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| #include <Audio.h> | |||
| #include <Wire.h> | |||
| #include <SD.h> | |||
| // Create the Audio components. These should be created in the | |||
| // order data flows, inputs/sources -> processing -> outputs | |||
| // | |||
| AudioInputI2S audioIn; | |||
| AudioAnalyzeToneDetect row1; // 7 tone detectors are needed | |||
| AudioAnalyzeToneDetect row2; // to receive DTMF dial tones | |||
| AudioAnalyzeToneDetect row3; | |||
| AudioAnalyzeToneDetect row4; | |||
| AudioAnalyzeToneDetect column1; | |||
| AudioAnalyzeToneDetect column2; | |||
| AudioAnalyzeToneDetect column3; | |||
| AudioSynthWaveform sine1(AudioWaveformSine); // 2 sine wave | |||
| AudioSynthWaveform sine2(AudioWaveformSine); // to create DTMF | |||
| AudioMixer4 mixer; | |||
| AudioOutputI2S audioOut; | |||
| // Create Audio connections between the components | |||
| // | |||
| AudioConnection c01(audioIn, 0, row1, 0); | |||
| AudioConnection c02(audioIn, 0, row2, 0); | |||
| AudioConnection c03(audioIn, 0, row3, 0); | |||
| AudioConnection c04(audioIn, 0, row4, 0); | |||
| AudioConnection c05(audioIn, 0, column1, 0); | |||
| AudioConnection c06(audioIn, 0, column2, 0); | |||
| AudioConnection c07(audioIn, 0, column3, 0); | |||
| AudioConnection c10(sine1, 0, mixer, 0); | |||
| AudioConnection c11(sine2, 0, mixer, 1); | |||
| AudioConnection c12(mixer, 0, audioOut, 0); | |||
| AudioConnection c13(mixer, 0, audioOut, 1); | |||
| // Create an object to control the audio shield. | |||
| // | |||
| AudioControlSGTL5000 audioShield; | |||
| void setup() { | |||
| // Audio connections require memory to work. For more | |||
| // detailed information, see the MemoryAndCpuUsage example | |||
| AudioMemory(12); | |||
| // Enable the audio shield and set the output volume. | |||
| audioShield.enable(); | |||
| audioShield.volume(82); | |||
| while (!Serial) ; | |||
| delay(100); | |||
| // Configure the tone detectors with the frequency and number | |||
| // of cycles to match. These numbers were picked for match | |||
| // times of approx 30 ms. Longer times are more precise. | |||
| row1.frequency(697, 21); | |||
| row2.frequency(770, 23); | |||
| row3.frequency(852, 25); | |||
| row4.frequency(941, 28); | |||
| column1.frequency(1209, 36); | |||
| column2.frequency(1336, 40); | |||
| column3.frequency(1477, 44); | |||
| } | |||
| const float row_threshold = 0.2; | |||
| const float column_threshold = 0.2; | |||
| void loop() { | |||
| float r1, r2, r3, r4, c1, c2, c3; | |||
| char digit=0; | |||
| // read all seven tone detectors | |||
| r1 = row1.read(); | |||
| r2 = row2.read(); | |||
| r3 = row3.read(); | |||
| r4 = row4.read(); | |||
| c1 = column1.read(); | |||
| c2 = column2.read(); | |||
| c3 = column3.read(); | |||
| // print the raw data, for troubleshooting | |||
| Serial.print("tones: "); | |||
| Serial.print(r1); | |||
| Serial.print(", "); | |||
| Serial.print(r2); | |||
| Serial.print(", "); | |||
| Serial.print(r3); | |||
| Serial.print(", "); | |||
| Serial.print(r4); | |||
| Serial.print(", "); | |||
| Serial.print(c1); | |||
| Serial.print(", "); | |||
| Serial.print(c2); | |||
| Serial.print(", "); | |||
| Serial.print(c3); | |||
| // check all 12 combinations for key press | |||
| if (r1 >= row_threshold) { | |||
| if (c1 > column_threshold) { | |||
| digit = '1'; | |||
| } else if (c2 > column_threshold) { | |||
| digit = '2'; | |||
| } else if (c3 > column_threshold) { | |||
| digit = '3'; | |||
| } | |||
| } else if (r2 >= row_threshold) { | |||
| if (c1 > column_threshold) { | |||
| digit = '4'; | |||
| } else if (c2 > column_threshold) { | |||
| digit = '5'; | |||
| } else if (c3 > column_threshold) { | |||
| digit = '6'; | |||
| } | |||
| } else if (r3 >= row_threshold) { | |||
| if (c1 > column_threshold) { | |||
| digit = '7'; | |||
| } else if (c2 > column_threshold) { | |||
| digit = '8'; | |||
| } else if (c3 > column_threshold) { | |||
| digit = '9'; | |||
| } | |||
| } else if (r4 >= row_threshold) { | |||
| if (c1 > column_threshold) { | |||
| digit = '*'; | |||
| } else if (c2 > column_threshold) { | |||
| digit = '0'; | |||
| } else if (c3 > column_threshold) { | |||
| digit = '#'; | |||
| } | |||
| } | |||
| // print the key, if any found | |||
| if (digit > 0) { | |||
| Serial.print(" --> Key: "); | |||
| Serial.print(digit); | |||
| } | |||
| Serial.println(); | |||
| // uncomment these lines to see how much CPU time | |||
| // the tone detectors and audio library are using | |||
| //Serial.print("CPU="); | |||
| //Serial.print(AudioProcessorUsage()); | |||
| //Serial.print("%, max="); | |||
| //Serial.print(AudioProcessorUsageMax()); | |||
| //Serial.print("% "); | |||
| // check if any data has arrived from the serial monitor | |||
| if (Serial.available()) { | |||
| char key = Serial.read(); | |||
| int low=0; | |||
| int high=0; | |||
| if (key == '1') { | |||
| low = 697; | |||
| high = 1209; | |||
| } else if (key == '2') { | |||
| low = 697; | |||
| high = 1336; | |||
| } else if (key == '3') { | |||
| low = 697; | |||
| high = 1477; | |||
| } else if (key == '4') { | |||
| low = 770; | |||
| high = 1209; | |||
| } else if (key == '5') { | |||
| low = 770; | |||
| high = 1336; | |||
| } else if (key == '6') { | |||
| low = 770; | |||
| high = 1477; | |||
| } else if (key == '7') { | |||
| low = 852; | |||
| high = 1209; | |||
| } else if (key == '8') { | |||
| low = 852; | |||
| high = 1336; | |||
| } else if (key == '9') { | |||
| low = 852; | |||
| high = 1477; | |||
| } else if (key == '*') { | |||
| low = 941; | |||
| high = 1209; | |||
| } else if (key == '0') { | |||
| low = 941; | |||
| high = 1336; | |||
| } else if (key == '#') { | |||
| low = 941; | |||
| high = 1477; | |||
| } | |||
| // play the DTMF tones, if characters send from the Arduino Serial Monitor | |||
| if (low > 0 && high > 0) { | |||
| Serial.print("Output sound for key "); | |||
| Serial.print(key); | |||
| Serial.print(", low freq="); | |||
| Serial.print(low); | |||
| Serial.print(", high freq="); | |||
| Serial.print(high); | |||
| Serial.println(); | |||
| AudioNoInterrupts(); // disable audio library momentarily | |||
| sine1.frequency(low); | |||
| sine1.amplitude(0.4); | |||
| sine2.frequency(high); | |||
| sine2.amplitude(0.45); | |||
| AudioInterrupts(); // enable, both tones will start together | |||
| delay(100); // let the sound play for 0.1 second | |||
| AudioNoInterrupts(); | |||
| sine1.amplitude(0); | |||
| sine2.amplitude(0); | |||
| AudioInterrupts(); | |||
| delay(50); // make sure we have 0.05 second silence after | |||
| } | |||
| } | |||
| delay(25); | |||
| } | |||