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@@ -12,19 +12,32 @@ function readFile() { |
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} |
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function processFile(file) { |
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var context = new window.AudioContext(); |
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var context = new OfflineAudioContext(1,10*44100,44100); |
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context.decodeAudioData(file, function(buffer) { |
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var monoData = buffer.getChannelData(0); // start with mono, do stereo later |
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var thisLength = monoData.length; |
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// AudioPlayMemory requires padding to 2.9 ms boundary (128 samples @ 44100) |
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var padLength = padding(thisLength, 128); |
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var arraylen = ((thisLength + padLength) * 2 + 3) / 4 + 1; |
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console.log(10241, thisLength, padLength, arraylen); |
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console.log(monoData); |
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var outputData = []; |
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for(var i=0;i<monoData.length;i+=2) { |
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var a = floatToUnsignedInt16(monoData[i]); |
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var b = floatToUnsignedInt16(monoData[i+1]); |
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outputData.push((65536*b + a).toString(16)); |
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} |
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var padLength = padding(outputData.length, 128); |
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for(var i=0;i<padLength;i++) { |
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outputData.push((0).toString(16)); |
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} |
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console.log(outputData); |
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}); |
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} |
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function floatToUnsignedInt16(f) { |
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f = Math.max(-1, Math.min(1, f)); |
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var uint; |
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// horrible hacks going on here - basically i don't understand bitwise operators |
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if(f>=0) uint = Math.round(f * 32767); |
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else uint = Math.round((f + 1) * 32767 + 32768); |
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return uint; |
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} |
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// compute the extra padding needed |
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function padding(sampleLength, block) { |
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var extra = sampleLength % block; |