@@ -72,6 +72,7 @@ | |||
#include "synth_tonesweep.h" | |||
#include "synth_sine.h" | |||
#include "synth_waveform.h" | |||
#include "synth_dc.h" | |||
#include "multiplier.h" | |||
// TODO: more audio processing objects.... |
@@ -815,6 +815,50 @@ | |||
</script> | |||
<script type="text/javascript"> | |||
RED.nodes.registerType('AudioSynthWaveformDc',{ | |||
shortName: "dc", | |||
inputs:0, | |||
outputs:1, | |||
category: 'synth-function', | |||
color:"#E6E0F8", | |||
icon: "arrow-in.png" | |||
}); | |||
</script> | |||
<script type="text/x-red" data-help-name="AudioSynthWaveformDc"> | |||
<h3>Summary</h3> | |||
<p>Create constant (DC) signal, useful for control of objects that take | |||
a modulation or control input signal. This constant level can be | |||
used to modify other waveforms using mixer or multiplier objects</p> | |||
<h3>Audio Connections</h3> | |||
<table class=doc align=center cellpadding=3> | |||
<tr class=top><th>Port</th><th>Purpose</th></tr> | |||
<tr class=odd><td align=center>Out 0</td><td>Output constant DC level</td></tr> | |||
</table> | |||
<h3>Functions</h3> | |||
<p class=func><span class=keyword>amplitude</span>(level);</p> | |||
<p class=desc>Set the output. Level is -1.0 to 1.0. The output is | |||
changed immediately. | |||
</p> | |||
<p class=func><span class=keyword>amplitude</span>(level, milliseconds);</p> | |||
<p class=desc>Set the output. Level is -1.0 to 1.0. The output is | |||
gradually changed over a "milliseconds" time period. Any time may | |||
be specified, but periods longer than 1 second may be automatically | |||
shortened for small level changes, due to numerical precision limits. | |||
</p> | |||
<h3>Notes</h3> | |||
<p>Of course, the term "DC", for Direct Current, doesn't properly apply | |||
to a pure digital stream of numerical values. But the term is widely | |||
understood in audio applications, so hopefully it's not too confusing?</p> | |||
</script> | |||
<script type="text/x-red" data-template-name="AudioSynthWaveformDc"> | |||
<div class="form-row"> | |||
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label> | |||
<input type="text" id="node-input-name" placeholder="Name"> | |||
</div> | |||
</script> | |||
<script type="text/javascript"> | |||
RED.nodes.registerType('AudioEffectFade',{ |
@@ -28,6 +28,7 @@ AudioSynthToneSweep KEYWORD2 | |||
AudioSynthWaveform KEYWORD2 | |||
AudioSynthWaveformSine KEYWORD2 | |||
AudioSynthWaveformSineModulated KEYWORD2 | |||
AudioSynthWaveformDc KEYWORD2 | |||
isPlaying KEYWORD2 | |||
positionMillis KEYWORD2 | |||
lengthMillis KEYWORD2 |
@@ -0,0 +1,108 @@ | |||
/* Audio Library for Teensy 3.X | |||
* Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com | |||
* | |||
* Development of this audio library was funded by PJRC.COM, LLC by sales of | |||
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop | |||
* open source software by purchasing Teensy or other PJRC products. | |||
* | |||
* Permission is hereby granted, free of charge, to any person obtaining a copy | |||
* of this software and associated documentation files (the "Software"), to deal | |||
* in the Software without restriction, including without limitation the rights | |||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |||
* copies of the Software, and to permit persons to whom the Software is | |||
* furnished to do so, subject to the following conditions: | |||
* | |||
* The above copyright notice, development funding notice, and this permission | |||
* notice shall be included in all copies or substantial portions of the Software. | |||
* | |||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |||
* THE SOFTWARE. | |||
*/ | |||
#include "synth_dc.h" | |||
void AudioSynthWaveformDc::update(void) | |||
{ | |||
audio_block_t *block; | |||
uint32_t *p, *end, val; | |||
int32_t count, t1, t2, t3, t4; | |||
block = allocate(); | |||
if (!block) return; | |||
p = (uint32_t *)(block->data); | |||
end = p + AUDIO_BLOCK_SAMPLES/2; | |||
if (state == 0) { | |||
// steady DC output, simply fill the buffer with fixed value | |||
val = pack_16t_16t(magnitude, magnitude); | |||
do { | |||
*p++ = val; | |||
*p++ = val; | |||
*p++ = val; | |||
*p++ = val; | |||
*p++ = val; | |||
*p++ = val; | |||
*p++ = val; | |||
*p++ = val; | |||
} while (p < end); | |||
} else { | |||
// transitioning to a new DC level | |||
//count = (target - magnitude) / increment; | |||
count = substract_int32_then_divide_int32(target, magnitude, increment); | |||
if (count >= 128) { | |||
// this update will not reach the target | |||
do { | |||
magnitude += increment; | |||
t1 = magnitude; | |||
magnitude += increment; | |||
t1 = pack_16t_16t(magnitude, t1); | |||
magnitude += increment; | |||
t2 = magnitude; | |||
magnitude += increment; | |||
t2 = pack_16t_16t(magnitude, t2); | |||
magnitude += increment; | |||
t3 = magnitude; | |||
magnitude += increment; | |||
t3 = pack_16t_16t(magnitude, t3); | |||
magnitude += increment; | |||
t4 = magnitude; | |||
magnitude += increment; | |||
t4 = pack_16t_16t(magnitude, t4); | |||
*p++ = t1; | |||
*p++ = t2; | |||
*p++ = t3; | |||
*p++ = t4; | |||
} while (p < end); | |||
} else { | |||
// this update reaches the target | |||
while (count >= 2) { | |||
count -= 2; | |||
magnitude += increment; | |||
t1 = magnitude; | |||
magnitude += increment; | |||
t1 = pack_16t_16t(magnitude, t1); | |||
*p++ = t1; | |||
} | |||
if (count) { | |||
t1 = pack_16t_16t(target, magnitude + increment); | |||
*p++ = t1; | |||
} | |||
magnitude = target; | |||
state = 0; | |||
val = pack_16t_16t(magnitude, magnitude); | |||
while (p < end) { | |||
*p++ = val; | |||
} | |||
} | |||
} | |||
transmit(block); | |||
release(block); | |||
} | |||
@@ -0,0 +1,151 @@ | |||
/* Audio Library for Teensy 3.X | |||
* Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com | |||
* | |||
* Development of this audio library was funded by PJRC.COM, LLC by sales of | |||
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop | |||
* open source software by purchasing Teensy or other PJRC products. | |||
* | |||
* Permission is hereby granted, free of charge, to any person obtaining a copy | |||
* of this software and associated documentation files (the "Software"), to deal | |||
* in the Software without restriction, including without limitation the rights | |||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |||
* copies of the Software, and to permit persons to whom the Software is | |||
* furnished to do so, subject to the following conditions: | |||
* | |||
* The above copyright notice, development funding notice, and this permission | |||
* notice shall be included in all copies or substantial portions of the Software. | |||
* | |||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |||
* THE SOFTWARE. | |||
*/ | |||
#ifndef synth_dc_h_ | |||
#define synth_dc_h_ | |||
#include "AudioStream.h" | |||
#include "utility/dspinst.h" | |||
// compute (a - b) / c | |||
// handling 32 bit interger overflow at every step | |||
// without resorting to slow 64 bit math | |||
#if 0 | |||
// TODO: write this in assembly.... | |||
static inline int32_t substract_32_then_divide(int32_t a, int32_t b, int32_t c) __attribute__((always_inline, unused)); | |||
static inline int32_t substract_32_then_divide(int32_t a, int32_t b, int32_t c) | |||
{ | |||
int32_t diff = substract_32_saturate(a, b); | |||
// if only C language provided a way to test Q status bit.... | |||
if (diff != 0x7FFFFFFF && diff != 0x80000000) { | |||
return diff / c; | |||
} else { | |||
diff = substract_32_saturate(a/2, b/2); | |||
if (c == 1 || c == -1) c *= 2; // <-- horrible, incorrect hack | |||
return (diff / c) * 2; | |||
} | |||
} | |||
#else | |||
static inline int32_t substract_int32_then_divide_int32(int32_t a, int32_t b, int32_t c) __attribute__((always_inline, unused)); | |||
static inline int32_t substract_int32_then_divide_int32(int32_t a, int32_t b, int32_t c) | |||
{ | |||
uint32_t diff; | |||
uint8_t negative; | |||
if (a >= 0) { | |||
if (b >= 0) { | |||
if (a >= b) { | |||
diff = a - b; | |||
negative = 0; | |||
} else { | |||
diff = b - a; | |||
negative = 1; | |||
} | |||
} else { | |||
diff = a + (b * -1); // assumes 0x80000000 * -1 == 0x80000000 | |||
negative = 0; | |||
} | |||
} else { | |||
if (b >= 0) { | |||
diff = (a * -1) + b; // assumes 0x80000000 * -1 == 0x80000000 | |||
negative = 1; | |||
} else { | |||
if (a >= b) { | |||
diff = a - b; | |||
negative = 0; | |||
} else { | |||
diff = b - a; | |||
negative = 1; | |||
} | |||
} | |||
} | |||
if (c >= 0) { | |||
diff = diff / (uint32_t)c; | |||
} else { | |||
diff = diff / (uint32_t)(c * -1); | |||
negative ^= 1; | |||
} | |||
if (negative) { | |||
if (diff > 0x7FFFFFFF) return 0x80000000; | |||
return (int32_t)diff * -1; | |||
} else { | |||
if (diff > 0x7FFFFFFF) return 0x7FFFFFFF; | |||
return (int32_t)diff; | |||
} | |||
} | |||
#endif | |||
class AudioSynthWaveformDc : public AudioStream | |||
{ | |||
public: | |||
AudioSynthWaveformDc() : AudioStream(0, NULL), state(0), magnitude(0) {} | |||
// immediately jump to the new DC level | |||
void amplitude(float n) { | |||
if (n > 1.0) n = 1.0; | |||
else if (n < -1.0) n = -1.0; | |||
int32_t m = (int32_t)(n * 2147418112.0); | |||
__disable_irq(); | |||
magnitude = m; | |||
state = 0; | |||
__enable_irq(); | |||
} | |||
// slowly transition to the new DC level | |||
void amplitude(float n, float milliseconds) { | |||
if (milliseconds <= 0.0) { | |||
amplitude(n); | |||
return; | |||
} | |||
if (n > 1.0) n = 1.0; | |||
else if (n < -1.0) n = -1.0; | |||
int32_t c = (int32_t)(milliseconds*(AUDIO_SAMPLE_RATE_EXACT/1000.0)); | |||
if (c == 0) { | |||
amplitude(n); | |||
return; | |||
} | |||
int32_t t = (int32_t)(n * 2147418112.0); | |||
__disable_irq(); | |||
target = t; | |||
if (target == magnitude) { | |||
state = 0; | |||
__enable_irq(); | |||
return; | |||
} | |||
increment = substract_int32_then_divide_int32(target, magnitude, c); | |||
if (increment == 0) { | |||
increment = (target > magnitude) ? 1 : -1; | |||
} | |||
state = 1; | |||
__enable_irq(); | |||
} | |||
virtual void update(void); | |||
private: | |||
uint8_t state; // 0=steady output, 1=transitioning | |||
int32_t magnitude; // current output | |||
int32_t target; // designed output (while transitiong) | |||
int32_t increment; // adjustment per sample (while transitiong) | |||
}; | |||
#endif |
@@ -218,5 +218,15 @@ static inline int32_t multiply_16tx16t(uint32_t a, uint32_t b) | |||
return out; | |||
} | |||
// computes (a - b), result saturated to 32 bit integer range | |||
static inline int32_t substract_32_saturate(uint32_t a, uint32_t b) __attribute__((always_inline, unused)); | |||
static inline int32_t substract_32_saturate(uint32_t a, uint32_t b) | |||
{ | |||
int32_t out; | |||
asm volatile("qsub %0, %1, %2" : "=r" (out) : "r" (a), "r" (b)); | |||
return out; | |||
} | |||
#endif |