Changed method for setting level/gains for left & right from 'item_left(..); item_right(..);' style to 'volume(left,right)' style instead.dds
@@ -0,0 +1,83 @@ | |||
// DAC balance example: Will influence both HP & LO outputs. | |||
#include <Audio.h> | |||
#include <Wire.h> | |||
#include <SD.h> | |||
#define PIN_VOLUME 0 | |||
#define PIN_BALANCE 15 | |||
const int myInput = AUDIO_INPUT_LINEIN; | |||
// const int myInput = AUDIO_INPUT_MIC; | |||
// Create the Audio components. These should be created in the | |||
// order data flows, inputs/sources -> processing -> outputs | |||
// | |||
AudioInputI2S audioInput; // audio shield: mic or line-in | |||
AudioOutputI2S audioOutput; // audio shield: headphones & line-out | |||
// Create Audio connections between the components | |||
// | |||
AudioConnection c1(audioInput, 0, audioOutput, 0); // left passing through | |||
AudioConnection c2(audioInput, 1, audioOutput, 1); // right passing through | |||
// Create an object to control the audio shield. | |||
// | |||
AudioControlSGTL5000 audioShield; | |||
void setup() { | |||
// Audio connections require memory to work. For more | |||
// detailed information, see the MemoryAndCpuUsage example | |||
AudioMemory(6); | |||
// Enable the audio shield and set the output volume. | |||
audioShield.enable(); | |||
audioShield.inputSelect(myInput); | |||
audioShield.volume(90); | |||
audioShield.unmuteLineout(); | |||
} | |||
elapsedMillis chgMsec=0; | |||
float lastVol=1024; | |||
float lastBal=1024; | |||
void loop() { | |||
// every 10 ms, check for adjustment the balance & vol | |||
if (chgMsec > 10) { // more regular updates for actual changes seems better. | |||
#if PIN_BALANCE | |||
float bal1=analogRead(PIN_BALANCE); | |||
#else | |||
float bal1=0; // middle will be default if analog pin is not supplied | |||
#endif | |||
bal1=((bal1-512)/512)*100; | |||
bal1=(int)bal1; | |||
if(lastBal!=bal1) | |||
{ | |||
if(bal1<0) | |||
{ // leaning toward left... | |||
audioShield.dac_vol(100,100+bal1); | |||
} else if(bal1>0) { // to the right | |||
audioShield.dac_vol(100-bal1,100); | |||
} else { // middle | |||
audioShield.dac_vol(100); | |||
} | |||
lastBal=bal1; | |||
} | |||
#if PIN_VOLUME | |||
float vol1=analogRead(PIN_VOLUME)/10.23; // 0 - 100 | |||
#else | |||
float vol1=70; // 70% output will be default if analog pin is not supplied. | |||
#endif | |||
vol1=(int)vol1; | |||
if(lastVol!=vol1) | |||
{ | |||
audioShield.volume(vol1); | |||
lastVol=vol1; | |||
} | |||
chgMsec = 0; | |||
} | |||
} | |||
@@ -0,0 +1,80 @@ | |||
// HP balance example: Will influence both HP & LO outputs. | |||
#include <Audio.h> | |||
#include <Wire.h> | |||
#include <SD.h> | |||
#define PIN_VOLUME 0 | |||
#define PIN_BALANCE 15 | |||
const int myInput = AUDIO_INPUT_LINEIN; | |||
// const int myInput = AUDIO_INPUT_MIC; | |||
// Create the Audio components. These should be created in the | |||
// order data flows, inputs/sources -> processing -> outputs | |||
// | |||
AudioInputI2S audioInput; // audio shield: mic or line-in | |||
AudioOutputI2S audioOutput; // audio shield: headphones & line-out | |||
// Create Audio connections between the components | |||
// Just connecting in to out | |||
AudioConnection c1(audioInput, 0, audioOutput, 0); // left connection | |||
AudioConnection c2(audioInput, 1, audioOutput, 1); // right connection | |||
// Create an object to control the audio shield. | |||
// | |||
AudioControlSGTL5000 audioShield; | |||
void setup() { | |||
// Audio connections require memory to work. For more | |||
// detailed information, see the MemoryAndCpuUsage example | |||
AudioMemory(12); | |||
// Enable the audio shield and set the output volume. | |||
audioShield.enable(); | |||
audioShield.inputSelect(myInput); | |||
audioShield.volume(60); | |||
audioShield.unmuteLineout(); | |||
} | |||
elapsedMillis chgMsec=0; | |||
float lastVol=1024; | |||
float lastBal=1024; | |||
void loop() { | |||
// every 10 ms, check for adjustment the balance & vol | |||
if (chgMsec > 10) { // more regular updates for actual changes seems better. | |||
#if PIN_VOLUME | |||
float vol1=analogRead(PIN_VOLUME)/10.23; // 0 - 1000 | |||
#else | |||
float vol1=70; // 70% output will be default if analog pin is not supplied. | |||
#endif | |||
vol1=(int)vol1; | |||
#if PIN_BALANCE | |||
float bal1=analogRead(PIN_BALANCE); | |||
#else | |||
float bal1=0; // middle will be default if analog pin is not supplied | |||
#endif | |||
bal1=((bal1-512)/512)*100; | |||
bal1=(int)bal1; | |||
if((lastVol!=vol1)||(lastBal!=bal1)) | |||
{ | |||
if(bal1<0) | |||
{ | |||
audioShield.volume(vol1,(vol1/100)*(100+bal1)); | |||
} else { | |||
audioShield.volume((vol1/100)*(100-bal1),vol1); | |||
} | |||
lastVol=vol1; | |||
lastBal=bal1; | |||
} | |||
chgMsec = 0; | |||
} | |||
} | |||