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Add AudioEffectMultiply

dds
PaulStoffregen 10 anos atrás
pai
commit
8798978f2a
7 arquivos alterados com 202 adições e 0 exclusões
  1. +1
    -0
      Audio.h
  2. +79
    -0
      effect_multiply.cpp
  3. +41
    -0
      effect_multiply.h
  4. +43
    -0
      gui/list.html
  5. BIN
      gui/multiply.png
  6. +1
    -0
      keywords.txt
  7. +37
    -0
      utility/dspinst.h

+ 1
- 0
Audio.h Ver arquivo

@@ -56,6 +56,7 @@
#include "effect_fade.h"
#include "effect_flange.h"
#include "effect_envelope.h"
#include "effect_multiply.h"
#include "filter_biquad.h"
#include "filter_fir.h"
#include "input_adc.h"

+ 79
- 0
effect_multiply.cpp Ver arquivo

@@ -0,0 +1,79 @@
/* Audio Library for Teensy 3.X
* Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com
*
* Development of this audio library was funded by PJRC.COM, LLC by sales of
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
* open source software by purchasing Teensy or other PJRC products.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#include "effect_multiply.h"

void AudioEffectMultiply::update(void)
{
audio_block_t *blocka, *blockb;
uint32_t *pa, *pb, *end;
uint32_t a12, a34; //, a56, a78;
uint32_t b12, b34; //, b56, b78;

blocka = receiveWritable(0);
blockb = receiveReadOnly(1);
if (!blocka) {
if (blockb) release(blockb);
return;
}
if (!blockb) {
release(blocka);
return;
}
pa = (uint32_t *)(blocka->data);
pb = (uint32_t *)(blockb->data);
end = pa + AUDIO_BLOCK_SAMPLES/2;
while (pa < end) {
a12 = *pa;
a34 = *(pa+1);
//a56 = *(pa+2); // 8 samples/loop should work, but crashes.
//a78 = *(pa+3); // why?! maybe a compiler bug??
b12 = *pb++;
b34 = *pb++;
//b56 = *pb++;
//b78 = *pb++;
a12 = pack_16b_16b(
signed_saturate_rshift(multiply_16tx16t(a12, b12), 16, 15),
signed_saturate_rshift(multiply_16bx16b(a12, b12), 16, 15));
a34 = pack_16b_16b(
signed_saturate_rshift(multiply_16tx16t(a34, b34), 16, 15),
signed_saturate_rshift(multiply_16bx16b(a34, b34), 16, 15));
//a56 = pack_16b_16b(
// signed_saturate_rshift(multiply_16tx16t(a56, b56), 16, 15),
// signed_saturate_rshift(multiply_16bx16b(a56, b56), 16, 15));
//a78 = pack_16b_16b(
// signed_saturate_rshift(multiply_16tx16t(a78, b78), 16, 15),
// signed_saturate_rshift(multiply_16bx16b(a78, b78), 16, 15));
*pa++ = a12;
*pa++ = a34;
//*pa++ = a56;
//*pa++ = a78;
}
transmit(blocka);
release(blocka);
release(blockb);
}


+ 41
- 0
effect_multiply.h Ver arquivo

@@ -0,0 +1,41 @@
/* Audio Library for Teensy 3.X
* Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com
*
* Development of this audio library was funded by PJRC.COM, LLC by sales of
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
* open source software by purchasing Teensy or other PJRC products.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#ifndef effect_multiply_h_
#define effect_multiply_h_
#include "AudioStream.h"
#include "utility/dspinst.h"

class AudioEffectMultiply : public AudioStream
{
public:
AudioEffectMultiply() : AudioStream(2, inputQueueArray) { }
virtual void update(void);
private:
audio_block_t *inputQueueArray[2];
};

#endif

+ 43
- 0
gui/list.html Ver arquivo

@@ -1026,6 +1026,49 @@



<script type="text/javascript">
RED.nodes.registerType('AudioEffectMultiply',{
shortName: "multiply",
inputs:2,
outputs:1,
category: 'effect-function',
color:"#E6E0F8",
icon: "arrow-in.png"
});
</script>
<script type="text/x-red" data-help-name="AudioEffectMultiply">
<h3>Summary</h3>
<div>
<p>Multiply two signals together, useful for amplitude modulation
or "voltage controlled amplification".
</p>
<p align=center><img src="multiply.png"><br><small>56 Hz and 1 kHz sine waves multiplied.</small></p>
</div>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center>In 0</td><td>Signal Input</td></tr>
<tr class=odd><td align=center>In 1</td><td>Signal Input</td></tr>
<tr class=odd><td align=center>Out 0</td><td>Signal with Envelope Applied</td></tr>
</table>
<h3>Functions</h3>
<p>There are no functions to call from the Arduino sketch.
This object simply multiplies the 2 signals to create
a continuous output
</p>
<h3>Notes</h3>
<p>
</p>
</script>
<script type="text/x-red" data-template-name="AudioEffectMultiply">
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>



<script type="text/javascript">
RED.nodes.registerType('AudioFilterBiquad',{
shortName: "biquad",

BIN
gui/multiply.png Ver arquivo

Antes Depois
Largura: 240  |  Altura: 141  |  Tamanho: 29KB

+ 1
- 0
keywords.txt Ver arquivo

@@ -15,6 +15,7 @@ AudioEffectChorus KEYWORD2
AudioEffectFade KEYWORD2
AudioEffectFlange KEYWORD2
AudioEffectEnvelope KEYWORD2
AudioEffectMultiply KEYWORD2
AudioFilterBiquad KEYWORD2
AudioFilterFIR KEYWORD2
AudioInputAnalog KEYWORD2

+ 37
- 0
utility/dspinst.h Ver arquivo

@@ -182,4 +182,41 @@ static inline int32_t multiply_16tx16b_add_16bx16t(uint32_t a, uint32_t b)
return out;
}

// computes ((a[15:0] * b[15:0])
static inline int32_t multiply_16bx16b(uint32_t a, uint32_t b) __attribute__((always_inline, unused));
static inline int32_t multiply_16bx16b(uint32_t a, uint32_t b)
{
int32_t out;
asm volatile("smulbb %0, %1, %2" : "=r" (out) : "r" (a), "r" (b));
return out;
}

// computes ((a[15:0] * b[31:16])
static inline int32_t multiply_16bx16t(uint32_t a, uint32_t b) __attribute__((always_inline, unused));
static inline int32_t multiply_16bx16t(uint32_t a, uint32_t b)
{
int32_t out;
asm volatile("smulbt %0, %1, %2" : "=r" (out) : "r" (a), "r" (b));
return out;
}

// computes ((a[31:16] * b[15:0])
static inline int32_t multiply_16tx16b(uint32_t a, uint32_t b) __attribute__((always_inline, unused));
static inline int32_t multiply_16tx16b(uint32_t a, uint32_t b)
{
int32_t out;
asm volatile("smultb %0, %1, %2" : "=r" (out) : "r" (a), "r" (b));
return out;
}

// computes ((a[31:16] * b[31:16])
static inline int32_t multiply_16tx16t(uint32_t a, uint32_t b) __attribute__((always_inline, unused));
static inline int32_t multiply_16tx16t(uint32_t a, uint32_t b)
{
int32_t out;
asm volatile("smultt %0, %1, %2" : "=r" (out) : "r" (a), "r" (b));
return out;
}


#endif

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