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  1. // HP balance example: Will influence both HP & LO outputs.
  2. #include <Audio.h>
  3. #include <Wire.h>
  4. #include <SD.h>
  5. #define PIN_VOLUME 0
  6. #define PIN_BALANCE 15
  7. const int myInput = AUDIO_INPUT_LINEIN;
  8. // const int myInput = AUDIO_INPUT_MIC;
  9. // Create the Audio components. These should be created in the
  10. // order data flows, inputs/sources -> processing -> outputs
  11. //
  12. AudioInputI2S audioInput; // audio shield: mic or line-in
  13. AudioOutputI2S audioOutput; // audio shield: headphones & line-out
  14. // Create Audio connections between the components
  15. // Just connecting in to out
  16. AudioConnection c1(audioInput, 0, audioOutput, 0); // left connection
  17. AudioConnection c2(audioInput, 1, audioOutput, 1); // right connection
  18. // Create an object to control the audio shield.
  19. //
  20. AudioControlSGTL5000 audioShield;
  21. void setup() {
  22. // Audio connections require memory to work. For more
  23. // detailed information, see the MemoryAndCpuUsage example
  24. AudioMemory(12);
  25. // Enable the audio shield and set the output volume.
  26. audioShield.enable();
  27. audioShield.inputSelect(myInput);
  28. audioShield.volume(60);
  29. audioShield.unmuteLineout();
  30. }
  31. elapsedMillis chgMsec=0;
  32. float lastVol=1024;
  33. float lastBal=1024;
  34. void loop() {
  35. // every 10 ms, check for adjustment the balance & vol
  36. if (chgMsec > 10) { // more regular updates for actual changes seems better.
  37. #if PIN_VOLUME
  38. float vol1=analogRead(PIN_VOLUME)/10.23; // 0 - 1000
  39. #else
  40. float vol1=70; // 70% output will be default if analog pin is not supplied.
  41. #endif
  42. vol1=(int)vol1;
  43. #if PIN_BALANCE
  44. float bal1=analogRead(PIN_BALANCE);
  45. #else
  46. float bal1=0; // middle will be default if analog pin is not supplied
  47. #endif
  48. bal1=((bal1-512)/512)*100;
  49. bal1=(int)bal1;
  50. if((lastVol!=vol1)||(lastBal!=bal1))
  51. {
  52. if(bal1<0)
  53. {
  54. audioShield.volume(vol1,(vol1/100)*(100+bal1));
  55. } else {
  56. audioShield.volume((vol1/100)*(100-bal1),vol1);
  57. }
  58. lastVol=vol1;
  59. lastBal=bal1;
  60. }
  61. chgMsec = 0;
  62. }
  63. }