDE_BY_32 32 // 1378.125 sample rate
  52. /****************************************************************
  53. * Safe to adjust these values below *
  54. ****************************************************************/
  55. // Adjust number of samples to collect in buffer here, also effects
  56. // convergence speed and resolution.
  57. #define NUM_SAMPLES 2048 // make a power of two
  58. // larger the divide-by, less resolution and lower the frequency for
  59. // a given number of samples that can be detected. Also effects
  60. // convergence speed.
  61. #define SAMPLE_SKIP SAMPLE_RATE_DIVIDE_BY_2
  62. /****************************************************************/
  63. ```
  64. ```
  65. SAMPLE_RATE_DIVIDE_BY_x --> This sets 'SAMPLE_SKIP' to pass on every (x) data point from the
  66. Audio Block being saved to the buffer, it determines the sample rate.
  67. ```
  68. ```
  69. NUM_SAMPLES --> This the size of each buffer, there two for double buffering.
  70. ```
  71. ```
  72. SAMPLE_SKIP --> This sets your sample window length and sampling rate. Sample Window Size is
  73. (NUM_SAMPLES * SAMPLE_SKIP) of the ~44100 samples every second. Sample Rate is
  74. (AUDIO_SAMPLE_RATE_EXACT / SAMPLE_SKIP).
  75. ```
  76. <div>
  77. <b>YIN Algorithm</b>
  78. <ol>
  79. <li><b>Difference Function -</b> Squared difference of the (signal - signal lag(<img src="http://latex.numberempire.com/render?%5Cinline%20%5Chuge%20%5Cmathbf%7B%5Ctau%7D&sig=845639da85c0dd8e2de679817b06639c"/></img>))<br>
  80. <img src="http://latex.numberempire.com/render?%5Cinline%20%5Chuge%20d_%7Bt%7D%20%5Cbig%28%20%5Ctau%20%5Cbig%29%20%3D%20%5Csum_%7Bj%3D1%7D%5EW%20%20%5Cbig%28x_%7Bj%7D-x_%7Bj%2B%5Ctau%7D%5Cbig%29%5E%7B2%7D&sig=62b1e20dadb167f5dcdb4c5206ab5633" /></li>
  81. <li><b>Cumulative Mean Normalized Difference Function -</b> Calculate the cumulative mean on the normalized difference signal<br><img src="http://latex.numberempire.com/render?%5Cinline%20%5Chuge%20d%27_%7Bt%7D%20%5Cbig%28%20%5Ctau%20%5Cbig%29%20%3D%5Cbegin%7Bcases%7D1%2C%20%26%20%5Ctau%20%3D%200%5C%5Cd_%7Bt%7D%20%5Cbig%28%20%5Ctau%20%5Cbig%29%5Cdiagup%20%26%5Cleft%5B%28%5Cfrac%7B1%7D%7B%5Ctau%7D%29%5Csum_%7Bj%3D1%7D%5E%5Ctau%20%20d_%7Bt%7D%20%28j%29%5Cright%5D%5Cend%7Bcases%7D&sig=15a0b31a37bd5db3074f854711119bb3" /></li>
  82. <li><b>Absolute Threshold -</b> Fix for subharmonic error with Autocorrelation, choose (<img src="http://latex.numberempire.com/render?%5Cinline%20%5Chuge%20%5Cmathbf%7B%5Ctau%7D&sig=845639da85c0dd8e2de679817b06639c"/></img>) that gives a minimum <img src="http://latex.numberempire.com/render?%5Cinline%20%5Chuge%20%5Cmathbf%7B%5Ctau%7D&sig=845639da85c0dd8e2de679817b06639c"/></li>
  83. </ol>
  84. </div>
  85. [YIN]:http://recherche.ircam.fr/equipes/pcm/cheveign/pss/2002_JASA_YIN.pdf