Changed method for setting level/gains for left & right from 'item_left(..); item_right(..);' style to 'volume(left,right)' style instead.dds
| // DAC balance example: Will influence both HP & LO outputs. | |||||
| #include <Audio.h> | |||||
| #include <Wire.h> | |||||
| #include <SD.h> | |||||
| #define PIN_VOLUME 0 | |||||
| #define PIN_BALANCE 15 | |||||
| const int myInput = AUDIO_INPUT_LINEIN; | |||||
| // const int myInput = AUDIO_INPUT_MIC; | |||||
| // Create the Audio components. These should be created in the | |||||
| // order data flows, inputs/sources -> processing -> outputs | |||||
| // | |||||
| AudioInputI2S audioInput; // audio shield: mic or line-in | |||||
| AudioOutputI2S audioOutput; // audio shield: headphones & line-out | |||||
| // Create Audio connections between the components | |||||
| // | |||||
| AudioConnection c1(audioInput, 0, audioOutput, 0); // left passing through | |||||
| AudioConnection c2(audioInput, 1, audioOutput, 1); // right passing through | |||||
| // Create an object to control the audio shield. | |||||
| // | |||||
| AudioControlSGTL5000 audioShield; | |||||
| void setup() { | |||||
| // Audio connections require memory to work. For more | |||||
| // detailed information, see the MemoryAndCpuUsage example | |||||
| AudioMemory(6); | |||||
| // Enable the audio shield and set the output volume. | |||||
| audioShield.enable(); | |||||
| audioShield.inputSelect(myInput); | |||||
| audioShield.volume(90); | |||||
| audioShield.unmuteLineout(); | |||||
| } | |||||
| elapsedMillis chgMsec=0; | |||||
| float lastVol=1024; | |||||
| float lastBal=1024; | |||||
| void loop() { | |||||
| // every 10 ms, check for adjustment the balance & vol | |||||
| if (chgMsec > 10) { // more regular updates for actual changes seems better. | |||||
| #if PIN_BALANCE | |||||
| float bal1=analogRead(PIN_BALANCE); | |||||
| #else | |||||
| float bal1=0; // middle will be default if analog pin is not supplied | |||||
| #endif | |||||
| bal1=((bal1-512)/512)*100; | |||||
| bal1=(int)bal1; | |||||
| if(lastBal!=bal1) | |||||
| { | |||||
| if(bal1<0) | |||||
| { // leaning toward left... | |||||
| audioShield.dac_vol(100,100+bal1); | |||||
| } else if(bal1>0) { // to the right | |||||
| audioShield.dac_vol(100-bal1,100); | |||||
| } else { // middle | |||||
| audioShield.dac_vol(100); | |||||
| } | |||||
| lastBal=bal1; | |||||
| } | |||||
| #if PIN_VOLUME | |||||
| float vol1=analogRead(PIN_VOLUME)/10.23; // 0 - 100 | |||||
| #else | |||||
| float vol1=70; // 70% output will be default if analog pin is not supplied. | |||||
| #endif | |||||
| vol1=(int)vol1; | |||||
| if(lastVol!=vol1) | |||||
| { | |||||
| audioShield.volume(vol1); | |||||
| lastVol=vol1; | |||||
| } | |||||
| chgMsec = 0; | |||||
| } | |||||
| } | |||||
| // HP balance example: Will influence both HP & LO outputs. | |||||
| #include <Audio.h> | |||||
| #include <Wire.h> | |||||
| #include <SD.h> | |||||
| #define PIN_VOLUME 0 | |||||
| #define PIN_BALANCE 15 | |||||
| const int myInput = AUDIO_INPUT_LINEIN; | |||||
| // const int myInput = AUDIO_INPUT_MIC; | |||||
| // Create the Audio components. These should be created in the | |||||
| // order data flows, inputs/sources -> processing -> outputs | |||||
| // | |||||
| AudioInputI2S audioInput; // audio shield: mic or line-in | |||||
| AudioOutputI2S audioOutput; // audio shield: headphones & line-out | |||||
| // Create Audio connections between the components | |||||
| // Just connecting in to out | |||||
| AudioConnection c1(audioInput, 0, audioOutput, 0); // left connection | |||||
| AudioConnection c2(audioInput, 1, audioOutput, 1); // right connection | |||||
| // Create an object to control the audio shield. | |||||
| // | |||||
| AudioControlSGTL5000 audioShield; | |||||
| void setup() { | |||||
| // Audio connections require memory to work. For more | |||||
| // detailed information, see the MemoryAndCpuUsage example | |||||
| AudioMemory(12); | |||||
| // Enable the audio shield and set the output volume. | |||||
| audioShield.enable(); | |||||
| audioShield.inputSelect(myInput); | |||||
| audioShield.volume(60); | |||||
| audioShield.unmuteLineout(); | |||||
| } | |||||
| elapsedMillis chgMsec=0; | |||||
| float lastVol=1024; | |||||
| float lastBal=1024; | |||||
| void loop() { | |||||
| // every 10 ms, check for adjustment the balance & vol | |||||
| if (chgMsec > 10) { // more regular updates for actual changes seems better. | |||||
| #if PIN_VOLUME | |||||
| float vol1=analogRead(PIN_VOLUME)/10.23; // 0 - 1000 | |||||
| #else | |||||
| float vol1=70; // 70% output will be default if analog pin is not supplied. | |||||
| #endif | |||||
| vol1=(int)vol1; | |||||
| #if PIN_BALANCE | |||||
| float bal1=analogRead(PIN_BALANCE); | |||||
| #else | |||||
| float bal1=0; // middle will be default if analog pin is not supplied | |||||
| #endif | |||||
| bal1=((bal1-512)/512)*100; | |||||
| bal1=(int)bal1; | |||||
| if((lastVol!=vol1)||(lastBal!=bal1)) | |||||
| { | |||||
| if(bal1<0) | |||||
| { | |||||
| audioShield.volume(vol1,(vol1/100)*(100+bal1)); | |||||
| } else { | |||||
| audioShield.volume((vol1/100)*(100-bal1),vol1); | |||||
| } | |||||
| lastVol=vol1; | |||||
| lastBal=bal1; | |||||
| } | |||||
| chgMsec = 0; | |||||
| } | |||||
| } | |||||