PaulStoffregen пре 9 година
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комит
c31af2cd0e
3 измењених фајлова са 400 додато и 0 уклоњено
  1. +1
    -0
      Audio.h
  2. +267
    -0
      analyze_guitartuner.cpp
  3. +132
    -0
      analyze_guitartuner.h

+ 1
- 0
Audio.h Прегледај датотеку

@@ -62,6 +62,7 @@
#include "analyze_fft1024.h"
#include "analyze_print.h"
#include "analyze_tonedetect.h"
#include "analyze_guitartuner.h"
#include "analyze_peak.h"
#include "control_sgtl5000.h"
#include "control_wm8731.h"

+ 267
- 0
analyze_guitartuner.cpp Прегледај датотеку

@@ -0,0 +1,267 @@
/* Audio Library Guitar and Bass Tuner
* Copyright (c) 2015, Colin Duffy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#include "analyze_guitartuner.h"
#include "utility/dspinst.h"
#include "arm_math.h"

#define HALF_BLOCKS AUDIO_BLOCKS * 64

#define LOOP1(a) a
#define LOOP2(a) a LOOP1(a)
#define LOOP3(a) a LOOP2(a)
#define LOOP4(a) a LOOP3(a)
#define LOOP8(a) a LOOP3(a) a LOOP3(a)
#define LOOP16(a) a LOOP8(a) a LOOP2(a) a LOOP3(a)
#define LOOP32(a) a LOOP16(a) a LOOP8(a) a LOOP1(a) a LOOP3(a)
#define LOOP64(a) a LOOP32(a) a LOOP16(a) a LOOP8(a) a LOOP2(a) a LOOP1(a)
#define UNROLL(n,a) LOOP##n(a)

static void copy_buffer(void *destination, const void *source) {
const uint16_t *src = (const uint16_t *)source;
uint16_t *dst = (uint16_t *)destination;
for (int i=0; i < AUDIO_BLOCK_SAMPLES; i++) *dst++ = *src++;
}

void AudioTuner::update( void ) {
audio_block_t *block;
block = receiveReadOnly();
if (!block) return;
if ( !enabled ) {
release( block );
return;
}
digitalWriteFast(2, HIGH);
if ( next_buffer ) {
blocklist1[state++] = block;
if ( !first_run && process_buffer ) process( );
} else {
blocklist2[state++] = block;
if ( !first_run && process_buffer ) process( );
}
if ( state >= AUDIO_BLOCKS ) {
if ( next_buffer ) {
if ( !first_run && process_buffer ) process( );
for ( int i = 0; i < AUDIO_BLOCKS; i++ ) copy_buffer( AudioBuffer+( i * 0x80 ), blocklist1[i]->data );
for ( int i = 0; i < AUDIO_BLOCKS; i++ ) release(blocklist1[i] );
} else {
if ( !first_run && process_buffer ) process( );
for ( int i = 0; i < AUDIO_BLOCKS; i++ ) copy_buffer( AudioBuffer+( i * 0x80 ), blocklist2[i]->data );
for ( int i = 0; i < AUDIO_BLOCKS; i++ ) release( blocklist2[i] );
}
process_buffer = true;
first_run = false;
state = 0;
//digitalWriteFast(LED_BUILTIN, !digitalReadFast(LED_BUILTIN));
}
}

FASTRUN void AudioTuner::process( void ) {
//digitalWriteFast(0, HIGH);
const int16_t *p;
p = AudioBuffer;
uint16_t cycles = 64;;
uint16_t tau = tau_global;
do {
uint16_t x = 0;
int64_t sum = 0;
//uint32_t res;
do {
/*int16_t current1, lag1, current2, lag2;
int32_t val1, val2;
lag1 = *( ( uint32_t * )p + ( x + tau ) );
current1 = *( ( uint32_t * )p + x );
x += 32;
lag2 = *( ( uint32_t * )p + ( x + tau ) );
current2 = *( ( uint32_t * )p + x );
val1 = __PKHBT(current1, current2, 0x10);
val2 = __PKHBT(lag1, lag2, 0x10);
res = __SSUB16( val1, val2 );
sum = __SMLALD(res, res, sum);
//sum = __SMLSLD(delta1, delta2, sum);*/
int16_t current, lag, delta;
//UNROLL(16,
lag = *( ( int16_t * )p + ( x+tau ) );
current = *( ( int16_t * )p+x );
delta = ( current-lag );
sum += delta * delta;
#if F_CPU == 144000000
x += 8;
#elif F_CPU == 120000000
x += 12;
#elif F_CPU == 96000000
x += 16;
#elif F_CPU < 96000000
x += 32;
#endif
//);
} while ( x <= HALF_BLOCKS );

running_sum += sum;
yin_buffer[yin_idx] = sum*tau;
rs_buffer[yin_idx] = running_sum;
yin_idx = ( ++yin_idx >= 5 ) ? 0 : yin_idx;
tau = estimate( yin_buffer, rs_buffer, yin_idx, tau );

if ( tau == 0 ) {
process_buffer = false;
new_output = true;
yin_idx = 1;
running_sum = 0;
tau_global = 1;
//digitalWriteFast(2, LOW);
//digitalWriteFast(0, LOW);
return;
}
} while ( --cycles );
if ( tau >= HALF_BLOCKS ) {
process_buffer = false;
new_output = false;
yin_idx = 1;
running_sum = 0;
tau_global = 1;
//digitalWriteFast(0, LOW);
return;
}
tau_global = tau;
//digitalWriteFast(0, LOW);
}

/**
* check the sampled data for fundmental frequency
*
* @param yin buffer to hold sum*tau value
* @param rs buffer to hold running sum for sampled window
* @param head buffer index
* @param tau lag we are currently working on this gets incremented
*
* @return tau
*/
uint16_t AudioTuner::estimate( int64_t *yin, int64_t *rs, uint16_t head, uint16_t tau ) {
const int64_t *y = ( int64_t * )yin;
const int64_t *r = ( int64_t * )rs;
uint16_t _tau, _head;
const float thresh = yin_threshold;
_tau = tau;
_head = head;
if ( _tau > 4 ) {
uint16_t idx0, idx1, idx2;
idx0 = _head;
idx1 = _head + 1;
idx1 = ( idx1 >= 5 ) ? 0 : idx1;
idx2 = head + 2;
idx2 = ( idx2 >= 5 ) ? 0 : idx2;
float s0, s1, s2;
s0 = ( ( float )*( y+idx0 ) / *( r+idx0 ) );
s1 = ( ( float )*( y+idx1 ) / *( r+idx1 ) );
s2 = ( ( float )*( y+idx2 ) / *( r+idx2 ) );
if ( s1 < thresh && s1 < s2 ) {
uint16_t period = _tau - 3;
periodicity = 1 - s1;
data = period + 0.5f * ( s0 - s2 ) / ( s0 - 2.0f * s1 + s2 );
return 0;
}
}
return _tau + 1;
}

/**
* Initialise
*
* @param threshold Allowed uncertainty
* @param cpu_max How much cpu usage before throttling
*/
void AudioTuner::initialize( float threshold ) {
__disable_irq( );
process_buffer = false;
yin_threshold = threshold;
periodicity = 0.0f;
next_buffer = true;
running_sum = 0;
tau_global = 1;
first_run = true;
yin_idx = 1;
enabled = true;
state = 0;
data = 0.0f;
__enable_irq( );
}

/**
* available
*
* @return true if data is ready else false
*/
bool AudioTuner::available( void ) {
__disable_irq( );
bool flag = new_output;
if ( flag ) new_output = false;
__enable_irq( );
return flag;
}

/**
* read processes the data samples for the Yin algorithm.
*
* @return frequency in hertz
*/
float AudioTuner::read( void ) {
__disable_irq( );
float d = data;
__enable_irq( );
return AUDIO_SAMPLE_RATE_EXACT / d;
}

/**
* Periodicity of the sampled signal from Yin algorithm from read function.
*
* @return periodicity
*/
float AudioTuner::probability( void ) {
__disable_irq( );
float p = periodicity;
__enable_irq( );
return p;
}

/**
* Initialise parameters.
*
* @param thresh Allowed uncertainty
*/
void AudioTuner::threshold( float p ) {
__disable_irq( );
yin_threshold = p;
__enable_irq( );
}

+ 132
- 0
analyze_guitartuner.h Прегледај датотеку

@@ -0,0 +1,132 @@
/* Audio Library Guitar and Bass Tuner
* Copyright (c) 2015, Colin Duffy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#ifndef AudioTuner_h_
#define AudioTuner_h_

#include "AudioStream.h"
/****************************************************************
* Safe to adjust these values below *
* *
* This parameter defines the size of the buffer. *
* *
* 1. AUDIO_BLOCKS - Buffer size is 128 * AUDIO_BLOCKS. *
* The more AUDIO_BLOCKS the lower the *
* frequency you can detect. The defualt *
* (24) is set to measure down to 29.14 *
* Hz or B(flat)0. *
* *
****************************************************************/
#define AUDIO_BLOCKS 24
/****************************************************************/
class AudioTuner : public AudioStream {
public:
/**
* constructor to setup Audio Library and initialize
*
* @return none
*/
AudioTuner( void ) : AudioStream( 1, inputQueueArray ), enabled( false ), new_output(false) {
}
/**
* initialize variables and start conversion
*
* @param threshold Allowed uncertainty
* @param cpu_max How much cpu usage before throttling
*
* @return none
*/
void initialize( float threshold );
/**
* sets threshold value
*
* @param thresh
* @return none
*/
void threshold( float p );
/**
* triggers true when valid frequency is found
*
* @return flag to indicate valid frequency is found
*/
bool available( void );
/**
* get frequency
*
* @return frequency in hertz
*/
float read( void );
/**
* get predicitity
*
* @return probability of frequency found
*/
float probability( void );
/**
* Audio Library calls this update function ~2.9ms
*
* @return none
*/
virtual void update( void );

private:
/**
* check the sampled data for fundamental frequency
*
* @param yin buffer to hold sum*tau value
* @param rs buffer to hold running sum for sampled window
* @param head buffer index
* @param tau lag we are currently working on this gets incremented
*
* @return tau
*/
uint16_t estimate( int64_t *yin, int64_t *rs, uint16_t head, uint16_t tau );
/**
* process audio data
*
* @return none
*/
void process( void );
/**
* Variables
*/
uint64_t running_sum;
uint16_t tau_global;
int64_t rs_buffer[5], yin_buffer[5];
int16_t AudioBuffer[AUDIO_BLOCKS*128] __attribute__ ( ( aligned ( 4 ) ) );
uint8_t yin_idx, state;
float periodicity, yin_threshold, cpu_usage_max, data;
bool enabled, next_buffer, first_run;
volatile bool new_output, process_buffer;
audio_block_t *blocklist1[AUDIO_BLOCKS];
audio_block_t *blocklist2[AUDIO_BLOCKS];
audio_block_t *inputQueueArray[1];
};
#endif

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