Procházet zdrojové kódy

Move DSP instruction stuff to its own header file

dds
PaulStoffregen před 10 roky
rodič
revize
a8fd397ba1
3 změnil soubory, kde provedl 112 přidání a 134 odebrání
  1. +1
    -117
      Audio.cpp
  2. +0
    -17
      misc/mksine.pl
  3. +111
    -0
      utility/dspinst.h

+ 1
- 117
Audio.cpp Zobrazit soubor

@@ -1,6 +1,6 @@
#include "Audio.h"
#include "arm_math.h"
#include "utility/dspinst.h"



@@ -48,15 +48,6 @@ static void copy_to_fft_buffer(void *destination, const void *source)
}
}

// computes limit((val >> rshift), 2**bits)
static inline int32_t signed_saturate_rshift(int32_t val, int bits, int rshift) __attribute__((always_inline));
static inline int32_t signed_saturate_rshift(int32_t val, int bits, int rshift)
{
int32_t out;
asm volatile("ssat %0, %1, %2, asr %3" : "=r" (out) : "I" (bits), "r" (val), "I" (rshift));
return out;
}

static void apply_window_to_fft_buffer(void *buffer, const void *window)
{
int16_t *buf = (int16_t *)buffer;
@@ -1149,116 +1140,9 @@ void AudioPlayMemory::update(void)










/******************************************************************/




// computes ((a[31:0] * b[15:0]) >> 16)
static inline int32_t signed_multiply_32x16b(int32_t a, uint32_t b) __attribute__((always_inline));
static inline int32_t signed_multiply_32x16b(int32_t a, uint32_t b)
{
int32_t out;
asm volatile("smulwb %0, %1, %2" : "=r" (out) : "r" (a), "r" (b));
return out;
}

// computes ((a[31:0] * b[31:16]) >> 16)
static inline int32_t signed_multiply_32x16t(int32_t a, uint32_t b) __attribute__((always_inline));
static inline int32_t signed_multiply_32x16t(int32_t a, uint32_t b)
{
int32_t out;
asm volatile("smulwt %0, %1, %2" : "=r" (out) : "r" (a), "r" (b));
return out;
}

// computes (((int64_t)a[31:0] * (int64_t)b[31:0]) >> 32)
static inline int32_t multiply_32x32_rshift32(int32_t a, int32_t b) __attribute__((always_inline));
static inline int32_t multiply_32x32_rshift32(int32_t a, int32_t b)
{
int32_t out;
asm volatile("smmul %0, %1, %2" : "=r" (out) : "r" (a), "r" (b));
return out;
}

// computes (((int64_t)a[31:0] * (int64_t)b[31:0] + 0x8000000) >> 32)
static inline int32_t multiply_32x32_rshift32_rounded(int32_t a, int32_t b) __attribute__((always_inline));
static inline int32_t multiply_32x32_rshift32_rounded(int32_t a, int32_t b)
{
int32_t out;
asm volatile("smmulr %0, %1, %2" : "=r" (out) : "r" (a), "r" (b));
return out;
}

// computes sum + (((int64_t)a[31:0] * (int64_t)b[31:0] + 0x8000000) >> 32)
static inline int32_t multiply_accumulate_32x32_rshift32_rounded(int32_t sum, int32_t a, int32_t b) __attribute__((always_inline));
static inline int32_t multiply_accumulate_32x32_rshift32_rounded(int32_t sum, int32_t a, int32_t b)
{
int32_t out;
asm volatile("smmlar %0, %2, %3, %1" : "=r" (out) : "r" (sum), "r" (a), "r" (b));
return out;
}

// computes sum - (((int64_t)a[31:0] * (int64_t)b[31:0] + 0x8000000) >> 32)
static inline int32_t multiply_subtract_32x32_rshift32_rounded(int32_t sum, int32_t a, int32_t b) __attribute__((always_inline));
static inline int32_t multiply_subtract_32x32_rshift32_rounded(int32_t sum, int32_t a, int32_t b)
{
int32_t out;
asm volatile("smmlsr %0, %2, %3, %1" : "=r" (out) : "r" (sum), "r" (a), "r" (b));
return out;
}

// computes ((a[15:0] << 16) | b[15:0])
static inline uint32_t pack_16x16(int32_t a, int32_t b) __attribute__((always_inline));
static inline uint32_t pack_16x16(int32_t a, int32_t b)
{
int32_t out;
asm volatile("pkhbt %0, %1, %2, lsl #16" : "=r" (out) : "r" (b), "r" (a));
return out;
}

// computes (((a[31:16] + b[31:16]) << 16) | (a[15:0 + b[15:0]))
static inline uint32_t signed_add_16_and_16(uint32_t a, uint32_t b) __attribute__((always_inline));
static inline uint32_t signed_add_16_and_16(uint32_t a, uint32_t b)
{
int32_t out;
asm volatile("qadd16 %0, %1, %2" : "=r" (out) : "r" (a), "r" (b));
return out;
}

// computes (sum + ((a[31:0] * b[15:0]) >> 16))
static inline int32_t signed_multiply_accumulate_32x16b(int32_t sum, int32_t a, uint32_t b)
{
int32_t out;
asm volatile("smlawb %0, %2, %3, %1" : "=r" (out) : "r" (sum), "r" (a), "r" (b));
return out;
}

// computes (sum + ((a[31:0] * b[31:16]) >> 16))
static inline int32_t signed_multiply_accumulate_32x16t(int32_t sum, int32_t a, uint32_t b)
{
int32_t out;
asm volatile("smlawt %0, %2, %3, %1" : "=r" (out) : "r" (sum), "r" (a), "r" (b));
return out;
}

// computes logical and, forces compiler to allocate register and use single cycle instruction
static inline uint32_t logical_and(uint32_t a, uint32_t b)
{
asm volatile("and %0, %1" : "+r" (a) : "r" (b));
return a;
}




void applyGain(int16_t *data, int32_t mult)
{
uint32_t *p = (uint32_t *)data;

+ 0
- 17
misc/mksine.pl Zobrazit soubor

@@ -1,17 +0,0 @@
#! /usr/bin/perl

use Math::Trig ':pi';
$len = 256;
print "#define SINE_TABLE_LEN $len\n";
print "static const int16_t sine_table[] = {\n";
for ($i=0; $i <= $len; $i++) {
$f = sin($i / $len * 2 * pi);
$d = sprintf "%.0f", $f * 32767.0;
#print $d;
printf "%6d", $d + 0;
print "," if ($i < $len);
print "\n" if ($i % 10) == 9;
}
print "\n" unless ($len % 10) == 9;
print "};\n";


+ 111
- 0
utility/dspinst.h Zobrazit soubor

@@ -0,0 +1,111 @@
#include <stdint.h>

// computes limit((val >> rshift), 2**bits)
static inline int32_t signed_saturate_rshift(int32_t val, int bits, int rshift) __attribute__((always_inline, unused));
static inline int32_t signed_saturate_rshift(int32_t val, int bits, int rshift)
{
int32_t out;
asm volatile("ssat %0, %1, %2, asr %3" : "=r" (out) : "I" (bits), "r" (val), "I" (rshift));
return out;
}

// computes ((a[31:0] * b[15:0]) >> 16)
static inline int32_t signed_multiply_32x16b(int32_t a, uint32_t b) __attribute__((always_inline, unused));
static inline int32_t signed_multiply_32x16b(int32_t a, uint32_t b)
{
int32_t out;
asm volatile("smulwb %0, %1, %2" : "=r" (out) : "r" (a), "r" (b));
return out;
}

// computes ((a[31:0] * b[31:16]) >> 16)
static inline int32_t signed_multiply_32x16t(int32_t a, uint32_t b) __attribute__((always_inline, unused));
static inline int32_t signed_multiply_32x16t(int32_t a, uint32_t b)
{
int32_t out;
asm volatile("smulwt %0, %1, %2" : "=r" (out) : "r" (a), "r" (b));
return out;
}

// computes (((int64_t)a[31:0] * (int64_t)b[31:0]) >> 32)
static inline int32_t multiply_32x32_rshift32(int32_t a, int32_t b) __attribute__((always_inline, unused));
static inline int32_t multiply_32x32_rshift32(int32_t a, int32_t b)
{
int32_t out;
asm volatile("smmul %0, %1, %2" : "=r" (out) : "r" (a), "r" (b));
return out;
}

// computes (((int64_t)a[31:0] * (int64_t)b[31:0] + 0x8000000) >> 32)
static inline int32_t multiply_32x32_rshift32_rounded(int32_t a, int32_t b) __attribute__((always_inline, unused));
static inline int32_t multiply_32x32_rshift32_rounded(int32_t a, int32_t b)
{
int32_t out;
asm volatile("smmulr %0, %1, %2" : "=r" (out) : "r" (a), "r" (b));
return out;
}

// computes sum + (((int64_t)a[31:0] * (int64_t)b[31:0] + 0x8000000) >> 32)
static inline int32_t multiply_accumulate_32x32_rshift32_rounded(int32_t sum, int32_t a, int32_t b) __attribute__((always_inline, unused));
static inline int32_t multiply_accumulate_32x32_rshift32_rounded(int32_t sum, int32_t a, int32_t b)
{
int32_t out;
asm volatile("smmlar %0, %2, %3, %1" : "=r" (out) : "r" (sum), "r" (a), "r" (b));
return out;
}

// computes sum - (((int64_t)a[31:0] * (int64_t)b[31:0] + 0x8000000) >> 32)
static inline int32_t multiply_subtract_32x32_rshift32_rounded(int32_t sum, int32_t a, int32_t b) __attribute__((always_inline, unused));
static inline int32_t multiply_subtract_32x32_rshift32_rounded(int32_t sum, int32_t a, int32_t b)
{
int32_t out;
asm volatile("smmlsr %0, %2, %3, %1" : "=r" (out) : "r" (sum), "r" (a), "r" (b));
return out;
}

// computes ((a[15:0] << 16) | b[15:0])
static inline uint32_t pack_16x16(int32_t a, int32_t b) __attribute__((always_inline, unused));
static inline uint32_t pack_16x16(int32_t a, int32_t b)
{
int32_t out;
asm volatile("pkhbt %0, %1, %2, lsl #16" : "=r" (out) : "r" (b), "r" (a));
return out;
}

// computes (((a[31:16] + b[31:16]) << 16) | (a[15:0 + b[15:0]))
static inline uint32_t signed_add_16_and_16(uint32_t a, uint32_t b) __attribute__((always_inline, unused));
static inline uint32_t signed_add_16_and_16(uint32_t a, uint32_t b)
{
int32_t out;
asm volatile("qadd16 %0, %1, %2" : "=r" (out) : "r" (a), "r" (b));
return out;
}

// computes (sum + ((a[31:0] * b[15:0]) >> 16))
static inline int32_t signed_multiply_accumulate_32x16b(int32_t sum, int32_t a, uint32_t b) __attribute__((always_inline, unused));
static inline int32_t signed_multiply_accumulate_32x16b(int32_t sum, int32_t a, uint32_t b)
{
int32_t out;
asm volatile("smlawb %0, %2, %3, %1" : "=r" (out) : "r" (sum), "r" (a), "r" (b));
return out;
}

// computes (sum + ((a[31:0] * b[31:16]) >> 16))
static inline int32_t signed_multiply_accumulate_32x16t(int32_t sum, int32_t a, uint32_t b) __attribute__((always_inline, unused));
static inline int32_t signed_multiply_accumulate_32x16t(int32_t sum, int32_t a, uint32_t b)
{
int32_t out;
asm volatile("smlawt %0, %2, %3, %1" : "=r" (out) : "r" (sum), "r" (a), "r" (b));
return out;
}

// computes logical and, forces compiler to allocate register and use single cycle instruction
static inline uint32_t logical_and(uint32_t a, uint32_t b) __attribute__((always_inline, unused));
static inline uint32_t logical_and(uint32_t a, uint32_t b)
{
asm volatile("and %0, %1" : "+r" (a) : "r" (b));
return a;
}




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