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offlineaudiocontext to the rescue!

dds
Matt Bradshaw 6 jaren geleden
bovenliggende
commit
7a68b02f11
1 gewijzigde bestanden met toevoegingen van 21 en 8 verwijderingen
  1. +21
    -8
      extras/wav2sketch/wav2sketch.js

+ 21
- 8
extras/wav2sketch/wav2sketch.js Bestand weergeven

@@ -12,19 +12,32 @@ function readFile() {
}

function processFile(file) {
var context = new window.AudioContext();
var context = new OfflineAudioContext(1,10*44100,44100);
context.decodeAudioData(file, function(buffer) {
var monoData = buffer.getChannelData(0); // start with mono, do stereo later
var thisLength = monoData.length;
// AudioPlayMemory requires padding to 2.9 ms boundary (128 samples @ 44100)
var padLength = padding(thisLength, 128);
var arraylen = ((thisLength + padLength) * 2 + 3) / 4 + 1;
console.log(10241, thisLength, padLength, arraylen);
console.log(monoData);
var outputData = [];
for(var i=0;i<monoData.length;i+=2) {
var a = floatToUnsignedInt16(monoData[i]);
var b = floatToUnsignedInt16(monoData[i+1]);
outputData.push((65536*b + a).toString(16));
}
var padLength = padding(outputData.length, 128);
for(var i=0;i<padLength;i++) {
outputData.push((0).toString(16));
}
console.log(outputData);
});
}

function floatToUnsignedInt16(f) {
f = Math.max(-1, Math.min(1, f));
var uint;
// horrible hacks going on here - basically i don't understand bitwise operators
if(f>=0) uint = Math.round(f * 32767);
else uint = Math.round((f + 1) * 32767 + 32768);
return uint;
}

// compute the extra padding needed
function padding(sampleLength, block) {
var extra = sampleLength % block;

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