Turns out they are a lot different than other PS3 controllers.
When plugged into USB, it appears like these units do not send
any reports. They do allow us to do pairing (which is differnt)
than other PS3, as well as set the Bulb LED color, which I now
have it alternating colors every few seconds and also it tries
to pair it with a BT dongle
When connected to Bluetooth, it now is setup to generate reports,
as well as again set the bulb color and rumble.
So far it maps the 3 button bytes into the buttons field and then
simply copies most all of the data down into Axis, starting where
the Trigger button is.
JoystickBT.ino was updated, to know about this controller and as
mentioned above in the USB case it tries to pair and plays with the
color of bulb.
In the BT case it tries to display data. I did a quick and dirty
change of the Accel/Gyro like stuff which is probably totally wrong.
Pressing some of the buttons will set bulb color and pressing trigger
will set rumble.
PS3 Motion controller - very little mapping of axis
Added support for Joysticks, that on some of them we can not receive more of the Joysticks axis. So far mainly on PS3 and PS4. So you can now get the Gyro/accel stuff. You get feedback on the DS4 touch area, PS3 you can get the pressure values on several of the buttons. LIke the RT/LT ones.
In addition added some support for Rumble. So far it appears to be working somewhat on the PS3 and PS4 controllers. On the PS4 you can also set the RGB LED light values and on the PS3 you can set the 4 LEDS on the front., which are normally used to say which controller it is.
Needed HID Parser to support Bidirectional Transfers
The HidParser code was setup such that the claim for a report, the caller could say I want to claim the whole thinig and allowed callback functions for processing of in buffer and out buffer.
Allow RawHID to contribute Transfer_t
Since RawHID may need more resources than most, maybe it should contribute the additional structures
The constructor for a RAWHID object allows you to specify the top usage
that it wishes to connect to. I used this for example to be able to
connect to a Teensy with the RAWHID associated with emulating the
Serial object.
If a HID Input class says that it wants to claim the whole interface, I
reuse the buffer associated with holding the HID descriptor and use it
for output buffers.
instead of having each HUB have 7 buffers, which can eat up space. We have each main object contribute currently one string buffer, which than when we initialize a Device_t we try to allocate one for it, likewise we release it when the Device is released.
Hopefully less memory needed.
Also updated such that the HIDInput classes can not retrieve these strings.
Changed test program to now also have list of HIDInput objects and when I detect a new one, I again print out info on it...
This delta, adds an extra keyboard object to handle those keys that are not part of the main keyboard class. In particular there are separate HID reports for some of the keys, such as Power keys, and multimedia keys.
These reports might be on separate Interface or in cases where the mouse and keyboard are on the same device, the extra reports may be on the Mouse Interface.
So far I have not tried to combine with Keyboard object as might require multiple inheritance which I would like to avoid.
Also I extended the special key mapping table to map several other keys like F1-12, Arrow, Home/end... To special values where the 0x80 bit is set. I used the same values as used for the Arduino Keyboard library. I did not use their defines as they used defines like KEY_F1, which already exists in core, but in core it is the scan code from the keyboard and not the end user value.
There is an issue with the extra items added to the report after the main known items.
Problem was HID report descriptor does something like:
Usage Page; Desktop (01)
Usage: 01 (Pointer)
Count xxx
Problem is the Usage values below 0x20 appear to have some other standard meaning. Which you can see in
http://www.usb.org/developers/hidpage/Hut1_12v2.pdf
So current fix is to ignore Usage values passed in < 0x20...
Appears to fix PS3 Right joystick