@@ -30,7 +30,7 @@ The audio board uses the following pins. | |||
#include <SPI.h> | |||
#include <Bounce.h> | |||
AudioToneSweep myEffect; | |||
AudioSynthToneSweep myEffect; | |||
AudioOutputI2S audioOutput; // audio shield: headphones & line-out | |||
// The tone sweep goes to left and right channels | |||
@@ -64,7 +64,7 @@ void setup(void) | |||
Serial.println("setup done"); | |||
if(!myEffect.begin(t_ampx,t_lox,t_hix,t_timex)) { | |||
Serial.println("AudioToneSweep - begin failed"); | |||
Serial.println("AudioSynthToneSweep - begin failed"); | |||
while(1); | |||
} | |||
// wait for the sweep to end | |||
@@ -72,7 +72,7 @@ void setup(void) | |||
// and now reverse the sweep | |||
if(!myEffect.begin(t_ampx,t_hix,t_lox,t_timex)) { | |||
Serial.println("AudioToneSweep - begin failed"); | |||
Serial.println("AudioSynthToneSweep - begin failed"); | |||
while(1); | |||
} | |||
// wait for the sweep to end |
@@ -32,12 +32,12 @@ | |||
// Written by Pete (El Supremo) Feb 2014 | |||
boolean AudioToneSweep::begin(short t_amp,int t_lo,int t_hi,float t_time) | |||
boolean AudioSynthToneSweep::begin(short t_amp,int t_lo,int t_hi,float t_time) | |||
{ | |||
double tone_tmp; | |||
if(0) { | |||
Serial.print("AudioToneSweep.begin(tone_amp = "); | |||
Serial.print("AudioSynthToneSweep.begin(tone_amp = "); | |||
Serial.print(t_amp); | |||
Serial.print(", tone_lo = "); | |||
Serial.print(t_lo); | |||
@@ -78,13 +78,14 @@ if(0) { | |||
unsigned char AudioToneSweep::busy(void) | |||
unsigned char AudioSynthToneSweep::busy(void) | |||
{ | |||
return(sweep_busy); | |||
} | |||
int b_count = 0; | |||
void AudioToneSweep::update(void) | |||
static int b_count = 0; // TODO: what's this for? | |||
void AudioSynthToneSweep::update(void) | |||
{ | |||
audio_block_t *block; | |||
short *bp; |
@@ -28,10 +28,10 @@ | |||
// A u d i o T o n e S w e e p | |||
// Written by Pete (El Supremo) Feb 2014 | |||
class AudioToneSweep : public AudioStream | |||
class AudioSynthToneSweep : public AudioStream | |||
{ | |||
public: | |||
AudioToneSweep(void) : | |||
AudioSynthToneSweep(void) : | |||
AudioStream(0,NULL), sweep_busy(0) | |||
{ } | |||