| @@ -32,7 +32,7 @@ | |||
| void AudioEffectBitcrusher::update(void) | |||
| { | |||
| audio_block_t *block; | |||
| uint32_t i,j; | |||
| uint32_t i; | |||
| uint32_t sampleSquidge, sampleSqueeze; //squidge is bitdepth, squeeze is for samplerate | |||
| if (crushBits == 16 && sampleStep <= 1) { | |||
| @@ -93,29 +93,4 @@ void AudioEffectBitcrusher::update(void) | |||
| release(block); | |||
| } | |||
| #if 0 | |||
| void AudioEffectBitcrusher::updateCrush(uint8_t xxcrushBits, uint32_t xxsampleRate ) | |||
| { | |||
| __disable_irq(); | |||
| if (xxcrushBits >= 16) { //too high a bitdepth or specifying full 16 bit range? | |||
| crushBits = 16; // this will simply passthrough the crusher clean | |||
| } else if(xxcrushBits >= 1) { // anywhere between 1 and 15, send it through to the Squidger. | |||
| crushBits = xxcrushBits; | |||
| } else { | |||
| crushBits =1; // now lets be honest, crushing to 0 bits is going to be a mute command. send a 1 through instead. | |||
| } | |||
| if (xxsampleRate >=44100) {// maximum sample rate to be 44100 | |||
| sampleRate = 44100; //thats that | |||
| } else if(xxsampleRate >= 1) { // anywhere between 1 and 44100, send it through to the Squeezer. | |||
| sampleRate = xxsampleRate; | |||
| sampleStep = 44100 / sampleRate; // calcualte the number of samples to duplicate as we reduce the samplerate. | |||
| } else { | |||
| sampleRate = 1; | |||
| sampleStep = 44100 / sampleRate; // calcualte the number of samples to duplicate as we reduce the samplerate. | |||
| } | |||
| __enable_irq(); | |||
| } | |||
| #endif | |||